#Bones: #Main #head, neck2, neck1, spine1, spine2, spine3, spine4 #tail1, tail2, tail3, tail4, tail5, tail6 #shoulder.L, arm1.L, arm2.L, arm3.L, arm4.L, (also .R) #hand1.L, hand2.L, hand3.L, hand4.L, (also .R) #finger1.L, finger2.L, finger3.L, finger4.L, (also .R) #hip.L, leg1.L, leg2.L, leg3.L, (also .R) #foot1.L, foot2.L, foot3.L, foot4.L, (also .R) #toe1.L, toe2.L, toe3.L, toe4.L, (also .R) #mouth, jaw, chin, forehead, nose1, nose2, toplip, botlip, tongue1, tongue2, tongue3 #toplip1.L, toplip2.L, toplip3.L, botlip1.L, botlip2.L, botlip3.L, (also .R) #retina.L, eye.L, eyelid.L, cheek.L, brow1.L, brow2.L, (also .R) #cochlea.L, ear.L, (also .R) #Canine only: face.L, face.R #offset_f: position offset for feline #offset_c: position offset for canine #rotation_f: rotation for feline #rotation_c: rotation for canine [Aged Antlers] mesh=antlers.mesh material=antlersB bone=forehead offset_f=0.1 1.5 0.5 rotation_f=-10 180 0 offset_c=0.1 1.4 0.1 rotation_c=-40 180 0 [Antlers] mesh=antlers.mesh material=antlerMat bone=forehead offset_f=0.1 1.5 0.5 rotation_f=-10 180 0 offset_c=0.1 1.4 0.1 rotation_c=-40 180 0 [Candy Cane] mesh=candycane.mesh material=candycaneMat bone=botlip offset_f=.2 1 0 rotation_f=90 -90 0 offset_c=.2 1 .4 rotation_c=90 -90 0 [Christmas Hat] mesh=hat1.mesh bone=forehead offset_f=0.1 1.2 0.5 rotation_f=10 90 -10 offset_c=0.1 1.4 0.1 rotation_c=10 90 15 [Ear Feather] mesh=feather_02.mesh material=earFeatherMAT bone=forehead offset_f=-1 1 0.5 rotation_f=0 300 -250 offset_c=-1 1 -.3 rotation_c=-0 300 -250 [Glasses] mesh=glasses1.mesh material=silver bone=nose1 offset_f=0 2 .3 rotation_f=0 90 90 offset_c=0 1.8 .3 rotation_c=0 80 90 [Rose Behind Left Ear] mesh=rose.mesh material=roseMat bone=forehead offset_f=-.5 .25 1.7 rotation_f=-60 0 0 offset_c=-.2 0 .2 rotation_c=-30 0 0 [Rose Behind Right Ear] mesh=rose.mesh material=roseMat bone=forehead offset_f=.5 .25 1.7 rotation_f=-60 0 0 offset_c=.2 0 .2 rotation_c=-30 0 0 [Rose In Mouth] mesh=rose.mesh material=roseMat bone=botlip offset_f=0 1.0 .7 rotation_f=0 180 90 offset_c=0 .5 0.85 rotation_c=0 180 90 [Spine 1] mesh=spine1.mesh material=spine bone=spine1 offset_f=-1.2 3 3.3 rotation_f=190 0 0 offset_c=-1.2 2 3.6 rotation_c=200 0 0 [Spine 2] mesh=spine2.mesh material=spine bone=spine2 offset_f=-1.2 2 -2.5 rotation_f=10 0 0 offset_c=-1.2 2 -2.5 rotation_c=10 0 0 [Sunglasses] mesh=glasses2.mesh material=glassesMat2 bone=nose1 offset_f=0 2 .3 rotation_f=0 90 90 offset_c=0 1.8 .3 rotation_c=0 80 90 [Tail Leaf] mesh=feather.mesh material=feather bone=tail6 offset_f=0 2.8 1.0 rotation_f=60 180 180 offset_c=0 2.1 1.0 rotation_c=60 180 180 [Tail Ribbon] mesh=ribbon.mesh material=ribbonMat bone=tail5 offset_f=0 0 -.5 rotation_f=0 180 0 offset_c=0 -1.0 .5 rotation_c=0 180 0 [Twig] mesh=twig.mesh bone=botlip offset_f=0 1.8 .35 rotation_f=90 -180 0 offset_c=0 1.8 .8 rotation_c=90 -180 0 [=======Head=======] [AceHat] mesh=GHat.mesh bone=forehead offset_f=0.1 1.2 0.5 rotation_f=10 90 -10 offset_c=0.1 1.4 0.1 rotation_c=10 90 15 [Aged Antlers] mesh=antlers.mesh material=antlersB bone=forehead offset_f=0.1 1.5 0.5 rotation_f=-10 180 0 offset_c=0.1 1.4 0.1 rotation_c=-40 180 0 [Angel Halo] mesh=halo.mesh bone=forehead offset_f=0.1 1.2 0.5 rotation_f=10 90 -10 offset_c=0.1 1.4 0.1 rotation_c=10 90 15 [Antenna] mesh=antenna.mesh bone=forehead offset_f=0 0 -0.5 rotation_f=0 180 0 offset_c=0 0.75 -1.5 rotation_c=-28 180 0 [Antlers] mesh=antlers.mesh material=antlerMat bone=forehead offset_f=0.1 1.5 0.5 rotation_f=-10 180 0 offset_c=0.1 1.4 0.1 rotation_c=-40 180 0 [Antlers2] mesh=antlers.mesh bone=forehead offset_f=0.0 1.0 0 rotation_f=100 0 0 offset_c=0.0 1.55 0 rotation_c=100 0 0 [AppleJackHat] mesh=AppleJackHat.mesh material=AJH bone=forehead offset_f=-0.1 -0.5 3.5 rotation_f=130 180 -4 offset_c=0.1 -1.5 1.5 rotation_c=100 180 -4 [AppleJackHatLow] mesh=AppleJackHat.mesh material=AJH bone=forehead offset_f=-0.1 0.7 3.5 rotation_f=155 180 -5 offset_c=0.1 -0.8 2.5 rotation_c=123 180 -5 [Bang Mane] mesh=SephMane.mesh material=DevilsLockWhite bone=forehead offset_f=0 .7 -.4 rotation_f=0 0 0 offset_c=0 1.7 -1 rotation_c=50 0 0 [Bang Mane: Black] mesh=SephMane.mesh material=manea bone=forehead offset_f=0 .7 -.4 rotation_f=0 0 0 offset_c=0 1.7 -1 rotation_c=50 0 0 [Blinkie Hipster Glasses] mesh=hipsterglasses.mesh material=shuttershadesblinkie2 bone=nose1 offset_f=1.3 2.5 0 rotation_f=-90 180 0 offset_c=1.25 1.8 0.3 rotation_c=-90 170 0 [Blue Glow Eye L] mesh=gloweye12.mesh material=gloweye3Mat bone=eye.L offset_f=0 0.05 0 rotation_f=0 0 0 offset_c=0 0.05 0 rotation_c=0 0 0 [Blue Glow Eye R] mesh=gloweye12.mesh material=gloweye3Mat bone=eye.R offset_f=0 0.05 0 rotation_f=0 0 0 offset_c=0 0.05 0 rotation_c=0 0 0 [Buck Antlers] mesh=DeerAntlers.mesh bone=forehead offset_f=0 1 1.3 rotation_f=0 0 0 offset_c=0 1.5 .8 rotation_c=0 0 0 [Bull Horns 1] mesh=horns.mesh material=bullhorn bone=forehead offset_f=0 0.3 1.5 rotation_f=-5 0 0 offset_c=0 0.3 1.5 rotation_c=0 0 0 [Bull Horns 2] mesh=horns.mesh material=bullhorn bone=forehead offset_f=0 0 -0.85 rotation_f=15 180 0 offset_c=-0 1.2 -2.0 rotation_c=-30 180 0 [Chameleon] mesh=chameleon.mesh bone=forehead offset_f=0.0 1.2 -0.2 rotation_f=23 180 0 offset_c=0.0 1.7 -0.4 rotation_c=0 180 23 [Cowboy Hat] mesh=CHat.mesh bone=forehead offset_f=0.1 1.2 0.5 rotation_f=10 90 -10 offset_c=0.1 1.4 0.1 rotation_c=10 90 15 [Christmas Hat] mesh=hat1.mesh bone=forehead offset_f=0.1 1.2 0.5 rotation_f=10 90 -10 offset_c=0.1 1.4 0.1 rotation_c=10 90 15 [Creeper Mask] mesh=creeper.mesh materials=CreeperMat bone=forehead offset_f=0 0.45 1.5 rotation_f=100 180 0 offset_c=0 0.48 0 rotation_c=70 180 0 [Devil's Lock] mesh=DevilsLockMane.mesh material=DevilsLockWhite bone=forehead offset_f=0 .5 -.4 rotation_f=0 0 0 offset_c=0 1 -1 rotation_c=20 0 0 [Devil's Lock: Black] mesh=DevilsLockMane.mesh material=manea bone=forehead offset_f=0 .5 -.4 rotation_f=0 0 0 offset_c=0 1 -1 rotation_c=20 0 0 [Devil's Lock: Brown] mesh=DevilsLockMane.mesh material=DevilsLockBrown bone=forehead offset_f=0 .5 -.4 rotation_f=0 0 0 offset_c=0 1 -1 rotation_c=20 0 0 [Devil's Lock: Red] mesh=DevilsLockMane.mesh material=DevilsLockRed bone=forehead offset_f=0 .5 -.4 rotation_f=0 0 0 offset_c=0 1 -1 rotation_c=20 0 0 [Dragon's Helm] mesh=Dragon'sHelm.mesh material=DH bone=forehead offset_f=0 1.2 -0.4 rotation_f=10 0 0 offset_c=0 2 -1 rotation_c=37 0 0 [Ear Feather] mesh=feather_02.mesh material=earFeatherMAT bone=forehead offset_f=-1 1 0.5 rotation_f=0 300 -250 offset_c=-1 1 -.3 rotation_c=-0 300 -250 [Ear Ring Feathers] mesh=Earfeathers.mesh bone=ear.L offset_f=-0.2 0.7 -0.7 rotation_f=-1 0 0 offset_c=0.4 0.7 0 rotation_c=-50 0.7 -0.7 [Fedora] mesh=fedora2.mesh bone=forehead offset_f=0 0 -0.5 rotation_f=0 180 0 offset_c=0 0.75 -1.5 rotation_c=-28 180 0 [Feelers] mesh=feelers.mesh bone=forehead offset_f=0 0 -0.5 rotation_f=0 180 0 offset_c=0 0.75 -1.5 rotation_c=-28 180 0 [Glasses] mesh=glasses1.mesh material=silver bone=nose1 offset_f=0 2 .3 rotation_f=0 90 90 offset_c=0 1.8 .3 rotation_c=0 80 90 [Grad's Helmet] mesh=helmet2.mesh material=silver bone=forehead offset_f=0 0 -.7 rotation_f=0 180 0 offset_c=0 1 -1.5 rotation_c=-30 180 0 [Headcrab] mesh=Headcrab.mesh bone=forehead offset_f=0.0 1.2 -0.2 rotation_f=23 180 0 offset_c=0.0 1.7 -0.4 rotation_c=0 180 0 [Headphones] mesh=headphones.mesh material=headphones bone=head offset_f=-1.7 0.75 -.4 rotation_f=165 0 0 offset_c=-1.7 0.75 -.3 rotation_c=180 0 0 [Hipster Glasses] mesh=hipsterglasses.mesh material=headphones bone=nose1 offset_f=1.3 2.5 0 rotation_f=-90 180 0 offset_c=1.25 1.8 0.3 rotation_c=-90 170 0 [Horns] mesh=horns.mesh material=helmetMat bone=forehead offset_f=0.0 0.0 1.7 rotation_f=0 0 0 offset_c=0.0 0.0 1.7 rotation_c=0 0 0 [Horns2] mesh=horns2.mesh material=helmetMat bone=forehead offset_f=0 0.2 -0.85 rotation_f=-5 180 0 offset_c=-0 1.2 -2.0 rotation_c=-30 180 0 [Horns3] mesh=horns3.mesh material=hornMat3 bone=forehead offset_f=0.0 0.0 1.7 rotation_f=0 0 0 offset_c=0.0 0.0 1.7 rotation_c=0 0 0 [Ifrit Horns] mesh=IfritHorns.mesh bone=forehead offset_f=-.55 -.3 4 rotation_f=0 0 0 offset_c=-.58 0 3.5 rotation_c=0 0 0 [Ifrit X Horns] mesh=IfritXHorns.mesh bone=forehead offset_f=-.1 0 3 rotation_f=0 0 0 offset_c=-.1 -1 1 rotation_c=40 0 0 [Irish Deer Antlers] mesh=Irishdeerantlers.mesh bone=forehead offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Long Horns] mesh=longhorns.mesh bone=forehead offset_f=0 0 -0.5 rotation_f=0 180 0 offset_c=0 0.75 -1.5 rotation_c=-28 180 0 [Low Horns] mesh=lowhorns.mesh bone=forehead offset_f=0.25 -1 -1.5 rotation_f=-45 0 90 offset_c=0.25 0.5 -3 rotation_c=-15 0 90 [Mouse buddy] mesh=mouse.mesh bone=head offset_f=-0.0 0.5 1.1 rotation_f=270 90 90 offset_c=-0.0 -0.75 1 rotation_c=0 0 180 [Pig Mask] mesh=pighead.mesh materials=PigMat bone=forehead offset_f=0 0 0.6 rotation_f=-15 0 0 offset_c=0 0.05 -0.3 rotation_c=30 0 0 [Pink Earring L] mesh=earrings2.mesh material=erPINK bone=forehead offset_f=-1.0 1.8 0.8 rotation_f=10 0 0 offset_c=-.8 2.3 0.5 rotation_c=0 0 0 [Pink Earring R] mesh=earrings2.mesh material=erPINK bone=forehead offset_f=1.0 1.8 0.8 rotation_f=10 0 0 offset_c=.8 2.3 0.5 rotation_c=0 0 0 [Pterasaur head crest] mesh=pterasaurheadcrest.mesh bone=forehead offset_f=0 1 0 rotation_f=15 180 0 offset_c=0 1.1 0.1 rotation_c=-15 180 0 [Pumpkin Head] mesh=Pumpkin.mesh bone=forehead offset_f=0 -1.5 -.8 rotation_f=0 180 0 offset_c=0 0 -2.7 rotation_c=-30 180 0 [Ram Horns] mesh=ramhorns.mesh material=ramhorntex bone=forehead offset_f=0 2.3 .5 rotation_f=180 180 0 offset_c=0 2.3 0 rotation_c=180 180 0 [Raven Mask] mesh=CarrionMask.mesh material=RavenMask bone=forehead offset_f=0.07 -3.5 1 rotation_f=15 180 0 offset_c=0.07 -3.25 -1.5 rotation_c=-15 180 0 [Red Glow Eye L] mesh=gloweye12.mesh material=gloweye1Mat bone=eye.L offset_f=0 0.05 0 rotation_f=0 0 0 offset_c=0 0.05 0 rotation_c=0 0 0 [Red Glow Eye R] mesh=gloweye12.mesh material=gloweye1Mat bone=eye.R offset_f=0 0.05 0 rotation_f=0 0 0 offset_c=0 0.05 0 rotation_c=0 0 0 [Red Hipster Glasses] mesh=hipsterglasses.mesh material=shuttershadesred bone=nose1 offset_f=1.3 2.5 0 rotation_f=-90 180 0 offset_c=1.25 1.8 0.3 rotation_c=-90 170 0 [Reindeer Antlers] mesh=reindeer2.mesh bone=forehead offset_f=-.1 -8.3 -6 rotation_f=0 0 0 offset_c=-.1 -7 -8 rotation_c=10 0 0 [Rose Behind Left Ear] mesh=rose.mesh material=roseMat bone=forehead offset_f=-.5 .25 1.7 rotation_f=-60 0 0 offset_c=-.2 0 .2 rotation_c=-30 0 0 [Rose Behind Right Ear] mesh=rose.mesh material=roseMat bone=forehead offset_f=.5 .25 1.7 rotation_f=-60 0 0 offset_c=.2 0 .2 rotation_c=-30 0 0 [Round Mane] mesh=RoundMane.mesh material=DevilsLockWhite bone=forehead offset_f=0 .7 -.4 rotation_f=0 0 0 offset_c=0 1.3 -1 rotation_c=20 0 0 [Round Mane Black] mesh=RoundMane.mesh material=manea bone=forehead offset_f=0 .7 -.4 rotation_f=0 0 0 offset_c=0 1.3 -1 rotation_c=20 0 0 [Round Mane Brown] mesh=RoundMane.mesh material=DevilsLockBrown bone=forehead offset_f=0 .7 -.4 rotation_f=0 0 0 offset_c=0 1.3 -1 rotation_c=20 0 0 [Saw Horns 1] mesh=sawhorns.mesh bone=forehead offset_f=0.25 -1 -1.5 rotation_f=-45 0 90 offset_c=0.25 0.5 -3 rotation_c=-15 0 90 [Saw Horns 2] mesh=sawhorns2.mesh bone=forehead offset_f=0.25 -1 -1.5 rotation_f=-45 0 90 offset_c=0.25 0.5 -3 rotation_c=-15 0 90 [Scouter Blue] mesh=ScouterBlue.mesh material= bone=head offset_f=-1.3 1.0 1.0 rotation_f=0.0 0.0 0.0 offset_c=-1.4 -0.2 1.45 rotation_c=60.0 15.0 10.0 [Scouter Gold] mesh=ScouterGold.mesh material= bone=head offset_f=-1.3 1.0 1.0 rotation_f=0.0 0.0 0.0 offset_c=-1.4 -0.2 1.45 rotation_c=60.0 15.0 10.0 [Scouter Green] mesh=ScouterGreen.mesh material= bone=head offset_f=-1.3 1.0 1.0 rotation_f=0.0 0.0 0.0 offset_c=-1.4 -0.2 1.45 rotation_c=60.0 15.0 10.0 [Scouter Purple] mesh=ScouterPurple.mesh material= bone=head offset_f=-1.3 1.0 1.0 rotation_f=0.0 0.0 0.0 offset_c=-1.4 -0.2 1.45 rotation_c=60.0 15.0 10.0 [Scouter Red] mesh=ScouterRed.mesh material= bone=head offset_f=-1.3 1.0 1.0 rotation_f=0.0 0.0 0.0 offset_c=-1.4 -0.2 1.45 rotation_c=60.0 15.0 10.0 [Short Horns] mesh=shorthorns.mesh bone=forehead offset_f=0 0 -0.5 rotation_f=0 180 0 offset_c=0 0.75 -1.5 rotation_c=-28 180 0 [Shutter Shades Blinkie] mesh=shuttershades.mesh material=shuttershadesblinkie2 bone=nose1 offset_f=1.5 3.5 -.25 rotation_f=-90 180 0 offset_c=1.5 3 0.1 rotation_c=-90 170 0 [Shutter Shades Blue] mesh=shuttershades.mesh material=shuttershadesblue bone=nose1 offset_f=1.5 3.5 -.25 rotation_f=-90 180 0 offset_c=1.5 3.5 0.1 rotation_c=-90 170 0 [Shutter Shades Green] mesh=shuttershades.mesh material=shuttershades bone=nose1 offset_f=1.5 3 -.25 rotation_f=-90 180 0 offset_c=1.5 3.5 0.1 rotation_c=-90 170 0 [Shutter Shades Red] mesh=shuttershades.mesh material=shuttershadesred bone=nose1 offset_f=1.5 3 -.25 rotation_f=-90 180 0 offset_c=1.5 3.5 0.1 rotation_c=-90 170 0 [Shutter Shades Strobe] mesh=shuttershades.mesh material=strobe bone=nose1 offset_f=1.5 3.5 -.25 rotation_f=-90 180 0 offset_c=1.5 3 0.1 rotation_c=-90 170 0 [Shutter Shades White] mesh=shuttershades.mesh bone=nose1 offset_f=1.5 3 -.25 rotation_f=-90 180 0 offset_c=1.5 3.5 0.1 rotation_c=-90 170 0 [Shutter Shades Yellow] mesh=shuttershades.mesh material=shuttershadesyellow bone=nose1 offset_f=1.5 3 -.25 rotation_f=-90 180 0 offset_c=1.5 3.5 0.1 rotation_c=-90 170 0 [Spikey Earrings G] mesh=earrings.mesh material=gold bone=forehead offset_f=0 1.8 0.8 rotation_f=10 0 0 offset_c=0 2.3 0.5 rotation_c=10 0 0 [Spikey Earrings S] mesh=earrings.mesh material=silver bone=forehead offset_f=0 1.8 0.8 rotation_f=10 0 0 offset_c=0 2.3 0.5 rotation_c=10 0 0 [Steve Mask] mesh=stevehead.mesh materials=steveMat bone=forehead offset_f=0 0.45 1.5 rotation_f=100 180 0 offset_c=0 0.48 0 rotation_c=70 180 0 [Strobe Hipster Glasses] mesh=hipsterglasses.mesh material=strobe bone=nose1 offset_f=1.3 2.5 0 rotation_f=-90 180 0 offset_c=1.25 1.8 0.3 rotation_c=-90 170 0 [Sunglasses] mesh=glasses2.mesh material=glassesMat2 bone=nose1 offset_f=0 2 .3 rotation_f=0 90 90 offset_c=0 1.8 .3 rotation_c=0 80 90 [Sunglasses 2] mesh=SG.mesh bone=nose1 offset_f=0.1 1.2 0.5 rotation_f=10 90 -10 offset_c=0 1 0.5 rotation_c=10 80 -10 [Thanator headress] mesh=Thantorheadress.mesh bone=forehead offset_f=0 -1 0.5 rotation_f=15 180 0 offset_c=0 -0.5 -1.3 rotation_c=-15 180 0 [Troll face mask] mesh=mask1.mesh bone=head offset_f=0 0.3 1.4 rotation_f=360 0 270 offset_c=0 0.6 3.25 rotation_c=360 0 270 [Unicorn Horn] mesh=UniHorn.mesh bone=forehead offset_f=0 3.2 -2 rotation_f=-30 180 0 offset_c=0 3.8 -1.6 rotation_c=-60 180 0 [Xaph Horns] mesh=xaphhorns.mesh material=xaph bone=forehead offset_f=0 2.2 1.5 rotation_f=230 0 0 offset_c=0 1.5 2 rotation_c=260 0 0 [Yellow Glow Eye L] mesh=gloweye12.mesh material=gloweye2Mat bone=eye.L offset_f=0 0.05 0 rotation_f=0 0 0 offset_c=0 0.05 0 rotation_c=0 0 0 [Yellow Glow Eye R] mesh=gloweye12.mesh material=gloweye2Mat bone=eye.R offset_f=0 0.05 0 rotation_f=0 0 0 offset_c=0 0.05 0 rotation_c=0 0 0 [ZT Helmet Dark] mesh=helmet3.mesh material=zthelmMatDARK bone=forehead offset_f=0 0.2 0.4 rotation_f=-20 180 0 offset_c=0 .5 -.5 rotation_c=-50 180 0 [ZT Helmet Gold] mesh=helmet3.mesh material=zthelmMatGOLD bone=forehead offset_f=0 0.2 0.4 rotation_f=-20 180 0 offset_c=0 .5 -.5 rotation_c=-50 180 0 [ZT Helmet Silver] mesh=helmet3.mesh material=zthelmMatSILVER bone=forehead offset_f=0 0.2 0.4 rotation_f=-20 180 0 offset_c=0 .5 -.5 rotation_c=-50 180 0 [ZT Helmet Snow] mesh=helmet3.mesh material=zthelmMatSNOW bone=forehead offset_f=0 0.2 0.4 rotation_f=-20 180 0 offset_c=0 .5 -.5 rotation_c=-50 180 0 [=======Muzzle=======] [Beak Black] mesh=Beak2.mesh material=BeakTexBlack bone=mouth offset_f=0 1.8 -0.03 rotation_f=-84 180 0 offset_c=0 1.3 0.1 rotation_c=-90 180 0 [Beak Brown] mesh=Beak2.mesh material=BeakTexBrown bone=mouth offset_f=0 1.8 -0.03 rotation_f=-84 180 0 offset_c=0 1.3 0.1 rotation_c=-90 180 0 [Beak Orange] mesh=Beak2.mesh material=BeakTexOrange bone=mouth offset_f=0 1.8 -0.03 rotation_f=-84 180 0 offset_c=0 1.3 0.1 rotation_c=-90 180 0 [Beak Gray] mesh=Beak2.mesh material=BeakTexGray bone=mouth offset_f=0 1.8 -0.03 rotation_f=-84 180 0 offset_c=0 1.3 0.1 rotation_c=-90 180 0 [Beak Red] mesh=Beak2.mesh material=BeakTexRed bone=mouth offset_f=0 1.8 -0.03 rotation_f=-84 180 0 offset_c=0 1.3 0.1 rotation_c=-90 180 0 [Beak Tan] mesh=Beak2.mesh material=BeakTexTan bone=mouth offset_f=0 1.8 -0.03 rotation_f=-84 180 0 offset_c=0 1.3 0.1 rotation_c=-90 180 0 [Croc Mask] mesh=crocmask.mesh bone=forehead offset_f=0 .2 -1 rotation_f=-10 180 0 offset_c=0 .8 -1.2 rotation_c=-40 180 0 [Dodobeak] mesh=Dodobeak.mesh bone=nose1 offset_f=0 2.3 -0.4 rotation_f=-60 180 0 offset_c=0 2.3 -0.4 rotation_c=-60 180 0 [GZ Whiskers] mesh=GZWhiskers.mesh material=GZWhiskersBlack bone=toplip offset_f=.0 -11.6 -2.2 rotation_f=-61 179 .20 offset_c=0 -12.1 2.7 rotation_c=-60 0 0 [Mammoth Tusks] mesh=Mammothtusks.mesh bone=mouth offset_f=-0 2 0 rotation_f=180 90 90 offset_c=0 1 0 rotation_c=0180 90 90 [Muzzle] mesh=muzzle.mesh bone=forehead offset_f=0 .1 -1.2 rotation_f=-10 180 0 offset_c=0 1.3 -2.2 rotation_c=-40 180 0 [Nosering G] mesh=nosering.mesh material=gold bone=nose2 offset_f=0 -.1 -.85 rotation_f=20 180 0 offset_c=0 0 -1.3 rotation_c=20 180 0 [Nosering S] mesh=nosering.mesh material=silver bone=nose2 offset_f=0 -.1 -.85 rotation_f=20 180 0 offset_c=0 0 -1.3 rotation_c=20 180 0 [Tusks] mesh=tusks.mesh bone=jaw offset_f=0.20 2.90 -1 rotation_f=45 -4 90 offset_c=0.20 2.15 -0.9 rotation_c=45 -4 90 [=======Neck=======] [Amethyst Necklace] mesh=necklace11.mesh material=NecklaceMatAmethyst bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Aquamarine Necklace] mesh=necklace11.mesh material=NecklaceMatAquamarine bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Bat Necklace] mesh=necklace13.mesh material=bat bone=neck1 offset_f=0.05 2.3 0.8 rotation_f=-205 0 180 offset_c=0.05 3.6 0.2 rotation_c=-205 0 180 [Bell Collar] mesh=bell.mesh material=bellcollarMAT bone=neck2 offset_f=0 0 -.5 rotation_f=0 180 0 offset_c=0 0 -1.3 rotation_c=0 180 0 [Bigbell] mesh=bigbell.mesh bone=neck2 offset_f=0 0 -0.5 rotation_f=0 180 0 offset_c=0 0 -0.5 rotation_c=0 180 0 [Black collar] mesh=bell.mesh material=blackcollarMAT bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Blue Circle Necklace] mesh=circlenecklace.mesh material=necklaceMat3 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Blue collar] mesh=bell.mesh material=bluecollarMAT bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Brown collar] mesh=bell.mesh material=browncollarMAT bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Chain Collar] mesh=neckchain.mesh material=chainlinkcollarMat bone=neck1 offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 -.1 rotation_c=0 0 0 [Chain Link Collar] mesh=chainlinkcollar.mesh bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Checkered Tie] mesh=tie.mesh material=tie bone=neck2 offset_f=0 .5 1.2 rotation_f=0 180 0 offset_c=0 .3 .3 rotation_c=0 180 0 [DagTie] mesh=tie4.mesh bone=neck1 offset_f=0.0 2.50 1.2 rotation_f=0 180 0 offset_c=0.0 2.50 .55 rotation_c=0 180 0 [Diamond Necklace] mesh=necklace11.mesh material=NecklaceMatDiamond bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Emerald Necklace] mesh=necklace11.mesh material=NecklaceMatEmerald bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Garnet Necklace] mesh=necklace11.mesh material=NecklaceMatGarnet bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Green collar] mesh=bell.mesh material=greencollarMAT bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Headphones Around Neck] mesh=headphones.mesh material=headphones bone=neck2 offset_f=-1.7 -0.9 -0.75 rotation_f=80 0 0 offset_c=-1.7 -0.9 -0.75 rotation_c=80 0 0 [Heart Necklace G] mesh=necklace8.mesh material=gold bone=neck1 offset_f=0.05 2.3 0.8 rotation_f=-205 0 180 offset_c=0.05 3.6 0.2 rotation_c=-205 0 180 [Heart Necklace S] mesh=necklace8.mesh material=silver bone=neck1 offset_f=0.05 2.3 0.8 rotation_f=-205 0 180 offset_c=0.05 3.6 0.2 rotation_c=-205 0 180 [Ice Crystal Collar] mesh=CrystalCollar.mesh material=crystalMat bone=neck1 offset_f=0.03 0.03 2.9 rotation_f=-205 3 175 offset_c=0 0 -2.4 rotation_c=-0 0 -10 [Jade Necklace] mesh=necklace6.mesh bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Key Necklace] mesh=key.mesh material=silver bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Lupine Pendant] mesh=necklace5.mesh bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [O-Collar Belgum] mesh=collar1.mesh material=OcollarBelgumMat bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [O-Collar Black] mesh=collar1.mesh material=OcollarBlackMat bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [O-Collar Brown] mesh=collar1.mesh material=OcollarBrownMat bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [O-Collar France] mesh=collar1.mesh material=OcollarFranceMat bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [O-Collar Germany] mesh=collar1.mesh material=OcollarGermanyMat bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [O-Collar Italy] mesh=collar1.mesh material=OcollarItalyMat bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [O-Collar Orange] mesh=collar1.mesh material=OcollarOrangeMat bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [O-Collar Red] mesh=collar1.mesh material=OcollarRedMat bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [O-Collar Russian] mesh=collar1.mesh material=OcollarRusianMat bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [O-Collar White] mesh=collar1.mesh material=OcollarWhiteMat bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Opal Necklace] mesh=necklace11.mesh material=NecklaceMatOpal bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Orange collar] mesh=bell.mesh material=orangecollarMAT bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Pearl Necklace] mesh=necklace11.mesh material=NecklaceMatPearl bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Peridot Necklace] mesh=necklace11.mesh material=NecklaceMatPeridot bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Purple collar] mesh=bell.mesh material=purplecollarMAT bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Radio Collar] mesh=RadioCollar.mesh bone=neck2 offset_f=0.0 0.0 0.0 rotation_f=00 00 00 offset_c=0.15 0.6 -0.7 rotation_c=-90 180 00 [Rainbow Tie] mesh=tie.mesh material=tie2 bone=neck2 offset_f=0 .5 1.2 rotation_f=0 180 0 offset_c=0 .3 .8 rotation_c=0 180 0 [Red Circle Necklace] mesh=circlenecklace.mesh material=necklaceMat bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Red collar] mesh=bell.mesh material=redcollarMAT bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Ruby Necklace] mesh=necklace11.mesh material=NecklaceMatRuby bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Sanctum Pendant] mesh=necklace9.mesh bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Sapphire Necklace] mesh=necklace11.mesh material=NecklaceMatSapphire bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Sharktooth Necklace] mesh=necklace10.mesh material=SharkTooth bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Spikey Collar] mesh=collar3.mesh material=collarMat bone=neck2 offset_f=0 0 .5 rotation_f=0 0 0 offset_c=0 .2 .3 rotation_c=0 0 0 [Spikey Collar2] mesh=collar3.mesh bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Smiley Tie] mesh=tie.mesh material=tie3 bone=neck2 offset_f=0 .5 1.2 rotation_f=0 180 0 offset_c=0 .3 .3 rotation_c=0 180 0 [Telly Necklace Gold] mesh=necklace2.mesh material=gold bone=neck1 offset_f=0.05 2.3 0.8 rotation_f=-205 0 180 offset_c=0.05 3.6 0.2 rotation_c=-205 0 180 [Telly Necklace Silver] mesh=necklace2.mesh material=silver bone=neck1 offset_f=0.05 2.3 0.8 rotation_f=-205 0 180 offset_c=0.05 3.6 0.2 rotation_c=-205 0 180 [Topaz Necklace] mesh=necklace11.mesh material=NecklaceMatTopaz bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Vanity Necklace] mesh=necklace3.mesh material=NecklaceMatAquamarine bone=neck1 offset_f=0.05 2.3 0.8 rotation_f=-205 0 180 offset_c=0.05 3.6 0.2 rotation_c=-205 0 180 [White Collar] mesh=bell.mesh material=whitecollarMAT bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Yellow Collar] mesh=bell.mesh material=yellowcollarMAT bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Zircon Necklace] mesh=necklace11.mesh material=NecklaceMatZircon bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [=======Tail=======] [9 Tail Red] mesh=9tail.mesh material=9tails2 bone=tail1 offset_f=0.1 1.2 0.5 rotation_f=00 80 10 offset_c=0.1 1.2 0.1 rotation_c=00 80 10 [9 Tail Silver] mesh=9tail.mesh material=9tails3 bone=tail1 offset_f=0.1 1.2 0.5 rotation_f=00 80 10 offset_c=0.1 1.2 0.1 rotation_c=00 80 10 [Doedec Tail] mesh=Doedectail.mesh bone=tail6 offset_f=0 2 0 rotation_f=90 0 0 offset_c=0 2 0 rotation_c=90 0 0 [Night Fury Tail] mesh=Nightfurytail.mesh bone=tail6 offset_f=0.1 2.8 0.4 rotation_f= 100 0 0 offset_c=0 1.6 0.2 rotation_c=100 0 0 [Pikachu Tail] mesh=PokePikatail.mesh bone=spine4 offset_f=0 0 0 rotation_f=90 180 0 offset_c=0 0 0 rotation_c=90 180 0 [Shark Tail] mesh=sharktail.mesh bone=tail6 offset_f=0 2.3 -1 rotation_f=90 0 0 offset_c=0 1.7 -1 rotation_c=90 0 0 [Tail Ribbon] mesh=ribbon.mesh material=ribbonMat bone=tail5 offset_f=0 0 -.5 rotation_f=0 180 0 offset_c=0 -1.0 .5 rotation_c=0 180 0 [Tail Leaf] mesh=feather.mesh material=feather bone=tail6 offset_f=0 2.8 1.0 rotation_f=60 180 180 offset_c=0 2.1 1.0 rotation_c=60 180 180 [Xenomorpth Tail] mesh=Xenotail.mesh bone=tail6 offset_f=0 2.5 -1 rotation_f=-90 0 180 offset_c=0 0.85 -0.02 rotation_c=-90 0 180 [=======Legs=======] [Checkered Bracelet L] mesh=bracelet.mesh material=checkeredbracelet bone=arm4.L offset_f=0 0.6 0 rotation_f=-90 0 0 offset_c=0 1 0.1 rotation_c=-90 0 0 [Checkered Bracelet R] mesh=bracelet.mesh material=checkeredbracelet bone=arm4.R offset_f=0 0.6 0 rotation_f=-90 0 0 offset_c=0 1 0.1 rotation_c=-90 0 0 [Glow Bracelet] mesh=glowbraceR1.mesh material=glowhoop2Mat bone=arm4.R offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Preset Bracelet] mesh=bracelet1.mesh material=braceletMat2 bone=arm4.L offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Python RB] mesh=pythoRB.mesh bone=shoulder.L offset_f=2 -4 1 rotation_f=0 -5.5 0 offset_c=2 -4 0.5 rotation_c=0 0 2 [Rainbow Bracelet L] mesh=bracelet.mesh material=tie2 bone=arm4.L offset_f=0 0.6 0 rotation_f=-90 0 0 offset_c=0 1 0.1 rotation_c=-90 0 0 [Rainbow Bracelet R] mesh=bracelet.mesh material=tie2 bone=arm4.R offset_f=0 0.6 0 rotation_f=-90 0 0 offset_c=0 1 0.1 rotation_c=-90 0 0 [Raptor claw L] mesh=Raptorclaw.mesh bone=toe2.L offset_f=0 0 0 rotation_f=-90 0 180 offset_c=0 0 0 rotation_c=-90 0 180 [Raptor claw R] mesh=Raptorclaw.mesh bone=toe2.R offset_f=0 0 0 rotation_f=-90 0 180 offset_c=0 0 0 rotation_c=-90 0 180 [Red Bracelet L] mesh=bracelet.mesh material=bred bone=arm4.L offset_f=0 0.6 0 rotation_f=-90 0 0 offset_c=0 1 0.1 rotation_c=-90 0 0 [Red Bracelet R] mesh=bracelet.mesh material=bred bone=arm4.R offset_f=0 0.6 0 rotation_f=-90 0 0 offset_c=0 1 0.1 rotation_c=-90 0 0 [Shackle Left] mesh=Shackle.mesh bone=arm4.L offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Smith & Wesson Black] mesh=S&W.mesh bone=shoulder.L offset_f=2 -4 1 rotation_f=0 -5 0 offset_c=2 -6 1 rotation_c=0 -8 0 [Smith & Wesson Gold] mesh=S&W2.mesh bone=shoulder.L offset_f=2 -4 1 rotation_f=0 -5 0 offset_c=2 -6 1 rotation_c=0 -8 0 [Spikey Bracelet L] mesh=bracelet6L.mesh material=collarMat bone=arm4.L offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Spikey Bracelet R] mesh=bracelet6R.mesh material=collarMat bone=arm4.R offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Toboe's Bracelet] mesh=Toboesbracelet.mesh material=chainlinkcollarMat bone=arm4.R offset_f=0.0 0 0 rotation_f=0 0 0 offset_c=0.0 0 0 rotation_c=0 0 0 [=======Back=======] [AK-74 Custom] mesh=AK74FC.mesh bone=spine1 offset_f=2 -4 1 rotation_f=0 -5 0 offset_c=2 -6 1 rotation_c=2.5 -11 11 [Amaterastu's Mirror] mesh=kagami.mesh bone=Main offset_f=0 3 0 rotation_f=0 0 0 offset_c=0 3 0 rotation_c=0 0 0 [Aquila Wings] mesh=AquilaWings.mesh bone=Main offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 -1 rotation_c=0 0 0 [AUG B] mesh=AUG.mesh bone=spine1 offset_f=2 -4 1 rotation_f=0 -5 0 offset_c=2 -6 1 rotation_c=0 -8 0 [AUG G] mesh=AUG2.mesh bone=spine1 offset_f=2 -4 1 rotation_f=0 -5 0 offset_c=2 -6 1 rotation_c=0 -8 0 [Buster Sword] mesh=buster.mesh bone=spine1 offset_f=2 -4 1 rotation_f=0 -5 0 offset_c=2 -6 1 rotation_c=0 -8 0 [Barren Demon Wings] mesh=BarrenWings.mesh bone=Main offset_f=0 0 1 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Barret] mesh=Bar.mesh bone=spine1 offset_f=2 -4 1 rotation_f=0 -5 0 offset_c=2 -4 1 rotation_c=3 -6 1 [Blanket] mesh=blanket.mesh bone=spine2 offset_f=-19.2 -26.5 -7 rotation_f=10 180 6 offset_c=-19.2 -25.5 -6.8 rotation_c=10 180 6 [Crow Wings] mesh=CrowWings.mesh bone=Main offset_f=0 1 1 rotation_f=0 0 0 offset_c=0 1 1 rotation_c=0 0 0 [Dark Mini Wings] mesh=MiniWings_BLACK.mesh bone=Main offset_f=0 1 0 rotation_f=0 0 0 offset_c=0 1 0 rotation_c=0 0 0 [Dark Wings] mesh=Wings_BLACK.mesh bone=Main offset_f=0 .5 0 rotation_f=0 0 0 offset_c=0 .5 0 rotation_c=0 0 0 [Dark Wings 2] mesh=Sephwings2.mesh bone=Main offset_f=0 1 0 rotation_f=0 0 0 offset_c=0 1 -2 rotation_c=0 0 0 [Dark Winged Angel] mesh=SephWings.mesh bone=Main offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 -1 rotation_c=0 0 0 [Succubus Wings] mesh=SuccuWings.mesh bone=Main offset_f=0 1 0 rotation_f=0 0 0 offset_c=0 1 -1 rotation_c=0 0 0 [Diablo Wings] mesh=DiabWings.mesh bone=Main offset_f=0 -1 2 rotation_f=0 0 0 offset_c=0 -1 1 rotation_c=0 0 0 [Dimetrodon Sail] mesh=Demsail.mesh bone=spine3 offset_f=0 -2.5 0 rotation_f=-0 0 0 offset_c=0 -0.5 2 rotation_c=-0 0 0 [Duckling Rider] mesh=duckling.mesh bone=Main offset_f=0 2.2 0 rotation_f=0 0 0 offset_c=0 2.3 0 rotation_c=0 0 0 [Frog buddy] mesh=frog.mesh bone=Main offset_f=0.0 2.4 -2.0 rotation_f=0 0 0 offset_c=-0.0 2.4 -2.0 rotation_c=0 0 0 [Garuda Wings] mesh=GarudaWings.mesh bone=Main offset_f=0 1 0 rotation_f=0 0 0 offset_c=0 1 -1 rotation_c=0 0 0 [Hylian Shield] mesh=shield.mesh bone=Main offset_f=0 -7.8 0 rotation_f=0 0 0 offset_c=0 -7.5 0 rotation_c=0 0 0 [Present Ribbon] mesh=Im-a-present.mesh bone=spine3 offset_f=0 0 0.3 rotation_f=270 0 0 offset_c=0 0 0.4 rotation_c=270 0 0 [Kitty buddy] mesh=kitten.mesh bone=Main offset_f=0.0 2 0.0 rotation_f=0 0 0 offset_c=0.0 2 0.0 rotation_c=0 0 0 [M4A2] mesh=M4.mesh bone=spine1 offset_f=2 -4 1 rotation_f=0 -5 0 offset_c=2 -6 1 rotation_c=0 -8 0 [Masamune] mesh=masamune.mesh bone=Main offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Midna] mesh=Midna.mesh bone=Main offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 1.3 63 rotation_c=0 0 0 [Mini Devil Wings] mesh=MiniSuccuWings.mesh bone=Main offset_f=0 1 3 rotation_f=0 0 0 offset_c=0 1 2 rotation_c=0 0 0 [Mini Feather Wings] mesh=TinyFeather.mesh bone=Main offset_f=0 1.3 3.2 rotation_f=0 0 0 offset_c=0 1.3 2 rotation_c=0 0 0 [One Winged Angel] mesh=Seph1wing.mesh bone=Main offset_f=-1.8 1 1 rotation_f=0 0 0 offset_c=-1.5 1 -.5 rotation_c=0 0 0 [Pink Wings] mesh=PinkWings.mesh bone=Main offset_f=0 1 1 rotation_f=0 0 0 offset_c=0 1.5 -.5 rotation_c=0 0 0 [Police Dog Harness] mesh=k9.mesh bone=spine2 offset_f=0 -2 2 rotation_f=-65 0 0 offset_c=0 -1.2 1.9 rotation_c=-65 0 0 [Praying Mantis Buddy] mesh=prayingmantis.mesh bone=Main offset_f=0.0 2.4 -2.0 rotation_f=0 0 0 offset_c=-0.0 2.4 -2.0 rotation_c=0 0 0 [Pretty Wings] mesh=PrettyWings.mesh bone=Main offset_f=0 1 1 rotation_f=0 0 0 offset_c=0 1 -.5 rotation_c=0 0 0 [Pull Cart] mesh=pullcart.mesh bone=spine2 offset_f=3 12 6 rotation_f=10 180 20 offset_c=3 12 6 rotation_c=10 180 20 [Purple Wings] mesh=PurpleWings.mesh bone=Main offset_f=0 0 1 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Red Wings] mesh=RedWings.mesh bone=Main offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Rib Armor] mesh=ribs.mesh bone=spine1 offset_f=1.25 0 3.25 rotation_f=0 181 0 offset_c=1.25 -2 3 rotation_c=0 181 0 [RPG-7] mesh=RPG7.mesh bone=spine1 offset_f=2 -4 1 rotation_f=0 -5 0 offset_c=2 -6 1 rotation_c=0 -8 0 [Saddle: Brown] mesh=saddle2.mesh bone=spine2 offset_f=0 -3.4 0 rotation_f=10 180 0 offset_c=0 -3.4 0 rotation_c=10 180 0 [Saddle: Black] mesh=saddle2.mesh bone=spine2 material=GZWhiskersDarkGray offset_f=0 -3.4 0 rotation_f=10 180 0 offset_c=0 -3.4 0 rotation_c=10 180 0 [Samurai sword] mesh=Sword.mesh bone=spine1 offset_f=2 -4 1 rotation_f=0 -5 0 offset_c=2 -6 1 rotation_c=0 -8 0 [Scar L St] mesh=Scar2.mesh bone=spine1 offset_f=2 -4 1 rotation_f=0 -5 0 offset_c=2 -6 1 rotation_c=0 -8 0 [Scar RC] mesh=Scar3.mesh bone=spine1 offset_f=2 -4 1 rotation_f=0 -5 0 offset_c=2 -6 1 rotation_c=0 -8 0 [Seraph Wings] mesh=SeraphWings.mesh bone=Main offset_f=0 0 2 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Shotgun] mesh=Shotgun.mesh bone=spine2 bone=spine1 offset_f=0.0 0 1.5 rotation_f=95 0 180 offset_c=0.0 0 1.5 rotation_c=95 0 180 [Shoulder Cannons] mesh=Shoulder_cannons.mesh material=Shoulder_cannonsMat bone=spine2 offset_f=0.0 -3.75 -0.0 rotation_f=280 0 0 offset_c=0.0 -2.55 -0.0 rotation_c=280 0 0 [Sled Harness] mesh=sledred.mesh bone=spine2 offset_f=0 -2 3 rotation_f=-100 0 0 offset_c=0 -0.8 2.6 rotation_c=-100 0 0 [Spine 1] mesh=spine1.mesh material=spine bone=spine1 offset_f=-1.2 3 3.3 rotation_f=190 0 0 offset_c=-1.2 2 3.6 rotation_c=200 0 0 [Spine 2] mesh=spine2.mesh material=spine bone=spine2 offset_f=-1.2 2 -2.5 rotation_f=10 0 0 offset_c=-1.2 2 -2.5 rotation_c=10 0 0 [Tommy Gun G] mesh=M1928G.mesh bone=spine1 offset_f=2 -4 1 rotation_f=0 -5 0 offset_c=2 -6 1 rotation_c=2.5 -11 11 [Tutu] mesh=tutu.mesh bone=spine3 offset_f=0.1 1.1 0.5 rotation_f=180 1 1 offset_c=0.1 1.1 0.5 rotation_c=180 1 1 [White Mini Wings] mesh=MiniWings_WHITE.mesh bone=Main offset_f=0 1 0 rotation_f=0 0 0 offset_c=0 1 0 rotation_c=0 0 0 [White Wings] mesh=Wings_WHITE.mesh bone=Main offset_f=0 .5 0 rotation_f=0 0 0 offset_c=0 .5 0 rotation_c=0 0 0 [Wings] mesh=Wings.mesh bone=Main offset_f=0 .5 0 rotation_f=0 0 0 offset_c=0 .5 0 rotation_c=0 0 0 [=====Mouth/Inside=====] [Aqua's Keyblade] mesh=AQUA1.mesh bone=jaw offset_f=-1.6 2.2 0 rotation_f=100 11 10 offset_c=-1.6 1.2 0 rotation_c=100 11 10 [Blue Glowstick] mesh=glowstick.mesh material=blueglowMat bone=botlip offset_f=-1.5 0.1 0.2 rotation_f=0 0 0 offset_c=-1.5 0 0.3 rotation_c=0 0 0 [Candy Cane] mesh=candycane.mesh material=candycaneMat bone=botlip offset_f=.2 1 0 rotation_f=90 -90 0 offset_c=.2 1 .4 rotation_c=90 -90 0 [Cigarette] mesh=cig.mesh bone=mouth offset_f=0 0 0 rotation_f=0 0 0 offset_c=0.2 -0.3 0.2 rotation_c=0 0 0 [Clover Leaf] mesh=cloveritem4L.mesh bone=jaw offset_f=0 2.18 -0.14 rotation_f=80 0 0 offset_c=0 1.6 0 rotation_c=80 0 0 [Cookie] mesh=cookie.mesh material=cookieMat bone=botlip offset_f=0 1 .35 rotation_f=200 170 200 offset_c=0 1 .75 rotation_c=200 170 200 [Derpy Note] mesh=note.mesh material=note4 bone=botlip offset_f=.2 1.7 -.17 rotation_f=70 0 90 offset_c=.2 1.6 .45 rotation_c=90 0 90 [Dragon Teeth] mesh=dragonteeth.mesh bone=toplip offset_f=0.005 -7.17 -9.5 rotation_f=-79 0 180 offset_c=-0 -3.9 -11.3 rotation_c=-60 0 180 [Flash Card] mesh=flash.mesh bone=mouth offset_f=0 0 0 rotation_f=0 0 0 offset_c=0.2 -0.3 0.2 rotation_c=0 0 0 [Gorganopsid Fangs] mesh=Gorgfangs.mesh bone=mouth offset_f=-0.01 1.8 -0.6 rotation_f=90 0 0 offset_c=-0 1.1 -0.5 rotation_c=90 0 0 [Green Glowstick] mesh=glowstick.mesh material=greenglowMat bone=botlip offset_f=-1.5 0.1 0.2 rotation_f=0 0 0 offset_c=-1.5 0 0.3 rotation_c=0 0 0 [Halo Blade] mesh=EnergyBlade.mesh material= bone=botlip offset_f=-0.5 0.4 -0.1 rotation_f=00 90 97.0 offset_c=-0.5 0.28 0.1 rotation_c=00 90 117.0 [Just A Note] mesh=note.mesh material=note1 bone=botlip offset_f=.2 1.7 -.17 rotation_f=70 0 90 offset_c=.2 1.6 .45 rotation_c=90 0 90 [Just Another Note] mesh=note.mesh material=note3 bone=botlip offset_f=.2 1.7 -.17 rotation_f=70 0 90 offset_c=.2 1.6 .45 rotation_c=90 0 90 [Lovely Note] mesh=note.mesh material=note5 bone=botlip offset_f=.2 1.7 -.17 rotation_f=70 0 90 offset_c=.2 1.6 .45 rotation_c=90 0 90 [LSB Lightsaber] mesh=Lightsaber.mesh material= bone=botlip offset_f=-0.5 0.4 -0.1 rotation_f=00 90 110.5 offset_c=-0.60 0.28 0.1 rotation_c=00 90 110.5 [LSB Blue] mesh=LightsaberBeam.mesh material=BlueSaberBeamMat bone=botlip offset_f=-0.5 0.4 -0.1 rotation_f=00 90 110.5 offset_c=-0.60 0.28 0.1 rotation_c=00 90 110.5 [LSB Green] mesh=LightsaberBeam.mesh material=GreenSaberBeamMat bone=botlip offset_f=-0.5 0.4 -0.1 rotation_f=00 90 110.5 offset_c=-0.60 0.28 0.1 rotation_c=00 90 110.5 [LSB Ma'kaiu] mesh=LightsaberBeam.mesh material=Ma'kaiuSaberBeamMat bone=botlip offset_f=-0.5 0.4 -0.1 rotation_f=00 90 110.5 offset_c=-0.60 0.28 0.1 rotation_c=00 90 110.5 [LSB Purple] mesh=LightsaberBeam.mesh material=PurpleSaberBeamMat bone=botlip offset_f=-0.5 0.4 -0.1 rotation_f=00 90 110.5 offset_c=-0.60 0.28 0.1 rotation_c=00 90 110.5 [LSB Red] mesh=LightsaberBeam.mesh material=RedSaberBeamMat bone=botlip offset_f=-0.5 0.4 -0.1 rotation_f=00 90 110.5 offset_c=-0.60 0.28 0.1 rotation_c=00 90 110.5 [LSB Yellow] mesh=LightsaberBeam.mesh material=YellowSaberBeamMat bone=botlip offset_f=-0.5 0.4 -0.1 rotation_f=00 90 110.5 offset_c=-0.60 0.28 0.1 rotation_c=00 90 110.5 [Mallet] mesh=mallet.mesh bone=mouth offset_f=1.2 0.5 -1.7 rotation_f=100 100 37 offset_c=1.5 0 -1.5 rotation_c=100 100 37 [Master Sword] mesh=MasterSword.mesh bone=jaw offset_f=0 2 -.5 rotation_f=130 1 5 offset_c=0 1.7 -.2 rotation_c=150 1 5 [Pink Glowstick] mesh=glowstick.mesh material=pinkglowMat bone=botlip offset_f=-1.5 0.1 0.2 rotation_f=0 0 0 offset_c=-1.5 0 0.3 rotation_c=0 0 0 [Red Glowstick] mesh=glowstick.mesh material=redglowMat bone=botlip offset_f=-1.5 0.1 0.2 rotation_f=0 0 0 offset_c=-1.5 0 0.3 rotation_c=0 0 0 [RedSword] mesh=RedSword.mesh bone=jaw offset_f=58 25.2 8.4 rotation_f=210 0 75 offset_c=58 24.7 8.6 rotation_c=210 0 75 [Rose In Mouth] mesh=rose.mesh material=roseMat bone=botlip offset_f=0 1.0 .7 rotation_f=0 180 90 offset_c=0 .5 0.85 rotation_c=0 180 90 [Saberteeth] mesh=saberteethfeline.mesh bone=mouth offset_f=0 2.34 -0.65 rotation_f=90 0 0 offset_c=0 1.7 -0.5 rotation_c=90 0 0 [Soul Blade] mesh=SoulBlade.mesh bone=jaw offset_f=4.6 43 7 rotation_f=100 11 10 offset_c=4.4 42 6.9 rotation_c=100 11 10 [Terra's Keyblade] mesh=Terra1.mesh bone=jaw offset_f=-3.3 2 0 rotation_f=130 1 5 offset_c=-3.3 1.5 .2 rotation_c=150 1 5 [The Best Note] mesh=note.mesh material=note2 bone=botlip offset_f=.2 1.7 -.17 rotation_f=70 0 90 offset_c=.2 1.6 .45 rotation_c=90 0 90 [Twig] mesh=twig.mesh bone=botlip offset_f=0 1.8 .35 rotation_f=90 -180 0 offset_c=0 1.8 .8 rotation_c=90 -180 0 [Ventus' Keyblade] mesh=Ven1.mesh bone=jaw offset_f=1.3 3 0 rotation_f=100 11 10 offset_c=1.3 2.4 .2 rotation_c=100 11 10 [Vorpal Blade] mesh=Vorpalblade.mesh bone=jaw offset_f=-0.4 2.3 -0.3 rotation_f=100 11 10 offset_c=-0.2 1.7 -0.2 rotation_c=100 11 10 [Replace: Elephant] mesh=elephant2.mesh bone=spine3 offset_f=0 -5 8 rotation_f=85 -180 0 offset_c=0 -5 8 rotation_c=85 -180 0 [Replace: Gazelle] mesh=gazelle2.mesh bone=spine3 offset_f=0 -5 8 rotation_f=85 -180 0 offset_c=0 -5 8 rotation_c=85 -180 0 [Replace: Giraffe] mesh=giraffe2.mesh bone=spine3 offset_f=0 -5 8 rotation_f=85 -180 0 offset_c=0 -5 8 rotation_c=85 -180 0 [Replace: Hare] mesh=hare2.mesh bone=spine3 offset_f=0 -5 8 rotation_f=85 -180 0 offset_c=0 -5 8 rotation_c=85 -180 0 [Replace: Raven] mesh=raven2.mesh bone=spine3 offset_f=0 -5 7 rotation_f=85 -180 0 offset_c=0 -5 7 rotation_c=85 -180 0 [Replace: Shark] mesh=shark2.mesh bone=spine3 offset_f=0 -5 0 rotation_f=85 -180 0 offset_c=0 -5 0 rotation_c=85 -180 0 [Replace: Zebra] mesh=zebra2.mesh bone=spine3 offset_f=0 -5 8 rotation_f=85 -180 0 offset_c=0 -5 8 rotation_c=85 -180 0 [Wooden Keyblade] mesh=WoodenBlade.mesh bone=mouth offset_f=3.5 2.5 -.1 rotation_f=0 0 0 offset_c=3.5 2 .1 rotation_c=0 0 0 [Xenomorph mouth] mesh=Alienmouth.mesh bone=forehead offset_f=0 -0.4 1.5 rotation_f=3 180 0 offset_c=0 0.2 0 rotation_c=-20 180 0 [Yellow Glowstick] mesh=glowstick.mesh material=yellowglowMat bone=toplip offset_f=-1.5 0.1 0.2 rotation_f=0 0 0 offset_c=-1.5 0 0.3 rotation_c=0 0 0 [=======Other=======] [Bubble: Aurora] mesh=bubble1.mesh material=bubbleMat11 bone=Main offset_f=0 -16.5 -3.0 rotation_f=0 0 0 offset_c=0 -16.5 -3.0 rotation_c=0 0 0 [Buddy: Bat] mesh=bat.mesh bone=Main offset_f=-0.0 0 0 rotation_f=0 0 0 offset_c=-0.0 0 0 rotation_c=0 0 0 [Buddy: Butterfly] mesh=butterfly.mesh bone=Main offset_f=-3.0 5 0 rotation_f=330 0 0 offset_c=-3.0 5 0 rotation_c=330 0 0 [Bubble: Dragon] mesh=bubble1.mesh material=bubbleMat12 bone=Main offset_f=0 -16.5 -3.0 rotation_f=0 0 0 offset_c=0 -16.5 -3.0 rotation_c=0 0 0 [Buddy: Dragon Zombie] mesh=dragonZombie.mesh bone=Main offset_f=-0.0 20 0.0 rotation_f=0 0 0 offset_c=-0.0 20 0.0 rotation_c=0 0 0 [Bubble: Flame] mesh=bubble1.mesh material=bubbleMat17 bone=Main offset_f=0 -16.5 -3.0 rotation_f=0 0 0 offset_c=0 -16.5 -3.0 rotation_c=0 0 0 [Buddy: Fox] mesh=fennecfox.mesh bone=Main offset_f=-6.0 -6.8 7.0 rotation_f=0 0 0 offset_c=-6.0 -6.8 7.0 rotation_c=0 0 0 [Buddy: Gazelle] mesh=gazelle.mesh bone=Main offset_f=6.0 -6.8 -7.0 rotation_f=0 0 0 offset_c=6.0 -6.8 -7.0 rotation_c=0 0 0 4 [Buddy: Hummingbird] mesh=hummingbird.mesh bone=Main offset_f=-6.0 -10 10.0 rotation_f=0 0 0 offset_c=-6.0 -10 10.0 rotation_c=0 0 0 [Car] mesh=BMWX5.mesh bone=spine2 offset_f=5 0 -1 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Egg] mesh=Eggitem.mesh material=EggMat bone=Main offset_c=0 0 0 rotation_c=0 0 0 offset_f=0 0 0 rotation_f=0 0 0 [Male: Grey] mesh=Beak2.mesh material=ItAMale bone=spine3 offset_f=0 2 3 rotation_f=-80 0 0 offset_c=0 2.4 2.4 rotation_c=-80 0 0 [Buddy: Mantaray] mesh=mantaray.mesh bone=Main offset_f=0.0 20 -80 rotation_f=0 0 0 offset_c=0.0 20 -80 rotation_c=0 0 0 [Buddy: Okapi] mesh=okapi.mesh bone=Main offset_f=8 -7 3 rotation_f=0 0 0 offset_c=8 -7 3 rotation_c=0 0 0 [Buddy: Osprey] mesh=Osprey.mesh bone=Main offset_f=7 5 7 rotation_f=0 0 0 offset_c=7 5 7 rotation_c=0 0 0 [Buddy: Panda] mesh=panda.mesh bone=Main offset_f=10 -7 -8 rotation_f=0 0 0 offset_c=10 -7 -8 rotation_c=0 0 0 [Buddy: Peacock] mesh=peacock.mesh bone=Main offset_f=18 -7 -5 rotation_f=0 0 0 offset_c=18 -7 -5 rotation_c=0 0 0 [Buddy: Penguin] mesh=penguin2.mesh bone=Main offset_f=-6 -7 3 rotation_f=0 0 0 offset_c=-6 -7 3 rotation_c=0 0 0 [Bubble: Purple 'N Green Swirl] mesh=bubble1.mesh material=bubbleMat15 bone=Main offset_f=0 -16.5 -3.0 rotation_f=0 0 0 offset_c=0 -16.5 -3.0 rotation_c=0 0 0 [Bubble: Rainbow] mesh=bubble9.mesh material=bubbleRainbowMat bone=Main offset_f=0 -16.5 -3.0 rotation_f=0 0 0 offset_c=0 -16.5 -3.0 rotation_c=0 0 0 [Buddy: Rabbit] mesh=hare.mesh bone=Main offset_f=4.0 -7 7.0 rotation_f=0 0 0 offset_c=4.0 -7 7.0 rotation_c=0 0 0 [Buddy: Raven] mesh=raven.mesh bone=Main offset_f=-7 8 7 rotation_f=0 0 0 offset_c=-7 8 7 rotation_c=0 0 0 [Buddy: Red Panda] mesh=redpanda.mesh bone=Main offset_f=-10 -7 -8 rotation_f=0 0 0 offset_c=-10 -7 -8 rotation_c=0 0 0 [Buddy: Vulture] mesh=vulture.mesh bone=Main offset_f=0.0 7 -5.0 rotation_f=0 0 0 offset_c=0.0 7 -5.0 rotation_c=0 0 0 [Buddy: White bunny] mesh=Winterhare.mesh bone=Main offset_f=-4.0 -7 7.0 rotation_f=0 0 0 offset_c=-4.0 -7 7.0 rotation_c=0 0 0 [Buddy: Wildebeest] mesh=wildebeest.mesh bone=Main offset_f=-6.0 -7 0.0 rotation_f=0 0 0 offset_c=-6.0 -7 0.0 rotation_c=0 0 0 [Buddy: Zebra] mesh=zebra.mesh bone=Main offset_f=-6.0 -7 0.0 rotation_f=0 0 0 offset_c=-6.0 -7 0.0 rotation_c=0 0 0 [=====Schizo=====] [Cupid's Lock Black] mesh=DevilsLockMane.mesh material=SephMane2Mat bone=forehead offset_f=0 0.3 1 rotation_f=4 180 0 offset_c=-0.4 .5 0 rotation_c=-20 150 10 [Cupid's Lock] mesh=DevilsLockMane.mesh material=DevilsLockWhite bone=forehead offset_f=0 0.3 1 rotation_f=4 180 0 offset_c=-0.4 .5 0 rotation_c=-20 150 10 [Cupid's's Lock Brown] mesh=DevilsLockMane.mesh material=DevilsLockBrown bone=forehead offset_f=0 0.3 1 rotation_f=4 180 0 offset_c=-0.4 .5 0 rotation_c=-20 150 10 [Cupid's Lock: Rainbow] mesh=DevilsLockMane.mesh material=tie2 bone=forehead offset_f=0 0.3 1 rotation_f=4 180 0 offset_c=-0.4 .5 0 rotation_c=-20 150 10 [Cupid's Lock Red] mesh=DevilsLockMane.mesh material=DevilsLockRed bone=forehead offset_f=0 0.3 1 rotation_f=4 180 0 offset_c=-0.4 .5 0 rotation_c=-20 150 10 [Demon Lock Brown] mesh=cmane4.mesh material=DevilsLockBrown bone=forehead offset_f=-0 -6 -9 rotation_f=20 0 0 offset_c=0 -6 -9 rotation_c=20 0 0 [Demon Lock Black] mesh=cmane4.mesh material=SephMane2Mat bone=forehead offset_f=-0 -6 -9 rotation_f=20 0 0 offset_c=0 -6 -9 rotation_c=20 0 0 [Demon Lock] mesh=cmane4.mesh material=DevilsLockWhite bone=forehead offset_f=-0 -6 -9 rotation_f=20 0 0 offset_c=0 -6 -9 rotation_c=20 0 0 [Demon Lock: Rainbow] mesh=cmane4.mesh material=RainbowHair bone=forehead offset_f=-0 -6 -9 rotation_f=20 0 0 offset_c=0 -6 -9 rotation_c=20 0 0 [Demon Lock Red] mesh=cmane4.mesh material=DevilsLockRed bone=forehead offset_f=-0 -6 -9 rotation_f=20 0 0 offset_c=0 -6 -9 rotation_c=20 0 0 [Devil's Lock: Rainbow] mesh=DevilsLockMane.mesh material=tie2 bone=forehead offset_f=0 .5 -.4 rotation_f=0 0 0 offset_c=0 1 -1 rotation_c=20 0 0 [Pink Tongue Piercing] mesh=earrings2.mesh material=erPINK bone=tongue2 offset_f=0 0 -0.1 rotation_f=230 0 0 offset_c=0 0 0 rotation_c=230 0 0 [Blue Tongue Piercing] mesh=earrings2.mesh material=erBLUE bone=tongue2 offset_f=0 0 -0.1 rotation_f=230 0 0 offset_c=0 0 0 rotation_c=230 0 0 [Green Tongue Piercing] mesh=earrings2.mesh material=erGREEN bone=tongue2 offset_f=0 0 -0.1 rotation_f=230 0 0 offset_c=0 0 0 rotation_c=230 0 0 [Black Tongue Piercing] mesh=earrings2.mesh material=erBLACK bone=tongue2 offset_f=0 0 -0.1 rotation_f=230 0 0 offset_c=0 0 0 rotation_c=230 0 0 [Gold Tongue Piercing] mesh=earrings2.mesh material=erGOLD bone=tongue2 offset_f=0 0 -0.1 rotation_f=230 0 0 offset_c=0 0 0 rotation_c=230 0 0 [Silver Tongue Piercing] mesh=earrings2.mesh material=erSILVER bone=tongue2 offset_f=0 0 -0.1 rotation_f=230 0 0 offset_c=0 0 0 rotation_c=230 0 0 [Pink Lip Piercing] mesh=earrings2.mesh material=erPINK bone=botlip1.L offset_f=-0.1 0 0 rotation_f=10 0 70 offset_c=0.1 0.4 0 rotation_c=10 0 170 [Blue Lip Piercing] mesh=earrings2.mesh material=erBLUE bone=botlip1.L offset_f=-0.1 0 0 rotation_f=10 0 70 offset_c=0.1 0.4 0 rotation_c=10 0 170 [Green Lip Piercing] mesh=earrings2.mesh material=erGREEN bone=botlip1.L offset_f=-0.1 0 0 rotation_f=10 0 70 offset_c=0.1 0.4 0 rotation_c=10 0 170 [Black Lip Piercing] mesh=earrings2.mesh material=erBLACK bone=botlip1.L offset_f=-0.1 0 0 rotation_f=10 0 70 offset_c=0.1 0.4 0 rotation_c=10 0 170 [Silver Lip Piercing] mesh=earrings2.mesh material=erSILVER bone=botlip1.L offset_f=-0.1 0 0 rotation_f=10 0 70 offset_c=0.1 0.4 0 rotation_c=10 0 170 [Gold Lip Piercing] mesh=earrings2.mesh material=erGOLD bone=botlip1.L offset_f=-0.1 0 0 rotation_f=10 0 70 offset_c=0.1 0.4 0 rotation_c=20 0 170 [Pink Septum] mesh=earrings2.mesh material=erPINK bone=nose2 offset_f=0 -0.05 -0.7 rotation_f=-25 -70 285 offset_c=0 0.2 -1.2 rotation_c=-25 -70 285 [Blue Septum] mesh=earrings2.mesh material=erBLUE bone=nose2 offset_f=0 -0.05 -0.7 rotation_f=-25 -70 285 offset_c=0 0.2 -1.2 rotation_c=-25 -70 285 [Green Septum] mesh=earrings2.mesh material=erGREEN bone=nose2 offset_f=0 -0.05 -0.7 rotation_f=-25 -70 285 offset_c=0 0.2 -1.2 rotation_c=-25 -70 285 [Black Septum] mesh=earrings2.mesh material=erBLACK bone=nose2 offset_f=0 -0.05 -0.7 rotation_f=-25 -70 285 offset_c=0 0.2 -1.2 rotation_c=-25 -70 285 [Silver Septum] mesh=earrings2.mesh material=erSILVER bone=nose2 offset_f=0 -0.05 -0.7 rotation_f=-25 -70 285 offset_c=0 0.2 -1.2 rotation_c=-25 -70 285 [Gold Septum] mesh=earrings2.mesh material=erGOLD bone=nose2 offset_f=0 -0.05 -0.7 rotation_f=-25 -70 285 offset_c=0 0.2 -1.2 rotation_c=-25 -70 285 [Pink Lip Ring] mesh=earrings2.mesh material=erPINK bone=botlip3.L offset_f=0 -0.2 0.1 rotation_f=0 0 90 offset_c=0 -0.2 0.1 rotation_c=0 0 90 [Blue Lip Ring] mesh=earrings2.mesh material=erBLUE bone=botlip3.L offset_f=0 -0.2 0.1 rotation_f=0 0 90 offset_c=0 -0.2 0.1 rotation_c=0 0 90 [Green Lip Ring] mesh=earrings2.mesh material=erGREEN bone=botlip3.L offset_f=0 -0.2 0.1 rotation_f=0 0 90 offset_c=0 -0.2 0.1 rotation_c=0 0 90 [Black Lip Ring] mesh=earrings2.mesh material=erBLACK bone=botlip3.L offset_f=0 -0.2 0.1 rotation_f=0 0 90 offset_c=0 -0.2 0.1 rotation_c=0 0 90 [Silver Lip Ring] mesh=earrings2.mesh material=erSILVER bone=botlip3.L offset_f=0 -0.2 0.1 rotation_f=0 0 90 offset_c=0 -0.2 0.1 rotation_c=0 0 90 [Gold Lip Ring] mesh=earrings2.mesh material=erGOLD bone=botlip3.L offset_f=0 -0.2 0.1 rotation_f=0 0 90 offset_c=0 -0.2 0.1 rotation_c=0 0 90 [=======Legendary=======] [9 Tail 1] mesh=9tail.mesh material=9tails7 bone=tail1 offset_f=0.1 1.2 0.5 rotation_f=00 80 10 offset_c=0.1 1.2 0.1 rotation_c=00 80 10 [9 Tail 2] mesh=9tail.mesh material=9tails4 bone=tail1 offset_f=0.1 1.2 0.5 rotation_f=00 80 10 offset_c=0.1 1.2 0.1 rotation_c=00 80 10 [9 Tail 3] mesh=9tail.mesh material=9tails2 bone=tail1 offset_f=0.1 1.2 0.5 rotation_f=00 80 10 offset_c=0.1 1.2 0.1 rotation_c=00 80 10 [9 Tail 4] mesh=9tail.mesh material=9tails5 bone=tail1 offset_f=0.1 1.2 0.5 rotation_f=00 80 10 offset_c=0.1 1.2 0.1 rotation_c=00 80 10 [9 Tail 5] mesh=9tail.mesh material=9tails6 bone=tail1 offset_f=0.1 1.2 0.5 rotation_f=00 80 10 offset_c=0.1 1.2 0.1 rotation_c=00 80 10 [9 Tail 6] mesh=9tail.mesh material=crystalMat bone=tail1 offset_f=0.1 1.2 0.5 rotation_f=00 80 10 offset_c=0.1 1.2 0.1 rotation_c=00 80 10 [9 Tail 7] mesh=9tail.mesh material=tie2 bone=tail1 offset_f=0.1 1.2 0.5 rotation_f=00 80 10 offset_c=0.1 1.2 0.1 rotation_c=00 80 10 [Absol Head] mesh=Pokeabsolhead.mesh bone=forehead offset_f=0.1 1.3 1.2 rotation_f=-10 180 0 offset_c=0.1 1.2 0.8 rotation_c=-40 180 0 [Absol Tail] mesh=Pokeabsoltail.mesh bone=spine4 offset_f=0 1 0 rotation_f=90 180 0 offset_c=0 0 0.5 rotation_c=90 180 0 [Akita Tail Black] mesh=AkitaTail.mesh material=VenixBlack bone=tail1 offset_f=0 -7 -9 rotation_f=180 0 0 offset_c=0 -7 -9 rotation_c=180 0 0 [Akita Tail Brown] mesh=AkitaTail.mesh material=DevilsLockBrown bone=tail1 offset_f=0 -7 -9 rotation_f=180 0 0 offset_c=0 -7 -9 rotation_c=180 0 0 [Ammolite Necklace] mesh=necklace11.mesh material=RainbowNecklace bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Arcanine Tail] mesh=Pokearcaninetail.mesh bone=spine4 offset_f=0 0 0 rotation_f=90 180 0 offset_c=0 0 0 rotation_c=90 180 0 [Articuno Tail] mesh=Pokearticunotail.mesh bone=spine4 offset_f=0 0 0 rotation_f=90 180 0 offset_c=0 0 0 rotation_c=90 180 0 [Articuno Head] mesh=PokeArticunoHead.mesh bone=forehead offset_f=0 -0.5 0.3 rotation_f=-0 0 0 offset_c=0 0 -1.3 rotation_c=50 0 0 [Balance Bracelet L] mesh=bracelet.mesh material=BalanceBrac2 bone=arm4.L offset_f=0 0.6 0 rotation_f=-90 0 0 offset_c=0 1 0.1 rotation_c=-90 0 0 [Balance Bracelet R] mesh=bracelet.mesh material=BalanceBrac bone=arm4.R offset_f=0 0.6 0 rotation_f=-90 0 0 offset_c=0 1 0.1 rotation_c=-90 0 0 [Balance Necklace] mesh=BalancePlate.mesh bone=neck2 offset_f=0 0 -0.5 rotation_f=90 180 90 offset_c=0 0 -0.8 rotation_c=75 180 90 [Backwards Horns] mesh=horns2.mesh material=BackwardsHorns bone=forehead offset_f=0 0.3 1.5 rotation_f=-5 0 0 offset_c=0 0.3 1.5 rotation_c=0 0 0 [Bang Mane: Rainbow] mesh=SephMane.mesh material=tie2 bone=forehead offset_f=0 .7 -.4 rotation_f=0 0 0 offset_c=0 1.7 -1 rotation_c=50 0 0 [Bayleaf Leaf] mesh=Pokebayleafleaf.mesh bone=forehead offset_f=-0.8 1 2.3 rotation_f=-20 0 0 offset_c=-0.8 0 1 rotation_c=30 0 0 [Beak Upper] mesh=BeakUpper.mesh bone=mouth offset_f=0 -0.1 0 rotation_f=-84 180 0 offset_c=0 -0.7 -0.2 rotation_c=-90 180 0 [Beak Lower] mesh=Beaklower.mesh bone=jaw offset_f=0 0 0.3 rotation_f=-84 180 0 offset_c=0 -0.55 0.1 rotation_c=-100 180 0 [Blood Wing] mesh=Bwing.mesh bone=spine1 offset_f=5 -1 1.2 rotation_f=180 270 240 offset_c=5 -1 1.1 rotation_c=180 270 240 [CheyTac M200] mesh=m200.mesh bone=spine1 offset_f=8 9 2 rotation_f=50 268 -2 offset_c=8 8 2 rotation_c=50 268 -2 [CL4P-TP] mesh=CL4P-TP.mesh bone=spine2 offset_f=6 -5 7.5 rotation_f=-80 0 0 offset_c=6 -5 7.5 rotation_c=-80 0 0 [Clear's Gas Mask] mesh=ClearsGasMask.mesh bone=head offset_f=1.7 -.5 2 rotation_f=-15 0 180 offset_c=1.7 -.5 2 rotation_c=-15 0 180 [Crystal: Sphere Gem] mesh=sphere.mesh material=ruby bone=forehead offset_f=.05 1 -.7 rotation_f=0 0 0 offset_c=.05 1.8 -1 rotation_c=0 0 0 [Crystal: Diamond Gem] mesh=diamondgem.mesh material=diamond bone=forehead offset_f=0 .9 -.6 rotation_f=0 0 0 offset_c=0 1.6 -1.2 rotation_c=15 0 0 [Crystal: Square Gem] mesh=squaregem.mesh material=emerald bone=forehead offset_f=-.05 -.9 -.5 rotation_f=0 0 0 offset_c=-.03 -.4 -1.3 rotation_c=0 0 0 [Crystal: Tear Gem] mesh=teargem.mesh material=onyx bone=forehead offset_f=0 -1.5 -7.5 rotation_f=-18 0 0 offset_c=0 .8 -8.3 rotation_c=-5 0 0 [Daedric Bow] mesh=DBow.mesh bone=spine1 offset_f=8 9 2 rotation_f=50 268 -2 offset_c=8 8 2 rotation_c=50 268 -2 [Daedric Great Sword] mesh=DGSword.mesh bone=spine1 offset_f=8 9 2 rotation_f=50 268 -2 offset_c=8 8 2 rotation_c=50 268 -2 [Demon Eye R] mesh=gloweye13.mesh material=DemonEye bone=eye.R offset_f=0 0.035 0 rotation_f=-90 0 0 offset_c=0 0.025 0 rotation_c=-90 0 0 [Demon Eye L] mesh=gloweye13.mesh material=DemonEye bone=eye.L offset_f=0 0.035 0 rotation_f=-90 0 0 offset_c=0 0.025 0 rotation_c=-90 0 0 [Demon Horns 1] mesh=horns.mesh material=NewHorns bone=forehead offset_f=0 0.3 1.5 rotation_f=-5 0 0 offset_c=0 0.3 1.5 rotation_c=0 0 0 [Demon Horns 2] mesh=horns.mesh material=NewHorns bone=forehead offset_f=0 0 -0.85 rotation_f=15 180 0 offset_c=-0 1.2 -2.0 rotation_c=-30 180 0 [Double Chain Collar] mesh=doublechains.mesh material=chainlinkcollarMat bone=neck2 offset_f=0.01 0 -0.7 rotation_f=80 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=80 180 1 [Double Horns] mesh=DoubleHorns.mesh bone=forehead material=ScaleHorn offset_f=0 1 2 rotation_f=50 0 0 offset_c=0 0.2 1 rotation_c=90 0 0 [Dragon Great Sword] mesh=DrgGSword.mesh bone=spine1 offset_f=8 9 2 rotation_f=50 268 -2 offset_c=8 8 2 rotation_c=50 268 -2 [Dragonbone Bow] mesh=DrgBow.mesh bone=spine1 offset_f=8 9 2 rotation_f=50 268 -2 offset_c=8 8 2 rotation_c=50 268 -2 [Eyepatch R] mesh=eyepatch.mesh bone=eye.R offset_f= -.4 -.4 -0.5 rotation_f= 315 -370 -480 offset_c= -.4 -.4 -0.5 rotation_c= 315 -370 -480 [Goat Horns] mesh=goathorns.mesh material=GoatHorns bone=forehead offset_f=0 0 -1 rotation_f=0 180 0 offset_c=0 0 -1 rotation_c=0 180 0 [Handsome Jack] mesh=Hjack.mesh bone=spine2 offset_f=6 -5 7.5 rotation_f=-80 0 0 offset_c=6 -5 7.5 rotation_c=-80 0 0 [Horse Tail Black] mesh=mane25.mesh bone=tail1 material=VenixBlack offset_f=0 -3 -11 rotation_f=0 -180 0 offset_c=0 -3 -11 rotation_c=0 -180 0 [Horse Tail Rainbow] mesh=mane25.mesh bone=tail1 material=tie2 offset_f=0 -3 -11 rotation_f=0 -180 0 offset_c=0 -3 -11 rotation_c=0 -180 0 [Horse Tail White] mesh=mane25.mesh bone=tail1 material=VenixWhite offset_f=0 -3 -11 rotation_f=0 -180 0 offset_c=0 -3 -11 rotation_c=0 -180 0 [Houndoom Armor] mesh=Houndoomspine.mesh material=Houndoom bone=spine1 offset_f=0.2 1 -7.1 rotation_f=0 181 0 offset_c=-0.2 1 -7.1 rotation_c=0 181 0 [Houndoom Horns] mesh=Houndoomhorns.mesh material=Houndoom bone=forehead offset_f=-0.35 1 2 rotation_f=90 -90 90 offset_c=-0.35 1 1 rotation_c=90 -90 90 [Mecha Angel Wings] mesh=MechWings.mesh bone=Main offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Male: White] mesh=Beak2.mesh material=ItAMale2 bone=spine3 offset_f=0 2 3 rotation_f=-80 0 0 offset_c=0 2.4 2.4 rotation_c=-80 0 0 [Mudkip cheeks] mesh=pokemudkipcheeks.mesh bone=mouth offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [O-Collar Crimson-Flecked] mesh=collar1.mesh material=blackMat bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Paw Print Necklace] mesh=necklace9.mesh material=PawPrintNecklace bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Pentagram Necklace] mesh=necklace9.mesh material=PentagramNecklace bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Pidgeotto Crest] mesh=PokePidgiottocrest.mesh bone=forehead offset_f=0 0.7 -0.8 rotation_f=-0 0 0 offset_c=0 1.4 -1.4 rotation_c=25 0 0 [Punk Mane White] mesh=PunkHair.mesh bone=forehead material=VenixWhite offset_f=0 -11 -2 rotation_f=130 0 180 offset_c=0 -8 -8 rotation_c=160 0 180 [Punk Mane Black] mesh=PunkHair.mesh bone=forehead material=manea offset_f=0 -11 -2 rotation_f=130 0 180 offset_c=0 -8 -8 rotation_c=160 0 180 [Punk Mane Red] mesh=PunkHair.mesh bone=forehead material=DevilsLockRed offset_f=0 -11 -2 rotation_f=130 0 180 offset_c=0 -8 -8 rotation_c=160 0 180 [Punk Mane Brown] mesh=PunkHair.mesh bone=forehead material=DevilsLockBrown offset_f=0 -11 -2 rotation_f=130 0 180 offset_c=0 -8 -8 rotation_c=160 0 180 [Punk Mane Rainbow] mesh=PunkHair.mesh bone=forehead material=tie2 offset_f=0 -11 -2 rotation_f=130 0 180 offset_c=0 -8 -8 rotation_c=160 0 180 [Raichu tail] mesh=PokeRaichutail.mesh bone=tail6 offset_f=0 0 0 rotation_f=90 180 0 offset_c=0 0 0 rotation_c=90 180 0 [RailGun] mesh=RailGun.mesh bone=spine1 offset_f=8 9 2 rotation_f=50 268 -2 offset_c=8 8 2 rotation_c=50 268 -2 rotation_c=50 268 -2 [Ram Horns: Bloody] mesh=ramhorns2.mesh material=BloodyRamHorns bone=forehead offset_f=0 2.3 .5 rotation_f=180 180 0 offset_c=0 2.3 0 rotation_c=180 180 0 [Ram Horns: Ice] mesh=ramhorns2.mesh material=crystalMat bone=forehead offset_f=0 2.3 .5 rotation_f=180 180 0 offset_c=0 2.3 0 rotation_c=180 180 0 [Robotic Eye R] mesh=gloweye13.mesh material=RoboticEye bone=eye.R offset_f=0 0.035 0 rotation_f=90 0 0 offset_c=0 0.025 0 rotation_c=90 0 0 [Robotic Eye L] mesh=gloweye13.mesh material=RoboticEye bone=eye.L offset_f=0 0.035 0 rotation_f=-90 0 0 offset_c=0 0.025 0 rotation_c=-90 0 0 [Round Mane: Rainbow] mesh=RoundMane.mesh material=tie2 bone=forehead offset_f=0 .7 -.4 rotation_f=0 0 0 offset_c=0 1.3 -1 rotation_c=20 0 0 [Round Mane Red] mesh=RoundMane.mesh material=DevilsLockRed bone=forehead offset_f=0 .7 -.4 rotation_f=0 0 0 offset_c=0 1.3 -1 rotation_c=20 0 0 [Saw Horns 3] mesh=sawhorns2.mesh bone=forehead offset_f=-0.2 1 3.5 rotation_f=0 180 90 offset_c=-0.2 3 3 rotation_c=30 180 90 [Shackle Front Right] mesh=Shackle.mesh bone=arm4.R offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 180 0 [Shackle Back Right] mesh=Shackle.mesh bone=leg3.R offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 1 0 rotation_c=0 0 0 [Shackle Back Left] mesh=Shackle.mesh bone=leg3.L offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 1 0 rotation_c=0 180 0 [Skull: Yak] mesh=YakSkull.mesh material=YAKMEN_ROASTINGYAK bone=forehead offset_f=0 1.3 0.5 rotation_f=40 180 0 offset_c=0 0.8 0 rotation_c=0 180 0 [Small Ifrit X Horns] mesh=SmallIfritXHorns.mesh bone=forehead material=AC3D/IfritXHorns/Mat001_Tex00 offset_f=-.1 -0.5 1.5 rotation_f=100 0 0 offset_c=-.1 -0.5 0 rotation_c=130 0 0 [Snake Eye R] mesh=gloweye13.mesh material=WretchedEye bone=eye.R offset_f=0 0.035 0 rotation_f=90 0 0 offset_c=0 0.025 0 rotation_c=90 0 0 [Snake Eye L] mesh=gloweye13.mesh material=WretchedEye bone=eye.L offset_f=0 0.035 0 rotation_f=-90 0 0 offset_c=0 0.025 0 rotation_c=-90 0 0 [Snivy tail] mesh=PokeSnivytail.mesh bone=tail6 offset_f=0 0 0 rotation_f=90 180 0 offset_c=0 0 0 rotation_c=90 180 0 [SNK] mesh=SNK3D.mesh bone=spine2 offset_f=4.4 1.2 3 rotation_f=80 180 0 offset_c=4.4 1.3 3 rotation_c=80 180 0 [Sorceress Sword] mesh=ssword.mesh bone=spine1 offset_f=8 9 1.7 rotation_f=50 268 -2 offset_c=8 8 2 rotation_c=50 268 -2 [SVD] mesh=SVD.mesh bone=spine1 offset_f=8 9 2 rotation_f=50 268 -2 offset_c=8 8 2 rotation_c=50 268 -2 [T-90] mesh=T90.mesh bone=spine2 offset_f=5 -13 -4 rotation_f=0 0 0 offset_c=0 -13 -4 rotation_c=0 0 0 [Tie: Black] mesh=tie.mesh material=TieBlack bone=neck2 offset_f=0 .5 1.2 rotation_f=0 180 0 offset_c=0 .3 .3 rotation_c=0 180 0 [Tie: Blue] mesh=tie.mesh material=TieBlue bone=neck2 offset_f=0 .5 1.2 rotation_f=0 180 0 offset_c=0 .3 .3 rotation_c=0 180 0 [Tie: Christmas] mesh=tie.mesh material=ChristmasTie bone=neck2 offset_f=0 .5 1.2 rotation_f=0 180 0 offset_c=0 .3 .3 rotation_c=0 180 0 [Tie: Green] mesh=tie.mesh material=TieGreen bone=neck2 offset_f=0 .5 1.2 rotation_f=0 180 0 offset_c=0 .3 .3 rotation_c=0 180 0 [Tie: Purple] mesh=tie.mesh material=TiePurple bone=neck2 offset_f=0 .5 1.2 rotation_f=0 180 0 offset_c=0 .3 .3 rotation_c=0 180 0 [Tie: Red] mesh=tie.mesh material=TieRed bone=neck2 offset_f=0 .5 1.2 rotation_f=0 180 0 offset_c=0 .3 .3 rotation_c=0 180 0 [Vulpix tail] mesh=PokeVulpixtail.mesh bone=spine4 offset_f=0 0 0 rotation_f=90 180 0 offset_c=0 0 0 rotation_c=90 180 0 [War Horns] mesh=WarHorns.mesh material=WarHorns bone=forehead offset_f=0 0 1.6 rotation_f=0 0 0 offset_c=0 0.4 1 rotation_c=0 0 0 [White Dragon's Helm] mesh=Dragon'sHelm.mesh material=DHWhite bone=forehead offset_f=0 1.2 -0.4 rotation_f=10 0 0 offset_c=0 2 -1 rotation_c=37 0 0 [Wrench] mesh=Wrench.mesh bone=spine1 offset_f=8 9 2 rotation_f=50 268 -2 offset_c=8 8 2 rotation_c=50 268 -2 [Wretched Eye R] mesh=gloweye13.mesh material=DeadEye bone=eye.R offset_f=0 0.035 0 rotation_f=90 0 0 offset_c=0 0.025 0 rotation_c=90 0 0 [Wretched Eye L] mesh=gloweye13.mesh material=DeadEye bone=eye.L offset_f=0 0.035 0 rotation_f=-90 0 0 offset_c=0 0.025 0 rotation_c=-90 0 0 [XL Collar Red] mesh=dogcollarred.mesh bone=neck2 offset_f=0 0 4 rotation_f=0 0 0 offset_c=0 0 4 rotation_c=0 0 0 [XL Collar Blue] mesh=dogcollarblue.mesh bone=neck2 offset_f=0 0 4 rotation_f=0 0 0 offset_c=0 0 4 rotation_c=0 0 0 [XL Collar Yellow] mesh=dogcollaryellow.mesh bone=neck2 offset_f=0 0 4 rotation_f=0 0 0 offset_c=0 0 4 rotation_c=0 0 0 [XL Collar Leather] mesh=dogcollarleather.mesh bone=neck2 offset_f=0 0 4 rotation_f=0 0 0 offset_c=0 0 4 rotation_c=0 0 0 [ZT Helmet Black] mesh=helmet3.mesh material=ZTBlack bone=forehead offset_f=0 0.2 0.4 rotation_f=-20 180 0 offset_c=0 .5 -.5 rotation_c=-50 180 0 [ZT Helmet Bronze] mesh=helmet3.mesh material=ZTRed bone=forehead offset_f=0 0.2 0.4 rotation_f=-20 180 0 offset_c=0 .5 -.5 rotation_c=-50 180 0 [ZT Helmet Sky] mesh=helmet3.mesh material=ZTSky bone=forehead offset_f=0 0.2 0.4 rotation_f=-20 180 0 offset_c=0 .5 -.5 rotation_c=-50 180 0 [=======Legendary 2=======] [Barghest Helm] mesh=ShamanHelm.mesh material=ShamanHelm bone=head offset_f=0 0.5 1.4 rotation_f=-165 0 180 offset_c=0 -1.1 0.9 rotation_c=-100 0 180 [Bow Tie: Black] mesh=BowTie.mesh material=BowTie2 bone=neck1 offset_f=0.05 2.4 -2.1 rotation_f=-240 0 180 offset_c=0.05 1.8 -2.4 rotation_c=-270 0 180 [Bow Tie: Red] mesh=BowTie.mesh material=BowTieRed2 bone=neck1 offset_f=0.05 2.4 -2.1 rotation_f=-240 0 180 offset_c=0.05 1.8 -2.4 rotation_c=-270 0 180 [Charon's Mask] mesh=charon.mesh material=charonMat bone=forehead offset_f=0 0.45 0.8 rotation_f=0 180 0 offset_c=0 0.45 -0.2 rotation_c=-30 180 0 [Druid Crown] mesh=DruidCrown.mesh material=DruidCrown bone=head offset_f=0 0 1.5 rotation_f=-170 0 180 offset_c=0 -1 1.8 rotation_c=-120 0 180 [Eternal Crown: Blue] mesh=EternalCrown.mesh material=EternalCrown bone=head offset_f=0 0 1.5 rotation_f=-170 0 180 offset_c=0 -1 1.8 rotation_c=-120 0 180 [Eternal Crown: Gold] mesh=EternalCrown.mesh material=EternalCrownGold bone=head offset_f=0 0 1.5 rotation_f=-170 0 180 offset_c=0 -1 1.8 rotation_c=-120 0 180 [Eye Goggles: Green] mesh=Goggles.mesh material=GogglesGreen bone=head offset_f=0 1.4 0.6 rotation_f=-155 0 180 offset_c=0 0.3 1.6 rotation_c=-100 0 180 [Eye Goggles: Gold-Red] mesh=Goggles.mesh material=GogglesGoldRed bone=head offset_f=0 1.4 0.6 rotation_f=-155 0 180 offset_c=0 0.3 1.6 rotation_c=-100 0 180 [Eye Goggles: Red] mesh=Goggles.mesh material=Goggles bone=head offset_f=0 1.4 0.6 rotation_f=-155 0 180 offset_c=0 0.3 1.6 rotation_c=-100 0 180 [GZ Male Saberteeth] mesh=MaleSaberTeeth.mesh bone=toplip offset_f=.45 .4 -0.1 rotation_f=-20 -180 0 offset_c=.45 .7 -0.2 rotation_c=-20 -180 0 [GZ Female Saberteeth] mesh=FemaleSaberTeeth.mesh bone=toplip offset_f=.55 .6 -0.2 rotation_f=-20 -180 0 offset_c=.53 .7 -0.2 rotation_c=-20 -180 0 [GZ Cub Saberteeth] mesh=CubSaberTeeth.mesh bone=toplip offset_f=.43 .6 0 rotation_f=-30 -180 0 offset_c=.43 .6 0 rotation_c=-30 -180 0 [Head Goggles: Green] mesh=Goggles.mesh material=GogglesGreen bone=head offset_f=0 1.3 1.1 rotation_f=-140 0 180 offset_c=0 -0.4 1.6 rotation_c=-70 0 180 [Head Goggles: Gold-Red] mesh=Goggles.mesh material=GogglesGoldRed bone=head offset_f=0 1.3 1.1 rotation_f=-140 0 180 offset_c=0 -0.4 1.6 rotation_c=-70 0 180 [Head Goggles: Red] mesh=Goggles.mesh material=Goggles bone=head offset_f=0 1.3 1.1 rotation_f=-140 0 180 offset_c=0 -0.4 1.6 rotation_c=-70 0 180 [Pirate Hat] mesh=PirateHat.mesh material=PirateHat bone=head offset_f=0 0 1.5 rotation_f=-160 0 180 offset_c=0 -1.1 1 rotation_c=-100 0 180 [Scarf: Black] mesh=SephScarf.mesh material=SephScarfBlack bone=neck2 offset_f=1.6 -0.5 -1.3 rotation_f=210 -30 200 offset_c=1.6 -0.5 -1.5 rotation_c=210 -30 200 [Scarf: Blue] mesh=SephScarf.mesh material=SephScarfBlue bone=neck2 offset_f=1.6 -0.5 -1.3 rotation_f=210 -30 200 offset_c=1.6 -0.5 -1.5 rotation_c=210 -30 200 [Scarf: Checkered] mesh=SephScarf.mesh material=SephScarfCheckered bone=neck2 offset_f=1.6 -0.5 -1.3 rotation_f=210 -30 200 offset_c=1.6 -0.5 -1.5 rotation_c=210 -30 200 [Scarf: Fire] mesh=SephScarf.mesh material=SephScarfFire bone=neck2 offset_f=1.6 -0.5 -1.3 rotation_f=210 -30 200 offset_c=1.6 -0.5 -1.5 rotation_c=210 -30 200 [Scarf: Green] mesh=SephScarf.mesh material=SephScarfGreen bone=neck2 offset_f=1.6 -0.5 -1.3 rotation_f=210 -30 200 offset_c=1.6 -0.5 -1.5 rotation_c=210 -30 200 [Scarf: Plaid] mesh=SephScarf.mesh material=SephScarfPlaid bone=neck2 offset_f=1.6 -0.5 -1.3 rotation_f=210 -30 200 offset_c=1.6 -0.5 -1.5 rotation_c=210 -30 200 [Scarf: Polka Dot] mesh=SephScarf.mesh material=SephScarfPolka bone=neck2 offset_f=1.6 -0.5 -1.3 rotation_f=210 -30 200 offset_c=1.6 -0.5 -1.5 rotation_c=210 -30 200 [Scarf: Purple] mesh=SephScarf.mesh material=SephScarfPurple bone=neck2 offset_f=1.6 -0.5 -1.3 rotation_f=210 -30 200 offset_c=1.6 -0.5 -1.5 rotation_c=210 -30 200 [Scarf: Red] mesh=SephScarf.mesh material=SephScarfRed bone=neck2 offset_f=1.6 -0.5 -1.3 rotation_f=210 -30 200 offset_c=1.6 -0.5 -1.5 rotation_c=210 -30 200 [Scarf: White] mesh=SephScarf.mesh material=SephScarfWhite bone=neck2 offset_f=1.6 -0.5 -1.3 rotation_f=210 -30 200 offset_c=1.6 -0.5 -1.5 rotation_c=210 -30 200 [Sephira Crown] mesh=SephCrown.mesh material=SephCrownGold bone=head offset_f=0 0 1.5 rotation_f=-170 0 180 offset_c=0 -0.9 1.7 rotation_c=-120 0 180 [Top Hat] mesh=TopHat.mesh material=TopHat bone=head offset_f=0 0 1.9 rotation_f=-160 0 180 offset_c=0 -1.6 1 rotation_c=-100 0 180 [Witch Hat] mesh=WitchHat.mesh material=WitchHat bone=head offset_f=0 0.3 1.2 rotation_f=-160 0 180 offset_c=0 -0.7 1 rotation_c=-100 0 180 [Wolfbot Helmet] mesh=WolfbotHelm.mesh material=WolfbotHelm bone=head offset_f=0 1 1.2 rotation_f=-165 0 180 offset_c=0 -0.2 1.5 rotation_c=-100 0 180 [Zatican Crown: Gold] mesh=ZTcrown.mesh material=zthelmMatGOLD bone=head offset_f=0 1 2.3 rotation_f=-170 0 180 offset_c=0 -1.5 1.8 rotation_c=-90 0 180 [Zatican Crown: Silver] mesh=ZTcrown.mesh material=zthelmMatSILVER bone=head offset_f=0 1 2.3 rotation_f=-170 0 180 offset_c=0 -1.5 1.8 rotation_c=-90 0 180 [=======Animal Antics=======] [Bear Claws R] mesh=BClaws.mesh material=BClaws bone=hand1.L offset_f=-0.7 0.52 0.05 rotation_f=-18 180 -50 offset_c=-0.88 0.7 0.05 rotation_c=-10 180 -50 [Bear Claws L] mesh=BClaws.mesh material=BClaws bone=hand1.R offset_f=0.68 0.7 0.01 rotation_f=-18 180 50 offset_c=0.68 0.7 0.01 rotation_c=-18 180 50 [Boar Tusks] mesh=WTusks.mesh material=WTusks bone=toplip offset_f=0.048 0.3 -0.25 rotation_f=90 0 0 offset_c=0.048 0.2 -0.13 rotation_c=90 0 0 [Deer Skin] mesh=Deerskin.mesh material=Deerskin bone=Main offset_f=0 -6 1.5 rotation_f=-0 0 0 offset_c=0 -6.6 1 rotation_c=-0 0 0 [Feather Mane] mesh=FeatherMane.mesh material=FeatherMane bone=head offset_f=0 1.2 -0.3 rotation_f=-110 180 0 offset_c=0 0.5 1.5 rotation_c=-180 -180 0 [Rabbit Tail] mesh=RTail.mesh material=RTail bone=tail1 offset_f=0 0 0 rotation_f=90 0 0 offset_c=0 0 0 rotation_c=90 0 0 [Rhino Horn] mesh=RHorn.mesh material=RHorn bone=nose2 offset_f=0 0 0 rotation_f=-360 180 0 offset_c=0 0 0 rotation_c=-360 180 0 [Scorpion Tail] mesh=STail.mesh material=STail bone=tail6 offset_f=0 0 0 rotation_f=90 0 0 offset_c=0 0 0 rotation_c=90 0 0 [Smol Fangs] mesh=Smolfangs.mesh material=Smolfangs bone=mouth offset_f=0 2.2 -0.05 rotation_f=230 180 0 offset_c=0 2 -0.1 rotation_c=230 180 0 [Snake Tongue] mesh=Stongue.mesh material=Stongue bone=tongue3 offset_f=.0 0.4 0.1 rotation_f=270 90 90 offset_c=.0 0.4 0.14 rotation_c=260 90 80 [=======Kito Items=======] [Baboon Mask] mesh=Shaman1.mesh bone=forehead offset_f=0.07 0.8 1 rotation_f=85 180 0 offset_c=0.07 0.3 -0.2 rotation_c=45 180 0 [Draco Mask] mesh=Dracomask.mesh bone=forehead offset_f=0.07 0.3 0.8 rotation_f=75 180 0 offset_c=0.07 0.3 -0.5 rotation_c=35 180 0 [Forest Prince Mask] mesh=ForestPrince.mesh bone=forehead offset_f=0.07 0.3 0.8 rotation_f=85 180 0 offset_c=0.07 0.3 -0.3 rotation_c=55 180 0 [Faerie Wings: Black] mesh=FaerieWings.mesh material=FaerieBlack bone=Main offset_f=0 2 2 rotation_f=60 0 0 offset_c=0 2 2 rotation_c=60 0 0 [Faerie Wings: Blue] mesh=FaerieWings.mesh material=FaerieBlue bone=Main offset_f=0 2 2 rotation_f=60 0 0 offset_c=0 2 2 rotation_c=60 0 0 [Faerie Wings: Cotton Candy] mesh=FaerieWings.mesh material=FaerieCottonCandy bone=Main offset_f=0 2 2 rotation_f=60 0 0 offset_c=0 2 2 rotation_c=60 0 0 [Faerie Wings: Flame] mesh=FaerieWings.mesh material=FaerieFlame bone=Main offset_f=0 2 2 rotation_f=60 0 0 offset_c=0 2 2 rotation_c=60 0 0 [Faerie Wings: Green] mesh=FaerieWings.mesh material=FaerieGreen bone=Main offset_f=0 2 2 rotation_f=60 0 0 offset_c=0 2 2 rotation_c=60 0 0 [Faerie Wings: Lavender] mesh=FaerieWings.mesh material=FaerieLavender bone=Main offset_f=0 2 2 rotation_f=60 0 0 offset_c=0 2 2 rotation_c=60 0 0 [Faerie Wings: Rainbow] mesh=FaerieWings.mesh material=FaerieRainbow bone=Main offset_f=0 2 2 rotation_f=60 0 0 offset_c=0 2 2 rotation_c=60 0 0 [Faerie Wings: White] mesh=FaerieWings.mesh material=FaerieWhite bone=Main offset_f=0 2 2 rotation_f=60 0 0 offset_c=0 2 2 rotation_c=60 0 0 [Faerie Wings: Yellow] mesh=FaerieWings.mesh material=FaerieYellow bone=Main offset_f=0 2 2 rotation_f=60 0 0 offset_c=0 2 2 rotation_c=60 0 0 [Flower Crown: Blue] mesh=FlowerCrown.mesh material=FlowerCrownBlue bone=forehead offset_f=0 1.5 0.3 rotation_f=85 0 0 offset_c=0 1.5 0.1 rotation_c=120 0 0 [Flower Crown: Green] mesh=FlowerCrown.mesh material=FlowerCrownGreen bone=forehead offset_f=0 1.5 0.3 rotation_f=85 0 0 offset_c=0 1.5 0.1 rotation_c=120 0 0 [Flower Crown: Orange] mesh=FlowerCrown.mesh material=FlowerCrownOrange bone=forehead offset_f=0 1.5 0.3 rotation_f=85 0 0 offset_c=0 1.5 0.1 rotation_c=120 0 0 [Flower Crown: Purple] mesh=FlowerCrown.mesh material=FlowerCrownPurple bone=forehead offset_f=0 1.5 0.3 rotation_f=85 0 0 offset_c=0 1.5 0.1 rotation_c=120 0 0 [Flower Crown: Red] mesh=FlowerCrown.mesh bone=forehead offset_f=0 1.5 0.3 rotation_f=85 0 0 offset_c=0 1.5 0.1 rotation_c=120 0 0 [Flower Crown: Yellow] mesh=FlowerCrown.mesh material=FlowerCrownYellow bone=forehead offset_f=0 1.5 0.3 rotation_f=85 0 0 offset_c=0 1.5 0.1 rotation_c=120 0 0 [Jaw Plate] mesh=JawPlate.mesh material=JawPlate bone=mouth offset_f=0 2 -1.5 rotation_f=200 0 180 offset_c=0 2 -1.5 rotation_c=200 0 180 [Kitsune Mask: Fox] mesh=Kitsune.mesh material=Kitsune bone=forehead offset_f=0.08 0.55 0.1 rotation_f=95 180 0 offset_c=0.08 0.7 -0.6 rotation_c=55 180 0 [Kitsune Mask: Hikari] mesh=Kitsune.mesh material=KitsuneWhite2 bone=forehead offset_f=0.08 0.55 0.1 rotation_f=95 180 0 offset_c=0.08 0.7 -0.6 rotation_c=55 180 0 [Kitsune Mask: Okami] mesh=Kitsune.mesh material=KitsuneWhite bone=forehead offset_f=0.08 0.55 0.1 rotation_f=95 180 0 offset_c=0.08 0.7 -0.6 rotation_c=55 180 0 [Knapsack: Black] mesh=Knapsack1.mesh bone=spine3 offset_f=0.27 -0.4 3.3 rotation_f=6 -1 -90 offset_c=0.27 -0.4 3.3 rotation_c=6 -1 -90 [Knapsack: Brown] mesh=Knapsack.mesh bone=spine3 offset_f=0.27 -0.4 3.3 rotation_f=6 -1 -90 offset_c=0.27 -0.4 3.3 rotation_c=6 -1 -90 [Knapsack: White] mesh=Knapsack2.mesh bone=spine3 offset_f=0.27 -0.4 3.3 rotation_f=6 -1 -90 offset_c=0.27 -0.4 3.3 rotation_c=6 -1 -90 [Obsidian Necklace] mesh=necklace11.mesh material=onyx bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Rabbit Mask] mesh=Watership.mesh bone=forehead offset_f=0.07 0 0.8 rotation_f=75 180 0 offset_c=0.07 0 -0.5 rotation_c=35 180 0 [Rose In Mouth: White] mesh=rose.mesh material=roseMatWhite bone=botlip offset_f=0 1.0 .7 rotation_f=0 180 90 offset_c=0 .5 0.85 rotation_c=0 180 90 [Rose In Mouth: Bloody] mesh=rose.mesh material=roseMatWhiteBloody bone=botlip offset_f=0 1.0 .7 rotation_f=0 180 90 offset_c=0 .5 0.85 rotation_c=0 180 90 [Sunstone Necklace] mesh=necklace11.mesh material=FireGemMat bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [=======Elemental Spikes=======] [Bull Horns I: Black] mesh=horns.mesh material=ElementalBlack bone=forehead offset_f=0 0.3 1.5 rotation_f=-5 0 0 offset_c=0 0.3 1.5 rotation_c=0 0 0 [Bull Horns I: Brown] mesh=horns.mesh material=ElementalBrown bone=forehead offset_f=0 0.3 1.5 rotation_f=-5 0 0 offset_c=0 0.3 1.5 rotation_c=0 0 0 [Bull Horns I: Grey] mesh=horns.mesh material=ElementalGrey bone=forehead offset_f=0 0.3 1.5 rotation_f=-5 0 0 offset_c=0 0.3 1.5 rotation_c=0 0 0 [Bull Horns I: Rainbow] mesh=horns.mesh material=ElementalRainbow bone=forehead offset_f=0 0.3 1.5 rotation_f=-5 0 0 offset_c=0 0.3 1.5 rotation_c=0 0 0 [Bull Horns I: White] mesh=horns.mesh material=ElementalWhite bone=forehead offset_f=0 0.3 1.5 rotation_f=-5 0 0 offset_c=0 0.3 1.5 rotation_c=0 0 0 [Bull Horns II: Black] mesh=horns.mesh material=ElementalBlack bone=forehead offset_f=0 0 -0.85 rotation_f=15 180 0 offset_c=-0 1.2 -2.0 rotation_c=-30 180 0 [Bull Horns II: Brown] mesh=horns.mesh material=ElementalBrown bone=forehead offset_f=0 0 -0.85 rotation_f=15 180 0 offset_c=-0 1.2 -2.0 rotation_c=-30 180 0 [Bull Horns II: Grey] mesh=horns.mesh material=ElementalGrey bone=forehead offset_f=0 0 -0.85 rotation_f=15 180 0 offset_c=-0 1.2 -2.0 rotation_c=-30 180 0 [Bull Horns II: Rainbow] mesh=horns.mesh material=ElementalRainbow bone=forehead offset_f=0 0 -0.85 rotation_f=15 180 0 offset_c=-0 1.2 -2.0 rotation_c=-30 180 0 [Bull Horns II: White] mesh=horns.mesh material=ElementalWhite bone=forehead offset_f=0 0 -0.85 rotation_f=15 180 0 offset_c=-0 1.2 -2.0 rotation_c=-30 180 0 [Curved Horns] mesh=CurvedHorns2.mesh bone=forehead offset_f=0 -0.2 -2.3 rotation_f=40 180 0 offset_c=0 1.8 -3.3 rotation_c=0 180 0 [Devil Horns: Black] mesh=devilshorns.mesh material=ElementalBlack bone=forehead offset_f=0 -0.5 -2.3 rotation_f=40 180 0 offset_c=0 -0.5 -2.5 rotation_c=40 180 0 [Devil Horns: Red] mesh=devilshorns.mesh material=devilshornsMat bone=forehead offset_f=0 -0.5 -2.3 rotation_f=40 180 0 offset_c=0 -0.5 -2.5 rotation_c=40 180 0 [Devil Horns: White] mesh=devilshorns.mesh material=ElementalWhite bone=forehead offset_f=0 -0.5 -2.3 rotation_f=40 180 0 offset_c=0 -0.5 -2.5 rotation_c=40 180 0 [Elegant Horns] mesh=AlexHorns.mesh bone=forehead offset_f=0 1.9 1 rotation_f=80 180 0 offset_c=0 1.5 0.5 rotation_c=50 180 0 [Elemental Antlers: Emerald] mesh=DeerAntlers.mesh material=EmeraldHornsMat bone=forehead offset_f=0 1 1.3 rotation_f=0 0 0 offset_c=0 1.5 .8 rotation_c=0 0 0 [Elemental Antlers: Gold] mesh=DeerAntlers.mesh material=GoldenHornsMat bone=forehead offset_f=0 1 1.3 rotation_f=0 0 0 offset_c=0 1.5 .8 rotation_c=0 0 0 [Elemental Antlers: Rainbow] mesh=DeerAntlers.mesh material=ElementalRainbow bone=forehead offset_f=0 1 1.3 rotation_f=0 0 0 offset_c=0 1.5 .8 rotation_c=0 0 0 [Elemental Antlers: Ruby] mesh=DeerAntlers.mesh material=RubyHornsMat bone=forehead offset_f=0 1 1.3 rotation_f=0 0 0 offset_c=0 1.5 .8 rotation_c=0 0 0 [Elemental Antlers: Saphire] mesh=DeerAntlers.mesh material=SaphireHorns bone=forehead offset_f=0 1 1.3 rotation_f=0 0 0 offset_c=0 1.5 .8 rotation_c=0 0 0 [Fel Horns] mesh=IllidanHorns.mesh bone=forehead offset_f=0 -0.5 -2.3 rotation_f=50 180 0 offset_c=0 -0.5 -2.3 rotation_c=50 180 0 [Goat Beard: Black] mesh=GoatBeard.mesh material=GoatBeardBlack bone=chin offset_f=0 1 -0.2 rotation_f=-30 180 0 offset_c=0 0.9 -0.2 rotation_c=-30 180 0 [Goat Beard: Brown] mesh=GoatBeard.mesh material=GoatBeardBrown bone=chin offset_f=0 1 -0.2 rotation_f=-30 180 0 offset_c=0 0.9 -0.2 rotation_c=-30 180 0 [Goat Beard: Grey] mesh=GoatBeard.mesh material=GoatBeardGrey bone=chin offset_f=0 1 -0.2 rotation_f=-30 180 0 offset_c=0 0.9 -0.2 rotation_c=-30 180 0 [Goat Beard: Rainbow] mesh=GoatBeard.mesh material=GoatBeardRainbow bone=chin offset_f=0 1 -0.2 rotation_f=-30 180 0 offset_c=0 0.9 -0.2 rotation_c=-30 180 0 [Goat Beard: White] mesh=GoatBeard.mesh bone=chin offset_f=0 1 -0.2 rotation_f=-30 180 0 offset_c=0 0.9 -0.2 rotation_c=-30 180 0 [Long Antlers: Black] mesh=longantlers.mesh material=ElementalBlack bone=forehead offset_f=0 0 -1 rotation_f=0 180 0 offset_c=0 0 -1 rotation_c=0 180 0 [Long Antlers: Brown] mesh=longantlers.mesh material=antler1Mat bone=forehead offset_f=0 0 -1 rotation_f=0 180 0 offset_c=0 0 -1 rotation_c=0 180 0 [Long Antlers: White] mesh=longantlers.mesh material=ElementalWhite bone=forehead offset_f=0 0 -1 rotation_f=0 180 0 offset_c=0 0 -1 rotation_c=0 180 0 [Monocle] mesh=Monocle.mesh bone=head offset_f=0.76 1.7 1 rotation_f=-30 180 0 offset_c=0.76 0.2 2.1 rotation_c=-90 180 0 [Mustache: Black] mesh=Mustache.mesh material=MustacheBlack bone=toplip offset_f=0 0.9 0.5 rotation_f=-30 180 0 offset_c=0 0.7 1 rotation_c=-30 180 0 [Mustache: Brown] mesh=Mustache.mesh material=MustacheBrown bone=toplip offset_f=0 0.9 0.5 rotation_f=-30 180 0 offset_c=0 0.7 1 rotation_c=-30 180 0 [Mustache: Grey] mesh=Mustache.mesh material=MustacheGrey bone=toplip offset_f=0 0.9 0.5 rotation_f=-30 180 0 offset_c=0 0.7 1 rotation_c=-30 180 0 [Mustache: Red] mesh=Mustache.mesh bone=toplip offset_f=0 0.9 0.5 rotation_f=-30 180 0 offset_c=0 0.7 1 rotation_c=-30 180 0 [Mustache: White] mesh=Mustache.mesh material=MustacheWhite bone=toplip offset_f=0 0.9 0.5 rotation_f=-30 180 0 offset_c=0 0.7 1 rotation_c=-30 180 0 [Ram Horns: White] mesh=ramhorns.mesh material=RainbowItemsRamHornWhite bone=forehead offset_f=0 2.3 .5 rotation_f=180 180 0 offset_c=0 2.3 0 rotation_c=180 180 0 [Ram Horns: Black] mesh=ramhorns.mesh material=RainbowItemsRamHornsBlack bone=forehead offset_f=0 2.3 .5 rotation_f=180 180 0 offset_c=0 2.3 0 rotation_c=180 180 0 [Spiked Horns: Black] mesh=spikedhorns.mesh material=ElementalBlack bone=forehead offset_f=0 0 -1 rotation_f=0 180 0 offset_c=0 0 -1 rotation_c=0 180 0 [Spiked Horns: Brown] mesh=spikedhorns.mesh bone=forehead offset_f=0 0 -1 rotation_f=0 180 0 offset_c=0 0 -1 rotation_c=0 180 0 [Spiked Horns: White] mesh=spikedhorns.mesh material=ElementalWhite bone=forehead offset_f=0 0 -1 rotation_f=0 180 0 offset_c=0 0 -1 rotation_c=0 180 0 [Spike Spine] mesh=SpikeSpine.mesh material=spine bone=spine2 offset_f=0 0 -1 rotation_f=-5 180 0 offset_c=0 0 -1 rotation_c=-5 180 0 [Tiny Horns: Black] mesh=tusks.mesh material=ElementalBlack bone=forehead offset_f=0.22 2 0 rotation_f=90 -4 90 offset_c=0.25 3 0 rotation_c=90 -4 90 [Tiny Horns: Bone] mesh=tusks.mesh material=spineMat bone=forehead offset_f=0.22 2 0 rotation_f=90 -4 90 offset_c=0.25 3 0 rotation_c=90 -4 90 [Tiny Horns: Brown] mesh=tusks.mesh material=ElementalBrown bone=forehead offset_f=0.22 2 0 rotation_f=90 -4 90 offset_c=0.25 3 0 rotation_c=90 -4 90 [Tiny Horns: White] mesh=tusks.mesh material=ElementalWhite bone=forehead offset_f=0.22 2 0 rotation_f=90 -4 90 offset_c=0.25 3 0 rotation_c=90 -4 90 [War Horns: Black] mesh=WarHorns.mesh material=ElementalBlack bone=forehead offset_f=0 0 1.6 rotation_f=0 0 0 offset_c=0 0.4 1 rotation_c=0 0 0 [War Horns: White] mesh=WarHorns.mesh material=ElementalWhite bone=forehead offset_f=0 0 1.6 rotation_f=0 0 0 offset_c=0 0.4 1 rotation_c=0 0 0 [Yak Horns] mesh=bullhorns.mesh bone=forehead offset_f=0 0 -1 rotation_f=0 180 0 offset_c=0 0 -1 rotation_c=0 180 0 [=======Totally Tails=======] [Coon: Black] mesh=Tail8.mesh material=VenixBlack bone=tail1 offset_f=0 -2 9.8 rotation_f=110 180 0 offset_c=0 -3 -10.5 rotation_c=70 180 180 [Lion: Black] mesh=Tail1.mesh material=VenixBlack bone=tail1 offset_f=0 1.8 9.3 rotation_f=140 180 0 offset_c=0 1.8 9.3 rotation_c=140 180 0 [Nub: Black] mesh=Tail7.mesh material=VenixBlack bone=tail1 offset_f=0 -2 9.8 rotation_f=110 180 0 offset_c=0 -3 -10.5 rotation_c=70 180 180 [Rat Tail: Black] mesh=Tail5.mesh material=VenixBlack bone=tail1 offset_f=0 -2 9.8 rotation_f=110 180 0 offset_c=0 -3 -10.8 rotation_c=70 180 180 [Small Fluff: Black] mesh=Tail4.mesh material=VenixBlack bone=tail1 offset_f=0 -2 9.8 rotation_f=110 180 0 offset_c=0 -3 -10.8 rotation_c=70 180 180 [=======Fantastic Fun=======] [Blindfold: Black] mesh=Blindfold.mesh material=MaskBlack bone=forehead offset_f=0 1.15 0 rotation_f=90 180 0 offset_c=0 1.15 0 rotation_c=50 180 0 [Blindfold: Bloodstained] mesh=Blindfold.mesh material=MaskBloody bone=forehead offset_f=0 1.15 0 rotation_f=90 180 0 offset_c=0 1.15 0 rotation_c=50 180 0 [Blindfold: Red] mesh=Blindfold.mesh bone=forehead offset_f=0 1.15 0 rotation_f=90 180 0 offset_c=0 1.15 0 rotation_c=50 180 0 [Blindfold: White] mesh=Blindfold.mesh material=MaskWhite bone=forehead offset_f=0 1.15 0 rotation_f=90 180 0 offset_c=0 1.15 0 rotation_c=50 180 0 [=======Tailgate's Items=======] [Green Bandana] mesh=bandanna.mesh material=Bandanna bone=neck2 offset_f=-0.1 0.1 0.1 rotation_f=-90 90 90 offset_c=-0.1 -0.1 0 rotation_c=-90 97 90 [Head Bandage] mesh=Headbandage.mesh bone=forehead material=BandgH offset_f=-4.8 -6.95 4.3 rotation_f=0 180 0 offset_c=-4.8 -7.7 -0.6 rotation_c=-30 180 0 [Low Ram Horns] mesh=lowramhorns.mesh material=LRhorns bone=forehead offset_f=0 -3 8.6 rotation_f=-40 180 0 offset_c=0 -3 7.8 rotation_c=-40 180 0 [Nose Band-Aid] mesh=nosebandaid.mesh material=nbandaid bone=nose2 offset_f=0.05 -10.8 -5.5 rotation_f=-22 0 0 offset_c=0.05 -10.7 -6 rotation_c=-22 0 0 [Pegleg (Preset)] mesh=pegleg.mesh material=pegleg bone=leg2.L offset_f=1.4 1.9 7.5 rotation_f=150 180 0 offset_c=1.4 1.5 7.8 rotation_c=150 180 0 [=====Girlys update=====] [========Mane========] [Mane Black White] mesh=DevilsLockMane.mesh material=ManeBlack1 bone=forehead offset_f=0 .5 -.4 rotation_f=0 0 0 offset_c=0 1 -1 rotation_c=20 0 0 [Mane Black Gold] mesh=DevilsLockMane.mesh material=ManeBlack2 bone=forehead offset_f=0 .5 -.4 rotation_f=0 0 0 offset_c=0 1 -1 rotation_c=20 0 0 [Mane Black Red] mesh=DevilsLockMane.mesh material=ManeBlackRed bone=forehead offset_f=0 .5 -.4 rotation_f=0 0 0 offset_c=0 1 -1 rotation_c=20 0 0 [Mane Black Blue] mesh=DevilsLockMane.mesh material=ManeBlackBlue bone=forehead offset_f=0 .5 -.4 rotation_f=0 0 0 offset_c=0 1 -1 rotation_c=20 0 0 [Mane Black Purple] mesh=DevilsLockMane.mesh material=ManeBlackPurple bone=forehead offset_f=0 .5 -.4 rotation_f=0 0 0 offset_c=0 1 -1 rotation_c=20 0 0 [========Head========] [Ear Feather - Black] mesh=feather_02.mesh material=FeatherB bone=forehead offset_f=-1 1 0.5 rotation_f=0 300 -250 offset_c=-1 1 -.3 rotation_c=-0 300 -250 [Ear Feather - Color] mesh=feather_02.mesh material=Feather_random1 bone=forehead offset_f=-1 1 0.5 rotation_f=0 300 -250 offset_c=-1 1 -.3 rotation_c=-0 300 -250 [Ear Feather - Color 2] mesh=feather_02.mesh material=Feather_CollarRainbow bone=forehead offset_f=-1 1 0.5 rotation_f=0 300 -250 offset_c=-1 1 -.3 rotation_c=-0 300 -250 [======Head/Face======] [Dark Angel Halo] mesh=halo.mesh material=BowTieLila21 bone=forehead offset_f=0.1 1.2 0.5 rotation_f=10 90 -10 offset_c=0.1 1.4 0.1 rotation_c=10 90 15 [Hat - Military] mesh=hat1.mesh material=HatM bone=forehead offset_f=0.1 1.2 0.5 rotation_f=10 90 -10 offset_c=0.1 1.4 0.1 rotation_c=10 90 15 [Black&White Hat] mesh=hat1.mesh material=HatBlack bone=forehead offset_f=0.1 1.2 0.5 rotation_f=10 90 -10 offset_c=0.1 1.4 0.1 rotation_c=10 90 15 [Blue&White Hat] mesh=hat1.mesh material=HatBlue bone=forehead offset_f=0.1 1.2 0.5 rotation_f=10 90 -10 offset_c=0.1 1.4 0.1 rotation_c=10 90 15 [Green&White Hat] mesh=hat1.mesh material=HatGreen bone=forehead offset_f=0.1 1.2 0.5 rotation_f=10 90 -10 offset_c=0.1 1.4 0.1 rotation_c=10 90 15 [Rainbow&White Hat] mesh=hat1.mesh material=HatRainbow bone=forehead offset_f=0.1 1.2 0.5 rotation_f=10 90 -10 offset_c=0.1 1.4 0.1 rotation_c=10 90 15 [Black Hat] mesh=hat1.mesh material=hatblackwhole bone=forehead offset_f=0.1 1.2 0.5 rotation_f=10 90 -10 offset_c=0.1 1.4 0.1 rotation_c=10 90 15 [Hipster Glasses Blue] mesh=hipsterglasses.mesh material=Headphones2 bone=nose1 offset_f=1.3 2.5 0 rotation_f=-90 180 0 offset_c=1.25 1.8 0.3 rotation_c=-90 170 0 [Hipster Glasses Gold] mesh=hipsterglasses.mesh material=Headphones3 bone=nose1 offset_f=1.3 2.5 0 rotation_f=-90 180 0 offset_c=1.25 1.8 0.3 rotation_c=-90 170 0 [Hipster Glasses Purle] mesh=hipsterglasses.mesh material=Headphones4 bone=nose1 offset_f=1.3 2.5 0 rotation_f=-90 180 0 offset_c=1.25 1.8 0.3 rotation_c=-90 170 0 [Hipster Glasses White] mesh=hipsterglasses.mesh material=Headphones5 bone=nose1 offset_f=1.3 2.5 0 rotation_f=-90 180 0 offset_c=1.25 1.8 0.3 rotation_c=-90 170 0 [======Head/Neck======] [Headphones Red] mesh=headphones.mesh material=Headphones1 bone=head offset_f=-1.7 0.75 -.4 rotation_f=165 0 0 offset_c=-1.7 0.75 -.3 rotation_c=180 0 0 [Headphones Around Neck Red] mesh=headphones.mesh material=Headphones1 bone=neck2 offset_f=-1.7 -0.9 -0.75 rotation_f=80 0 0 offset_c=-1.7 -0.9 -0.75 rotation_c=80 0 0 [Headphones Blue] mesh=headphones.mesh material=Headphones2 bone=head offset_f=-1.7 0.75 -.4 rotation_f=165 0 0 offset_c=-1.7 0.75 -.3 rotation_c=180 0 0 [Headphones Around Neck Blue] mesh=headphones.mesh material=Headphones2 bone=neck2 offset_f=-1.7 -0.9 -0.75 rotation_f=80 0 0 offset_c=-1.7 -0.9 -0.75 rotation_c=80 0 0 [Headphones Gold] mesh=headphones.mesh material=Headphones3 bone=head offset_f=-1.7 0.75 -.4 rotation_f=165 0 0 offset_c=-1.7 0.75 -.3 rotation_c=180 0 0 [Headphones Around Neck Gold] mesh=headphones.mesh material=Headphones3 bone=neck2 offset_f=-1.7 -0.9 -0.75 rotation_f=80 0 0 offset_c=-1.7 -0.9 -0.75 rotation_c=80 0 0 [Headphones Purple] mesh=headphones.mesh material=Headphones4 bone=head offset_f=-1.7 0.75 -.4 rotation_f=165 0 0 offset_c=-1.7 0.75 -.3 rotation_c=180 0 0 [Headphones Around Neck Purple] mesh=headphones.mesh material=Headphones4 bone=neck2 offset_f=-1.7 -0.9 -0.75 rotation_f=80 0 0 offset_c=-1.7 -0.9 -0.75 rotation_c=80 0 0 [Headphones White] mesh=headphones.mesh material=Headphones5 bone=head offset_f=-1.7 0.75 -.4 rotation_f=165 0 0 offset_c=-1.7 0.75 -.3 rotation_c=180 0 0 [Headphones Around Neck White] mesh=headphones.mesh material=Headphones5 bone=neck2 offset_f=-1.7 -0.9 -0.75 rotation_f=80 0 0 offset_c=-1.7 -0.9 -0.75 rotation_c=80 0 0 [======Mouth======] [Rose In Mouth White] mesh=rose.mesh material=RoseWhite bone=botlip offset_f=0 1.0 .7 rotation_f=0 180 90 offset_c=0 .5 0.85 rotation_c=0 180 90 [Rose In Mouth Blue] mesh=rose.mesh material=RoseBlue bone=botlip offset_f=0 1.0 .7 rotation_f=0 180 90 offset_c=0 .5 0.85 rotation_c=0 180 90 [Rose In Mouth Pink] mesh=rose.mesh material=RosePink bone=botlip offset_f=0 1.0 .7 rotation_f=0 180 90 offset_c=0 .5 0.85 rotation_c=0 180 90 [Rose In Mouth Purple] mesh=rose.mesh material=RosePurple bone=botlip offset_f=0 1.0 .7 rotation_f=0 180 90 offset_c=0 .5 0.85 rotation_c=0 180 90 [Rose In Mouth Gold] mesh=rose.mesh material=RoseGold bone=botlip offset_f=0 1.0 .7 rotation_f=0 180 90 offset_c=0 .5 0.85 rotation_c=0 180 90 [Rose In Mouth Black] mesh=rose.mesh material=RoseBlack bone=botlip offset_f=0 1.0 .7 rotation_f=0 180 90 offset_c=0 .5 0.85 rotation_c=0 180 90 [Rose In Mouth Black&Gray] mesh=rose.mesh material=RoseBlackGray bone=botlip offset_f=0 1.0 .7 rotation_f=0 180 90 offset_c=0 .5 0.85 rotation_c=0 180 90 [=======Neck=======] [Chain Collar Gray&Black ] mesh=neckchain.mesh material=ChainCollarGB bone=neck1 offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 -.1 rotation_c=0 0 0 [Chain Collar Red] mesh=neckchain.mesh material=ChainCollar1 bone=neck1 offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 -.1 rotation_c=0 0 0 [Chain Collar Gold] mesh=neckchain.mesh material=ChainCollar2 bone=neck1 offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 -.1 rotation_c=0 0 0 [Chain Collar Blue] mesh=neckchain.mesh material=ChainCollar3 bone=neck1 offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 -.1 rotation_c=0 0 0 [Chain Collar Purple] mesh=neckchain.mesh material=ChainCollar4 bone=neck1 offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 -.1 rotation_c=0 0 0 [Chain Collar Green ] mesh=neckchain.mesh material=ChainCollar5 bone=neck1 offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 -.1 rotation_c=0 0 0 [Chain Collar White ] mesh=neckchain.mesh material=ChainCollarw bone=neck1 offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 -.1 rotation_c=0 0 0 [Spikey Collar Red] mesh=collar3.mesh material=CollarSpike1 bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Spikey Collar Blue] mesh=collar3.mesh material=CollarSpike2 bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Spikey Collar Green] mesh=collar3.mesh material=CollarSpike3 bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Spikey Collar Gold] mesh=collar3.mesh material=CollarSpike4 bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Spikey Collar Purple] mesh=collar3.mesh material=CollarSpike5 bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Spikey Collar Rainbow] mesh=collar3.mesh material=CollarSpikeRainbow bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Vanity Necklace Rainbow] mesh=necklace3.mesh material=Neck1 bone=neck1 offset_f=0.05 2.3 0.8 rotation_f=-205 0 180 offset_c=0.05 3.6 0.2 rotation_c=-205 0 180 [Heart Necklace Black] mesh=necklace8.mesh material=HBlack bone=neck1 offset_f=0.05 2.3 0.8 rotation_f=-205 0 180 offset_c=0.05 3.6 0.2 rotation_c=-205 0 180 [Telly Necklace White] mesh=necklace2.mesh material=HWhite bone=neck1 offset_f=0.05 2.3 0.8 rotation_f=-205 0 180 offset_c=0.05 3.6 0.2 rotation_c=-205 0 180 [Telly Necklace Black] mesh=necklace2.mesh material=HBlack bone=neck1 offset_f=0.05 2.3 0.8 rotation_f=-205 0 180 offset_c=0.05 3.6 0.2 rotation_c=-205 0 180 [Tie - Military] mesh=tie.mesh material=ScarfM bone=neck2 offset_f=0 .5 1.2 rotation_f=0 180 0 offset_c=0 .3 .3 rotation_c=0 180 0 [Bow Tie: Purple] mesh=BowTie.mesh material=BowTieLila2 bone=neck1 offset_f=0.05 2.4 -2.1 rotation_f=-240 0 180 offset_c=0.05 1.8 -2.4 rotation_c=-270 0 180 [Bow Tie: Pink] mesh=BowTie.mesh material=BowtiePink2 bone=neck1 offset_f=0.05 2.4 -2.1 rotation_f=-240 0 180 offset_c=0.05 1.8 -2.4 rotation_c=-270 0 180 [Bow Tie: Green] mesh=BowTie.mesh material=BowTieGreen2 bone=neck1 offset_f=0.05 2.4 -2.1 rotation_f=-240 0 180 offset_c=0.05 1.8 -2.4 rotation_c=-270 0 180 [Bow Tie: Blue] mesh=BowTie.mesh material=BowTieBlue2 bone=neck1 offset_f=0.05 2.4 -2.1 rotation_f=-240 0 180 offset_c=0.05 1.8 -2.4 rotation_c=-270 0 180 [Bow Tie: Yellow] mesh=BowTie.mesh material=BowTieYellow2 bone=neck1 offset_f=0.05 2.4 -2.1 rotation_f=-240 0 180 offset_c=0.05 1.8 -2.4 rotation_c=-270 0 180 [Bow Tie: Red] mesh=BowTie.mesh material=BowTieRed21 bone=neck1 offset_f=0.05 2.4 -2.1 rotation_f=-240 0 180 offset_c=0.05 1.8 -2.4 rotation_c=-270 0 180 [Bow Tie: White] mesh=BowTie.mesh material=BowtieWhite2 bone=neck1 offset_f=0.05 2.4 -2.1 rotation_f=-240 0 180 offset_c=0.05 1.8 -2.4 rotation_c=-270 0 180 [Vanity Necklace Red] mesh=necklace3.mesh material=Neck2 bone=neck1 offset_f=0.05 2.3 0.8 rotation_f=-205 0 180 offset_c=0.05 3.6 0.2 rotation_c=-205 0 180 [Vanity Necklace Green] mesh=necklace3.mesh material=Neck3 bone=neck1 offset_f=0.05 2.3 0.8 rotation_f=-205 0 180 offset_c=0.05 3.6 0.2 rotation_c=-205 0 180 [Vanity Necklace Blue] mesh=necklace3.mesh material=Neck4 bone=neck1 offset_f=0.05 2.3 0.8 rotation_f=-205 0 180 offset_c=0.05 3.6 0.2 rotation_c=-205 0 180 [Vanity Necklace Yellow] mesh=necklace3.mesh material=Neck5 bone=neck1 offset_f=0.05 2.3 0.8 rotation_f=-205 0 180 offset_c=0.05 3.6 0.2 rotation_c=-205 0 180 [Vanity Necklace Pink] mesh=necklace3.mesh material=Neck6 bone=neck1 offset_f=0.05 2.3 0.8 rotation_f=-205 0 180 offset_c=0.05 3.6 0.2 rotation_c=-205 0 180 [Vanity Necklace Purple] mesh=necklace3.mesh material=Neck7 bone=neck1 offset_f=0.05 2.3 0.8 rotation_f=-205 0 180 offset_c=0.05 3.6 0.2 rotation_c=-205 0 180 [Vanity Necklace Black] mesh=necklace3.mesh material=Neck8 bone=neck1 offset_f=0.05 2.3 0.8 rotation_f=-205 0 180 offset_c=0.05 3.6 0.2 rotation_c=-205 0 180 [Bandana - Gray-Black] mesh=bandana.mesh material=Bandanat bone=neck2 bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Bandana - Black] mesh=bandana.mesh material=Bandana2 bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Bandana - Pink] mesh=bandana.mesh material=Bandana3 bone=neck2 bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Bandana - Blue] mesh=bandana.mesh material=Bandana7 bone=neck2 bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Bandana - Green] mesh=bandana.mesh material=Bandana8 bone=neck2 bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Bandana - Red] mesh=bandana.mesh material=Bandana9 bone=neck2 bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Bandana - Kawaii 1] mesh=bandana.mesh material=Bandana4 bone=neck2 bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Bandana - Kawaii 2] mesh=bandana.mesh material=Bandana5 bone=neck2 bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [Bandana - Kawaii 3] mesh=bandana.mesh material=Bandana6 bone=neck2 bone=neck2 offset_f=0.01 -0.1 -0.5 rotation_f=1 180 1 offset_c=0.01 -0.1 -0.7 rotation_c=-15 180 1 [=======Back=======] [Tutu Red] mesh=tutu.mesh material=TutuRed bone=spine3 offset_f=0.1 1.1 0.5 rotation_f=180 1 1 offset_c=0.1 1.1 0.5 rotation_c=180 1 1 [Tutu Blue] mesh=tutu.mesh material=TutuBlue bone=spine3 offset_f=0.1 1.1 0.5 rotation_f=180 1 1 offset_c=0.1 1.1 0.5 rotation_c=180 1 1 [Tutu Gold] mesh=tutu.mesh material=TutuGold bone=spine3 offset_f=0.1 1.1 0.5 rotation_f=180 1 1 offset_c=0.1 1.1 0.5 rotation_c=180 1 1 [Tutu Purple] mesh=tutu.mesh material=TutuPurple bone=spine3 offset_f=0.1 1.1 0.5 rotation_f=180 1 1 offset_c=0.1 1.1 0.5 rotation_c=180 1 1 [Tutu White] mesh=tutu.mesh material=TutuWhite bone=spine3 offset_f=0.1 1.1 0.5 rotation_f=180 1 1 offset_c=0.1 1.1 0.5 rotation_c=180 1 1 [Tutu Black] mesh=tutu.mesh material=TutuBlack bone=spine3 offset_f=0.1 1.1 0.5 rotation_f=180 1 1 offset_c=0.1 1.1 0.5 rotation_c=180 1 1 [=======Legs=======] [Spikey Bracelet L Red] mesh=bracelet6L.mesh material=CollarSpike1 bone=arm4.L offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Spikey Bracelet R Red] mesh=bracelet6R.mesh material=CollarSpike1 bone=arm4.R offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Spikey Bracelet L Blue] mesh=bracelet6L.mesh material=CollarSpike2 bone=arm4.L offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Spikey Bracelet R Blue] mesh=bracelet6R.mesh material=CollarSpike2 bone=arm4.R offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Spikey Bracelet L Green] mesh=bracelet6L.mesh material=CollarSpike3 bone=arm4.L offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Spikey Bracelet R Green] mesh=bracelet6R.mesh material=CollarSpike3 bone=arm4.R offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Spikey Bracelet L Gold] mesh=bracelet6L.mesh material=CollarSpike4 bone=arm4.L offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Spikey Bracelet R Gold] mesh=bracelet6R.mesh material=CollarSpike4 bone=arm4.R offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Spikey Bracelet L Purple] mesh=bracelet6L.mesh material=CollarSpike5 bone=arm4.L offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Spikey Bracelet R Purple] mesh=bracelet6R.mesh material=CollarSpike5 bone=arm4.R offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Military Bracelet L] mesh=bracelet.mesh material=BM bone=arm4.L offset_f=0 0.6 0 rotation_f=-90 0 0 offset_c=0 1 0.1 rotation_c=-90 0 0 [Military Bracelet R] mesh=bracelet.mesh material=BM bone=arm4.R offset_f=0 0.6 0 rotation_f=-90 0 0 offset_c=0 1 0.1 rotation_c=-90 0 0 [======Tai's Naruto Items======] [Konoha Headband] mesh=KonohaHeadband3.mesh material=KonohaHeadband bone=forehead offset_f=-0.1 0.2 0.2 rotation_f=40 0 0 offset_c=0 0.5 -0.8 rotation_c=69 -1.2 -0 [Kakashi Headband] mesh=KakashiHeadband.mesh bone=forehead offset_f=-0.1 0.6 0 rotation_f=0 0 0 offset_c=0 0.9 -0.8 rotation_c=50 0 -0 [Icha Book] mesh=KakashiBook.mesh bone=botlip offset_f=0 1.7 0 rotation_f=0 90 0 offset_c=0 1.5 0.3 rotation_c=0 90 0 [Zabuza Sword] mesh=ZabuzaSword.mesh bone=spine2 offset_f=0.9 0 -1.5 rotation_f=15 100 30 offset_c=0.9 0 -1.5 rotation_c=15 90 30 [Gaara Gourd] mesh=GaaraGourd.mesh bone=spine2 offset_f=1 0.5 -1 rotation_f=0 0 0 offset_c=1 0.5 -1 rotation_c=0 0 0 [Hokage Stick] mesh=HokageStickThingy.mesh bone=spine2 offset_f=0.9 0 -1.5 rotation_f=15 100 30 offset_c=0.9 0 -1.5 rotation_c=15 90 30 [Killer B Sword] mesh=KillerBGear.mesh bone=spine2 offset_f=0 -1 -2.5 rotation_f=20 40 80 offset_c=0 -1 -2.5 rotation_c=15 50 90 [Madara Gunbai] mesh=MadaraGunbai.mesh bone=spine2 offset_f=-1 0 -1.5 rotation_f=0 0 0 offset_c=-1.5 1 0 rotation_c=0 0 0 [Minato Kunai] mesh=MinatoKunai.mesh bone=botlip offset_f=0 0.7 0 rotation_f=0 0 90 offset_c=0 0.4 0 rotation_c=0 0 90 [Sasuke Blade] mesh=SasukeBlade.mesh bone=botlip offset_f=-1.5 0.7 0 rotation_f=0 0 90 offset_c=-1.5 0.2 -0.2 rotation_c=0 0 90 [Senbon Needle] mesh=SenbonNeedle.mesh bone=botlip offset_f=0 1 0 rotation_f=0 0 0 offset_c=0 1 0.5 rotation_c=0 0 0 [Temari Fan Closed] mesh=TemariFanClosed.mesh bone=spine2 offset_f=0.1 1.5 -1 rotation_f=-10 180 0 offset_c=0.1 1.4 -1 rotation_c=0 180 0 [Temari Fan Open] mesh=TemariFanOpen.mesh bone=spine2 offset_f=0.1 -1.5 -2 rotation_f=-10 180 0 offset_c=0.1 -1 -2 rotation_c=0 180 0 [Kamatari Sickle] mesh=KamatariScythe.mesh bone=spine2 offset_f=0.1 1.5 -1.5 rotation_f=-10 180 0 offset_c=0 3 -1.2 rotation_c=-5 180 0 [Akatsuki Hat] mesh=AkatsukiHat.mesh bone=forehead offset_f=0 1 0.2 rotation_f=5 0 0 offset_c=0 1 0 rotation_c=30 0 0 [Hokage Hat] mesh=KageHat.mesh material=5_-HokageHatUpper_1_0 bone=forehead offset_f=0 1 0.2 rotation_f=-15 0 0 offset_c=0 1 0 rotation_c=20 0 0 [Mizukage Hat] mesh=KageHat.mesh material=6_-HokageHatUpper_1_0 bone=forehead offset_f=0 1 0.2 rotation_f=-15 0 0 offset_c=0 1 0 rotation_c=20 0 0 [Raikage Hat] mesh=KageHat.mesh material=7_-HokageHatUpper_1_0 bone=forehead offset_f=0 1 0.2 rotation_f=-15 0 0 offset_c=0 1 0 rotation_c=20 0 0 [Tsuchikage Hat] mesh=KageHat.mesh material=8_-HokageHatUpper_1_0 bone=forehead offset_f=0 1 0.2 rotation_f=-15 0 0 offset_c=0 1 0 rotation_c=20 0 0 [Kiri Headband] mesh=KonohaHeadband3.mesh material=KiriHeadband bone=forehead offset_f=-0.1 0.2 0.2 rotation_f=40 0 0 offset_c=0 0.5 -0.8 rotation_c=69 -1.2 -0 [Ame Headband] mesh=KonohaHeadband3.mesh material=AmeHeadband bone=forehead offset_f=-0.1 0.2 0.2 rotation_f=40 0 0 offset_c=0 0.5 -0.8 rotation_c=69 -1.2 -0 [Iwa Headband] mesh=KonohaHeadband3.mesh material=IwaHeadband bone=forehead offset_f=-0.1 0.2 0.2 rotation_f=40 0 0 offset_c=0 0.5 -0.8 rotation_c=69 -1.2 -0 [Kumo Headband] mesh=KonohaHeadband3.mesh material=KumoHeadband bone=forehead offset_f=-0.1 0.2 0.2 rotation_f=40 0 0 offset_c=0 0.5 -0.8 rotation_c=69 -1.2 -0 rotation_c=79 -1.2 -0 [====Tai's Overwatch Items====] [Genji Blade] mesh=GenjiBlade.mesh bone=spine1 offset_f=1 1 1 rotation_f=100 500 -99 offset_c=1 1 1 rotation_c=100 500 -99 [Genji Visor] mesh=GenjiVisor.mesh bone=forehead offset_f=0 1 0 rotation_f=-39 180 0 offset_c=-0 1.5 -0.5 rotation_c=-55 180 0 [Genji Dagger] mesh=GenjiShortBlade.mesh bone=jaw offset_f=-0.4 2.3 -0 rotation_f=180 90 120 offset_c=-0.2 1.7 -0 rotation_c=180 90 120 [Hanzo Bow] mesh=HanzoBow.mesh bone=spine1 offset_f=0 0 1.5 rotation_f=30 90 0 offset_c=0 0 1.5 rotation_c=30 90 0 [Hanzo Arrow] mesh=HanzoArrow.mesh bone=botlip offset_f=0 0 -0.5 rotation_f=0 90 0 offset_c=0 0 0 rotation_c=0 90 0 [McCree Cigar] mesh=Cigar.mesh bone=botlip offset_f=-0.2 1 0 rotation_f=-90 90 0 offset_c=-0.2 1 .4 rotation_c=-90 90 0 [McCree Hat] mesh=McCreeHat.mesh bone=forehead offset_f=-0.2 1.3 0.5 rotation_f=-2 904 0 offset_c=-0.2 1.5 0 rotation_c=-27 903 4 [McCree Revolver] mesh=McCreeRevolver.mesh bone=spine4 offset_f=1.8 0 0 rotation_f=-25 0 0 offset_c=1.7 0 0 rotation_c=-25 0 0 [Mercy Wings] mesh=MercyWings.mesh bone=Main offset_f=0 1 4 rotation_f=0 0 0 offset_c=0 0.5 4 rotation_c=0 0 0 [Mercy Halo] mesh=MercyHalo.mesh bone=forehead offset_f=0 1 0 rotation_f=0 180 0 offset_c=-0.1 1 0 rotation_c=-29 180 0 [Mercy Staff] mesh=MercyStaff.mesh bone=spine1 offset_f=1 1 1.9 rotation_f=-70 50 100 offset_c=1 1 1.9 rotation_c=-70 50 50 [Junkrat Bag] mesh=JunkratBag.mesh bone=spine3 offset_f=0 0 1 rotation_f=0 0 0 offset_c=0 1 1 rotation_c=0 0 0 [Junkrat Tyre] mesh=JunkratTyre.mesh bone=spine2 offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Junkrat Leg] mesh=JunkratLeg.mesh bone=leg2.R offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 rotation_c=0 0 0 [Widowmaker Helm] mesh=WidowmakerHelm.mesh bone=forehead offset_f=0 1 0.5 rotation_f=0 0 0 offset_c=0 0.8 -0.3 rotation_c=50 0 0 [Widowmaker Rifle] mesh=WindowmakerRifle.mesh bone=spine1 offset_f=0 0 2 rotation_f=-220 90 0 offset_c=0 0 2 rotation_c=-220 90 0 [Lucio Headset] mesh=LucioHeadset.mesh bone=forehead offset_f=-0.6 0.7 0.5 rotation_f=0 0 0 offset_c=-0.6 0.7 -0.5 rotation_c=0 0 0 [Lucio Backpack] mesh=LucioBackpack.mesh bone=spine2 offset_f=0 1 -0.9 rotation_f=10 0 0 offset_c=0 0 rotation_c=0 0 0 [Bastion Bird] mesh=BastionBird.mesh bone=forehead offset_f=0 1.5 0 rotation_f=0 0 0 offset_c=0 1.8 0 rotation_c=0 0 0 [D.VA Cannons] mesh=D.VAcannons.mesh bone=spine2 offset_f=0 0 0 rotation_f=-90 0 0 offset_c=90 0 0 rotation_c=0 0 0 [D.VA Headset] mesh=D.VAHeadset.mesh bone=forehead offset_f=0 0 1 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Mei Hair Stick] mesh=MeiHairThing.mesh bone=forehead offset_f=0 1.7 0.6 rotation_f=0 0 0 offset_c=0 1.5 0.5 [Mei Glasses] mesh=MeiGlasses.mesh bone=forehead offset_f=0 1 -0.7 rotation_f=0 0 0 offset_c=0 1.2 -1.3 rotation_c=60 0 0 [Mei Tank] mesh=MeiTank.mesh bone=spine2 offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Mei Robot] mesh=MeiOrbThing.mesh bone=spine2 offset_f=5 0 -7 rotation_f=90 0 0 offset_c=5 0 -7 rotation_c=90 0 0 [Pharah Helmet] mesh=PharahHelm.mesh bone=forehead offset_f=0 0.5 -0.2 rotation_f=0 0 0 offset_c=0 1 -0.6 rotation_c=50 0 0 [Pharah Wings] mesh=PharahWings.mesh bone=spine2 offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 0 0 rotation_c=0 0 0 [Reinhardt Hammer] mesh=ReinhardtHammer.mesh bone=spine2 offset_f=0 0 -1.5 rotation_f=40 -60 0 offset_c=0 0 -1.5 rotation_c=40 -60 0 [Reinhardt Helm] mesh=ReinhardtHelm.mesh bone=forehead offset_f=0 1.3 0.9 rotation_f=30 0 0 offset_c=0 1.4 0 rotation_c=40 0 0 [Reaper Belt] mesh=ReaperBelt.mesh bone=spine3 offset_f=0 0 1.5 rotation_f=0 0 0 offset_c=0 1.5 1 rotation_c=0 0 0 [Reaper Mask] mesh=ReaperMask.mesh bone=forehead offset_f=0 0 -1.5 rotation_f=45 0 0 offset_c=0 1.5 -1.5 rotation_c=90 0 0 [Reaper Shotguns] mesh=ReaperShotguns.mesh bone=spine2 offset_f=0 -1.5 -1.5 rotation_f=0 0 0 offset_c=0 -1.5 -1.5 rotation_c=0 0 0 [=====Improved Collars=====] [Bell Collar] mesh=woIvves_collar3.mesh material=woivesbellMat bone=neck2 offset_f=0.0 -4.8 -8.55 rotation_f=-90.0 0.0 180.0 offset_c=0.0 -4.8 -8.6 rotation_c=-90.0 0.0 180.0 [Bell Collar Gold] mesh=woIvves_collar3.mesh material=woivesbellMat2 bone=neck2 offset_f=0.0 -4.8 -8.55 rotation_f=-90.0 0.0 180.0 offset_c=0.0 -4.8 -8.6 rotation_c=-90.0 0.0 180.0 [Black collar] mesh=woIvves_big.mesh material=wblackcollarMAT bone=neck1 offset_f=0.0 -3.6 -8.7 rotation_f=-90.0 0.0 180.0 offset_c=0.0 -3.6 -8.7 rotation_c=-90.0 0.0 180.0 [Blue collar] mesh=woIvves_big.mesh material=wbluecollarMAT bone=neck1 offset_f=0.0 -3.6 -8.7 rotation_f=-90.0 0.0 180.0 offset_c=0.0 -3.6 -8.7 rotation_c=-90.0 0.0 180.0 [Brown collar] mesh=woIvves_big.mesh material=wbrowncollarMAT bone=neck1 offset_f=0.0 -3.6 -8.7 rotation_f=-90.0 0.0 180.0 offset_c=0.0 -3.6 -8.7 rotation_c=-90.0 0.0 180.0 [Green collar] mesh=woIvves_big.mesh material=wgreencollarMAT bone=neck1 offset_f=0.0 -3.6 -8.7 rotation_f=-90.0 0.0 180.0 offset_c=0.0 -3.6 -8.7 rotation_c=-90.0 0.0 180.0 [O-Collar Camo1] mesh=woIvves_collar2.mesh material=wOcollarBelgumMat bone=neck2 offset_f=0.0 -4.8 -8.55 rotation_f=-90.0 0.0 180.0 offset_c=0.0 -4.8 -8.6 rotation_c=-90.0 0.0 180.0 [O-Collar Black] mesh=woIvves_collar2.mesh material=wOcollarBlackMat bone=neck2 offset_f=0.0 -4.8 -8.55 rotation_f=-90.0 0.0 180.0 offset_c=0.0 -4.8 -8.6 rotation_c=-90.0 0.0 180.0 [O-Collar Brown] mesh=woIvves_collar2.mesh material=wOcollarBrownMat bone=neck2 offset_f=0.0 -4.8 -8.55 rotation_f=-90.0 0.0 180.0 offset_c=0.0 -4.8 -8.6 rotation_c=-90.0 0.0 180.0 [O-Collar Camo2] mesh=woIvves_collar2.mesh material=wOcollarFranceMat bone=neck2 offset_f=0.0 -4.8 -8.55 rotation_f=-90.0 0.0 180.0 offset_c=0.0 -4.8 -8.6 rotation_c=-90.0 0.0 180.0 [O-Collar Stripes1] mesh=woIvves_collar2.mesh material=wOcollarGermanyMat bone=neck2 offset_f=0.0 -4.8 -8.55 rotation_f=-90.0 0.0 180.0 offset_c=0.0 -4.8 -8.6 rotation_c=-90.0 0.0 180.0 [O-Collar Flowers] mesh=woIvves_collar2.mesh material=wOcollarItalyMat bone=neck2 offset_f=0.0 -4.8 -8.55 rotation_f=-90.0 0.0 180.0 offset_c=0.0 -4.8 -8.6 rotation_c=-90.0 0.0 180.0 [O-Collar Orange] mesh=woIvves_collar2.mesh material=wOcollarOrangeMat bone=neck2 offset_f=0.0 -4.8 -8.55 rotation_f=-90.0 0.0 180.0 offset_c=0.0 -4.8 -8.6 rotation_c=-90.0 0.0 180.0 [O-Collar Red] mesh=woIvves_collar2.mesh material=wOcollarRedMat bone=neck2 offset_f=0.0 -4.8 -8.55 rotation_f=-90.0 0.0 180.0 offset_c=0.0 -4.8 -8.6 rotation_c=-90.0 0.0 180.0 [O-Collar Stripes2] mesh=woIvves_collar2.mesh material=wOcollarRusianMat bone=neck2 offset_f=0.0 -4.8 -8.55 rotation_f=-90.0 0.0 180.0 offset_c=0.0 -4.8 -8.6 rotation_c=-90.0 0.0 180.0 [O-Collar White] mesh=woIvves_collar2.mesh material=wOcollarWhiteMat bone=neck2 offset_f=0.0 -4.8 -8.55 rotation_f=-90.0 0.0 180.0 offset_c=0.0 -4.8 -8.6 rotation_c=-90.0 0.0 180.0 [Orange collar] mesh=woIvves_big.mesh material=worangecollarMAT bone=neck1 offset_f=0.0 -3.6 -8.7 rotation_f=-90.0 0.0 180.0 offset_c=0.0 -3.6 -8.7 rotation_c=-90.0 0.0 180.0 [Purple collar] mesh=woIvves_big.mesh material=wpurplecollarMAT bone=neck1 offset_f=0.0 -3.6 -8.7 rotation_f=-90.0 0.0 180.0 offset_c=0.0 -3.6 -8.7 rotation_c=-90.0 0.0 180.0 [Red collar] mesh=woIvves_big.mesh material=wredcollarMAT bone=neck1 offset_f=0.0 -3.6 -8.7 rotation_f=-90.0 0.0 180.0 offset_c=0.0 -3.6 -8.7 rotation_c=-90.0 0.0 180.0 [Black Spiked Collar] mesh=woIvves_collar4.mesh material=woIvves_spikedMAT1 bone=neck2 offset_f=0.0 -4.8 -8.55 rotation_f=-90.0 0.0 180.0 offset_c=0.0 -4.8 -8.6 rotation_c=-90.0 0.0 180.0 [Red Spiked Collar] mesh=woIvves_collar4.mesh material=woIvves_spikedMAT2 bone=neck2 offset_f=0.0 -4.8 -8.55 rotation_f=-90.0 0.0 180.0 offset_c=0.0 -4.8 -8.6 rotation_c=-90.0 0.0 180.0 [White Collar] mesh=woIvves_big.mesh material=wwhitecollarMAT bone=neck1 offset_f=0.0 -3.6 -8.7 rotation_f=-90.0 0.0 180.0 offset_c=0.0 -3.6 -8.7 rotation_c=-90.0 0.0 180.0 [Yellow Collar] mesh=woIvves_big.mesh material=wyellowcollarMAT bone=neck1 offset_f=0.0 -3.6 -8.7 rotation_f=-90.0 0.0 180.0 offset_c=0.0 -3.6 -8.7 rotation_c=-90.0 0.0 180.0 [======FHBR Update======] [3D Glasses] mesh=3Dglasses.mesh bone=head offset_f=0 2 1.15 rotation_f=180 90 70 offset_c=0 0.25 2.5 rotation_c=180 90 15 [Anubis Mask] mesh=anubismask.mesh material=anubismask bone=head offset_f=0 0 0.7 rotation_f=-160 0 180 offset_c=0 -0.5 0.5 rotation_c=-100 0 180 [Armor] mesh=dragonarmor.mesh material=dragonarmor bone=spine1 offset_f=0 3 -7.8 rotation_f=-10 180 0 offset_c=0 0.7 -8 rotation_c=-5 180 0 [Bandana: Black] mesh=bandana2.mesh material=bandanaa bone=neck1 offset_f=0 1.3 0 rotation_f=10 180 0 offset_c=0 1.5 -0.2 rotation_c=20 180 0 [Bandana: Blue] mesh=bandana2.mesh material=bandanah bone=neck1 offset_f=0 1.3 0 rotation_f=10 180 0 offset_c=0 1.5 -0.2 rotation_c=20 180 0 [Bandana: Checkered] mesh=bandana2.mesh material=bandanag bone=neck1 offset_f=0 1.3 0 rotation_f=10 180 0 offset_c=0 1.5 -0.2 rotation_c=20 180 0 [Bandana: Green] mesh=bandana2.mesh material=bandanaf bone=neck1 offset_f=0 1.3 0 rotation_f=10 180 0 offset_c=0 1.5 -0.2 rotation_c=20 180 0 [Bandana: Orange] mesh=bandana2.mesh material=bandanad bone=neck1 offset_f=0 1.3 0 rotation_f=10 180 0 offset_c=0 1.5 -0.2 rotation_c=20 180 0 [Bandana: Pink] mesh=bandana2.mesh material=bandanaj bone=neck1 offset_f=0 1.3 0 rotation_f=10 180 0 offset_c=0 1.5 -0.2 rotation_c=20 180 0 [Bandana: Purple] mesh=bandana2.mesh material=bandanai bone=neck1 offset_f=0 1.3 0 rotation_f=10 180 0 offset_c=0 1.5 -0.2 rotation_c=20 180 0 [Bandana: Rainbow] mesh=bandana2.mesh material=rainbowcull bone=neck1 offset_f=0 1.3 0 rotation_f=10 180 0 offset_c=0 1.5 -0.2 rotation_c=20 180 0 [Bandana: Red] mesh=bandana2.mesh material=bandanac bone=neck1 offset_f=0 1.3 0 rotation_f=10 180 0 offset_c=0 1.5 -0.2 rotation_c=20 180 0 [Bandana: White] mesh=bandana2.mesh material=bandanab bone=neck1 offset_f=0 1.3 0 rotation_f=10 180 0 offset_c=0 1.5 -0.2 rotation_c=20 180 0 [Bandana: Yellow] mesh=bandana2.mesh material=bandanae bone=neck1 offset_f=0 1.3 0 rotation_f=10 180 0 offset_c=0 1.5 -0.2 rotation_c=20 180 0 [Beanie Black] mesh=beanie.mesh material=beanie3 bone=head offset_f=0 0.6 1.5 rotation_f=-160 0 180 offset_c=0 -0.8 1.5 rotation_c=-100 0 180 [Beanie Blue] mesh=beanie.mesh material=beanie2 bone=head offset_f=0 0.6 1.5 rotation_f=-160 0 180 offset_c=0 -0.8 1.5 rotation_c=-100 0 180 [Beanie Red] mesh=beanie.mesh material=beanie bone=head offset_f=0 0.6 1.5 rotation_f=-160 0 180 offset_c=0 -0.8 1.5 rotation_c=-100 0 180 [Bell Collar] mesh=collarbell.mesh material=collarbell bone=neck2 offset_f=0 0.5 -0.2 rotation_f=0 180 0 offset_c=0 0.8 -0.3 rotation_c=-5 180 0 [Black Xaph Horns] mesh=xaphhorns.mesh material=VenixBlack bone=forehead offset_f=0 2 1.5 rotation_f=230 0 0 offset_c=0 1.5 2 rotation_c=260 0 0 [Bone] mesh=bone.mesh material=bonea bone=jaw offset_f=0 1.8 -0.2 rotation_f=90 0 0 offset_c=0 1.3 -0.06 rotation_c=90 0 0 [BTS Bracelet L] mesh=bracelete.mesh material=kpopbracelet1 bone=arm4.L offset_f=-0.05 0.4 0 rotation_f=180 0 0 offset_c=0 1 0 rotation_c=180 0 0 [BTS Bracelet R] mesh=bracelete.mesh material=kpopbracelet2 bone=arm4.R offset_f=0.05 0.4 0 rotation_f=180 0 0 offset_c=0 1 0 rotation_c=180 0 0 [Bunny Hat] mesh=bunnyhat.mesh material=bunnyhat bone=head offset_f=0 0.4 0.9 rotation_f=-160 0 180 offset_c=0 -0.4 1 rotation_c=-100 0 180 [Cap: Black] mesh=cap.mesh material=cap4 bone=head offset_f=0 0.7 1.1 rotation_f=-155 0 180 offset_c=0 -0.5 1.4 rotation_c=-100 0 180 [Cap: Blue] mesh=cap.mesh material=caph bone=head offset_f=0 0.7 1.1 rotation_f=-155 0 180 offset_c=0 -0.5 1.4 rotation_c=-100 0 180 [Cap: Checkered] mesh=cap.mesh material=capg bone=head offset_f=0 0.7 1.1 rotation_f=-155 0 180 offset_c=0 -0.5 1.4 rotation_c=-100 0 180 [Cap: Green] mesh=cap.mesh material=capf bone=head offset_f=0 0.7 1.1 rotation_f=-155 0 180 offset_c=0 -0.5 1.4 rotation_c=-100 0 180 [Cap: Orange] mesh=cap.mesh material=capd bone=head offset_f=0 0.7 1.1 rotation_f=-155 0 180 offset_c=0 -0.5 1.4 rotation_c=-100 0 180 [Cap: Pink] mesh=cap.mesh material=capj bone=head offset_f=0 0.7 1.1 rotation_f=-155 0 180 offset_c=0 -0.5 1.4 rotation_c=-100 0 180 [Cap: Purple] mesh=cap.mesh material=capi bone=head offset_f=0 0.7 1.1 rotation_f=-155 0 180 offset_c=0 -0.5 1.4 rotation_c=-100 0 180 [Cap: Rainbow] mesh=cap.mesh material=tie2 bone=head offset_f=0 0.7 1.1 rotation_f=-155 0 180 offset_c=0 -0.5 1.4 rotation_c=-100 0 180 [Cap: Red] mesh=cap.mesh material=capc bone=head offset_f=0 0.7 1.1 rotation_f=-155 0 180 offset_c=0 -0.5 1.4 rotation_c=-100 0 180 [Cap: White] mesh=cap.mesh material=cap5 bone=head offset_f=0 0.7 1.1 rotation_f=-155 0 180 offset_c=0 -0.5 1.4 rotation_c=-100 0 180 [Cap: Yellow] mesh=cap.mesh material=cape bone=head offset_f=0 0.7 1.1 rotation_f=-155 0 180 offset_c=0 -0.5 1.4 rotation_c=-100 0 180 [Cape: Black] mesh=manto.mesh material=manto2 bone=spine1 offset_f=0 4.5 0 rotation_f=-90 180 0 offset_c=0 3 0 rotation_c=-90 180 0 [Cape: Blue] mesh=manto.mesh material=manto5 bone=spine1 offset_f=0 4.5 0 rotation_f=-90 180 0 offset_c=0 3 0 rotation_c=-90 180 0 [Cape: Purple] mesh=manto.mesh material=manto bone=spine1 offset_f=0 4.5 0 rotation_f=-90 180 0 offset_c=0 3 0 rotation_c=-90 180 0 [Cape: Red] mesh=manto.mesh material=manto4 bone=spine1 offset_f=0 4.5 0 rotation_f=-90 180 0 offset_c=0 3 0 rotation_c=-90 180 0 [Cape: White] mesh=manto.mesh material=manto3 bone=spine1 offset_f=0 4.5 0 rotation_f=-90 180 0 offset_c=0 3 0 rotation_c=-90 180 0 [Chain Bracelet L] mesh=chainbracelet.mesh material=chainlinkcollarMat bone=arm4.L offset_f=0 0.9 0 rotation_f=0 0 0 offset_c=0 1 0 rotation_c=0 0 0 [Chain Bracelet R] mesh=chainbracelet.mesh material=chainlinkcollarMat bone=arm4.R offset_f=0 0.9 0 rotation_f=0 0 0 offset_c=0 1 0 rotation_c=0 0 0 [Cheshire Cat Scarf] mesh=SephScarf.mesh material=cheshirescarf bone=neck2 offset_f=1.6 -0.5 -1.3 rotation_f=210 -30 200 offset_c=1.6 -0.5 -1.5 rotation_c=210 -30 200 [Chess Crown] mesh=chesscrown.mesh material=chesscrown bone=head offset_f=0 0 1.7 rotation_f=-70 0 180 offset_c=0 -1.5 1.3 rotation_c=-20 0 180 [Cloth Cravat: Blue] mesh=cravat.mesh material=cravat1 bone=neck2 offset_f=0 0.5 -1.7 rotation_f=-50 180 0 offset_c=0 0.5 -2 rotation_c=-60 180 0 [Cloth Cravat: Green] mesh=cravat.mesh material=cravat3 bone=neck2 offset_f=0 0.5 -1.7 rotation_f=-50 180 0 offset_c=0 0.5 -2 rotation_c=-60 180 0 [Cloth Cravat: Purple] mesh=cravat.mesh material=cravat2 bone=neck2 offset_f=0 0.5 -1.7 rotation_f=-50 180 0 offset_c=0 0.5 -2 rotation_c=-60 180 0 [Cloth Cravat: Red] mesh=cravat.mesh material=cravat4 bone=neck2 offset_f=0 0.5 -1.7 rotation_f=-50 180 0 offset_c=0 0.5 -2 rotation_c=-60 180 0 [Crystal Rose In Mouth] mesh=rose.mesh material=crystalMat bone=botlip offset_f=0 1.0 .7 rotation_f=0 180 90 offset_c=0 .5 0.85 rotation_c=0 180 90 [Cub: Artic Wolf] mesh=cubwolf.mesh material=cubwolfc bone=jaw offset_f=0 2.55 -0.1 rotation_f=-110 180 0 offset_c=0 2.2 0.15 rotation_c=-110 180 0 [Cub: Black Wolf] mesh=cubwolf.mesh material=cubwolfb bone=jaw offset_f=0 2.55 -0.1 rotation_f=-110 180 0 offset_c=0 2.2 0.15 rotation_c=-110 180 0 [Cub: Brown Wolf] mesh=cubwolf.mesh material=cubwolfd bone=jaw offset_f=0 2.55 -0.1 rotation_f=-110 180 0 offset_c=0 2.2 0.15 rotation_c=-110 180 0 [Cub: Gray Wolf] mesh=cubwolf.mesh material=cubwolfa bone=jaw offset_f=0 2.55 -0.1 rotation_f=-110 180 0 offset_c=0 2.2 0.15 rotation_c=-110 180 0 [Cub: Jaguar] mesh=cubleopard.mesh material=cubleopardb bone=jaw offset_f=0 2.55 -0.1 rotation_f=-110 180 0 offset_c=0 2.2 0.15 rotation_c=-110 180 0 [Cub: Lion] mesh=cublion.mesh material=cubliona bone=jaw offset_f=0 2.55 -0.1 rotation_f=-110 180 0 offset_c=0 2.2 0.15 rotation_c=-110 180 0 [Cub: Panther] mesh=cubtiger.mesh material=cubtigerc bone=jaw offset_f=0 2.55 -0.1 rotation_f=-110 180 0 offset_c=0 2.2 0.15 rotation_c=-110 180 0 [Cub: Snow Leopard] mesh=cubleopard.mesh material=cubleoparda bone=jaw offset_f=0 2.55 -0.1 rotation_f=-110 180 0 offset_c=0 2.2 0.15 rotation_c=-110 180 0 [Cub: Tiger] mesh=cubtiger.mesh material=cubtigera bone=jaw offset_f=0 2.55 -0.1 rotation_f=-110 180 0 offset_c=0 2.2 0.15 rotation_c=-110 180 0 [Cub: White Lion] mesh=cublion.mesh material=cublionb bone=jaw offset_f=0 2.55 -0.1 rotation_f=-110 180 0 offset_c=0 2.2 0.15 rotation_c=-110 180 0 [Cub: White Tiger] mesh=cubtiger.mesh material=cubtigerb bone=jaw offset_f=0 2.55 -0.1 rotation_f=-110 180 0 offset_c=0 2.2 0.15 rotation_c=-110 180 0 [Daedric Great Quiver] mesh=DrgArrow.mesh bone=spine1 offset_f=9.5 9 1.7 rotation_f=50 268 -2 offset_c=9.5 8 1.7 rotation_c=50 268 -2 [Daedric Quiver] mesh=Darrow.mesh bone=spine1 offset_f=9.5 9 1.7 rotation_f=50 268 -2 offset_c=9.5 8 1.7 rotation_c=50 268 -2 [Devil Trident] mesh=imptrident.mesh material=imphelmet bone=spine1 offset_f=0 0 1.45 rotation_f=-95 180 0 offset_c=0 0 1.65 rotation_c=-95 180 0 [Dog Collar: Blue] mesh=pongo.mesh material=pongo2 bone=neck1 offset_f=0 1.4 -0.95 rotation_f=10 180 0 offset_c=0 1.1 -1 rotation_c=10 180 0 [Dog Collar: Red] mesh=pongo.mesh material=pongo bone=neck1 offset_f=0 1.4 -0.95 rotation_f=10 180 0 offset_c=0 1.1 -1 rotation_c=10 180 0 [Doge Mask] mesh=doge.mesh material=doge bone=head offset_f=0 0.3 0.5 rotation_f=-160 0 180 offset_c=0 -0.3 0.8 rotation_c=-100 0 180 [Donut] mesh=donut.mesh material=donut bone=jaw offset_f=0 2.55 -0.1 rotation_f=-10 180 0 offset_c=0 2.2 0.15 rotation_c=-20 180 0 [Dragon Helmet] mesh=dragonarmorhelmet.mesh material=dragonarmor bone=head offset_f=0 0.35 0.85 rotation_f=-160 0 180 offset_c=0 -0.3 0.86 rotation_c=-100 0 180 [Dragon Necklace] mesh=necklace4.mesh material=necklacea1 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Druid Skull] mesh=druidskull.mesh material=OwlBearScareCrow_Dbl bone=head offset_f=0 -0.5 2 rotation_f=0 180 0 offset_c=0 -1.7 0.5 rotation_c=-65 180 0 [Eyepatch L] mesh=eyepatchleft.mesh material=VenixBlack bone=head offset_f=0 0.5 0.8 rotation_f=-70 0 180 offset_c=0 -0.3 0.9 rotation_c=-10 0 180 [Eyepatch R] mesh=eyepatchright.mesh material=VenixBlack bone=head offset_f=0 0.5 0.8 rotation_f=-70 0 180 offset_c=0 -0.3 0.9 rotation_c=-10 0 180 [Fire: Black Paw L] mesh=tailfire.mesh material=tailfire6 bone=finger2.L offset_f=0 0 1 rotation_f=90 0 0 offset_c=0 0 1 rotation_c=90 0 0 [Fire: Black Paw R] mesh=tailfire.mesh material=tailfire6 bone=finger2.R offset_f=0 0 1 rotation_f=90 0 0 offset_c=0 0 1 rotation_c=90 0 0 [Fire: Black Tail] mesh=tailfire.mesh material=tailfire6 bone=tail5 offset_f=0 3.5 1 rotation_f=90 0 0 offset_c=0 2 1 rotation_c=90 0 0 [Fire: Blue Paw L] mesh=tailfire.mesh material=tailfire2 bone=finger2.L offset_f=0 0 1 rotation_f=90 0 0 offset_c=0 0 1 rotation_c=90 0 0 [Fire: Blue Paw R] mesh=tailfire.mesh material=tailfire2 bone=finger2.R offset_f=0 0 1 rotation_f=90 0 0 offset_c=0 0 1 rotation_c=90 0 0 [Fire: Blue Tail] mesh=tailfire.mesh material=tailfire2 bone=tail5 offset_f=0 3.5 1 rotation_f=90 0 0 offset_c=0 2 1 rotation_c=90 0 0 [Fire: Green Paw L] mesh=tailfire.mesh material=tailfire4 bone=finger2.L offset_f=0 0 1 rotation_f=90 0 0 offset_c=0 0 1 rotation_c=90 0 0 [Fire: Green Paw R] mesh=tailfire.mesh material=tailfire4 bone=finger2.R offset_f=0 0 1 rotation_f=90 0 0 offset_c=0 0 1 rotation_c=90 0 0 [Fire: Green Tail] mesh=tailfire.mesh material=tailfire4 bone=tail5 offset_f=0 3.5 1 rotation_f=90 0 0 offset_c=0 2 1 rotation_c=90 0 0 [Fire: Red Paw L] mesh=tailfire.mesh material=tailfire bone=finger2.L offset_f=0 0 1 rotation_f=90 0 0 offset_c=0 0 1 rotation_c=90 0 0 [Fire: Red Paw R] mesh=tailfire.mesh material=tailfire bone=finger2.R offset_f=0 0 1 rotation_f=90 0 0 offset_c=0 0 1 rotation_c=90 0 0 [Fire: Red Tail] mesh=tailfire.mesh material=tailfire bone=tail5 offset_f=0 3.5 1 rotation_f=90 0 0 offset_c=0 2 1 rotation_c=90 0 0 [Fire: Purple Paw L] mesh=tailfire.mesh material=tailfire3 bone=finger2.L offset_f=0 0 1 rotation_f=90 0 0 offset_c=0 0 1 rotation_c=90 0 0 [Fire: Purple Paw R] mesh=tailfire.mesh material=tailfire3 bone=finger2.R offset_f=0 0 1 rotation_f=90 0 0 offset_c=0 0 1 rotation_c=90 0 0 [Fire: Purple Tail] mesh=tailfire.mesh material=tailfire3 bone=tail5 offset_f=0 3.5 1 rotation_f=90 0 0 offset_c=0 2 1 rotation_c=90 0 0 [Fire: White Paw L] mesh=tailfire.mesh material=tailfire5 bone=finger2.L offset_f=0 0 1 rotation_f=90 0 0 offset_c=0 0 1 rotation_c=90 0 0 [Fire: White Paw R] mesh=tailfire.mesh material=tailfire5 bone=finger2.R offset_f=0 0 1 rotation_f=90 0 0 offset_c=0 0 1 rotation_c=90 0 0 [Fire: White Tail] mesh=tailfire.mesh material=tailfire5 bone=tail5 offset_f=0 3.5 1 rotation_f=90 0 0 offset_c=0 2 1 rotation_c=90 0 0 [Frisbee] mesh=frisbee.mesh material=frisbee bone=jaw offset_f=0 2.6 0 rotation_f=-110 180 0 offset_c=0 2.3 0.15 rotation_c=-110 180 0 [Fedora: Black] mesh=pokefedora.mesh material=pokefedora3 bone=head offset_f=0 0.5 0.7 rotation_f=-150 0 180 offset_c=0 -0.2 0.8 rotation_c=-90 0 180 [Fedora: Red] mesh=pokefedora.mesh material=pokefedora2 bone=head offset_f=0 0.5 0.7 rotation_f=-150 0 180 offset_c=0 -0.2 0.8 rotation_c=-90 0 180 [Fedora: White] mesh=pokefedora.mesh material=pokefedora bone=head offset_f=0 0.5 0.7 rotation_f=-150 0 180 offset_c=0 -0.2 0.8 rotation_c=-90 0 180 [Felt Hat: Black] mesh=felthat.mesh material=felthat bone=head offset_f=0 0.6 0.7 rotation_f=-150 0 180 offset_c=0 -0.3 0.8 rotation_c=-90 0 180 [Felt Hat: Blue] mesh=felthat.mesh material=felthat3 bone=head offset_f=0 0.6 0.7 rotation_f=-150 0 180 offset_c=0 -0.3 0.8 rotation_c=-90 0 180 [Felt Hat: Pink] mesh=felthat.mesh material=felthat5 bone=head offset_f=0 0.6 0.7 rotation_f=-150 0 180 offset_c=0 -0.3 0.8 rotation_c=-90 0 180 [Felt Hat: Red] mesh=felthat.mesh material=felthat4 bone=head offset_f=0 0.6 0.7 rotation_f=-150 0 180 offset_c=0 -0.3 0.8 rotation_c=-90 0 180 [Felt Hat: White] mesh=felthat.mesh material=felthat2 bone=head offset_f=0 0.6 0.7 rotation_f=-150 0 180 offset_c=0 -0.3 0.8 rotation_c=-90 0 180 [Flat Cap: Black] mesh=flatcap.mesh material=flatcap3 bone=head offset_f=0 0.3 0.7 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [Flat Cap: Blue] mesh=flatcap.mesh material=flatcap1 bone=head offset_f=0 0.3 0.7 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [Flat Cap: Red] mesh=flatcap.mesh material=flatcap2 bone=head offset_f=0 0.3 0.7 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [Flat Cap: White] mesh=flatcap.mesh material=flatcap4 bone=head offset_f=0 0.3 0.7 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [Grapes] mesh=grapesbunch.mesh material=grapesbunch bone=jaw offset_f=0 2.55 -0.1 rotation_f=-10 180 0 offset_c=0 2.2 0.15 rotation_c=-20 180 0 [Guitar: Acoustic] mesh=violao.mesh material=violao bone=spine1 offset_f=0 0 1.2 rotation_f=-2 180 0 offset_c=0 0 1.3 rotation_c=-5 180 0 [Guitar: Eletric] mesh=guita.mesh material=guita bone=spine1 offset_f=0 0 1.2 rotation_f=-90 180 0 offset_c=0 0 1.4 rotation_c=-98 180 0 [Head Bandana: Black] mesh=hachimaki.mesh material=hachimaki2 bone=head offset_f=0 0.2 0.6 rotation_f=-50 0 180 offset_c=0 -0.4 0.7 rotation_c=0 0 180 [Head Bandana: Blue] mesh=hachimaki.mesh material=hachimaki4 bone=head offset_f=0 0.2 0.6 rotation_f=-50 0 180 offset_c=0 -0.4 0.7 rotation_c=0 0 180 [Head Bandana: Red] mesh=hachimaki.mesh material=hachimaki bone=head offset_f=0 0.2 0.6 rotation_f=-50 0 180 offset_c=0 -0.4 0.7 rotation_c=0 0 180 [Head Bandana: White] mesh=hachimaki.mesh material=hachimaki3 bone=head offset_f=0 0.2 0.6 rotation_f=-50 0 180 offset_c=0 -0.4 0.7 rotation_c=0 0 180 [Head Bandana: Yellow] mesh=hachimaki.mesh material=hachimaki5 bone=head offset_f=0 0.2 0.6 rotation_f=-50 0 180 offset_c=0 -0.4 0.7 rotation_c=0 0 180 [Head Bow: Black] mesh=bowhead.mesh material=BowTie2 bone=head offset_f=-0.1 0.3 0.7 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [Head Bow: Blue] mesh=bowhead.mesh material=BowTieBlue2 bone=head offset_f=-0.1 0.3 0.7 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [Head Bow: Green] mesh=bowhead.mesh material=BowTieGreen2 bone=head offset_f=-0.1 0.3 0.7 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [Head Bow: Pink] mesh=bowhead.mesh material=BowtiePink2 bone=head offset_f=-0.1 0.3 0.7 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [Head Bow: Purple] mesh=bowhead.mesh material=BowTieLila2 bone=head offset_f=-0.1 0.3 0.7 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [Head Bow: Red] mesh=bowhead.mesh material=BowTieRed2 bone=head offset_f=-0.1 0.3 0.7 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [Head Bow: White] mesh=bowhead.mesh material=BowtieWhite2 bone=head offset_f=-0.1 0.3 0.7 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [Head Bow: Yellow] mesh=bowhead.mesh material=BowTieYellow2 bone=head offset_f=-0.1 0.3 0.7 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [Head Flower L] mesh=headflower.mesh material=sawsbuck bone=head offset_f=-0.15 0.3 0.7 rotation_f=-70 -10 180 offset_c=0 -0.4 0.9 rotation_c=-10 0 180 [Head Flower R] mesh=headflower.mesh material=sawsbuck bone=head offset_f=0.2 0.3 0.6 rotation_f=-70 105 180 offset_c=0 -0.4 0.9 rotation_c=-10 95 180 [Helmet] mesh=imphelmet.mesh material=imphelmet bone=head offset_f=0 0.4 0.9 rotation_f=-70 0 180 offset_c=0 -0.4 0.8 rotation_c=-10 0 180 [Hoodie: Black] mesh=hoodie.mesh material=hoodie bone=head offset_f=0.05 0.5 0.7 rotation_f=-55 0 180 offset_c=0 -0.4 0.8 rotation_c=-5 0 180 [Hoodie: Red] mesh=hoodie.mesh material=hoodie2 bone=head offset_f=0.05 0.5 0.7 rotation_f=-55 0 180 offset_c=0 -0.4 0.8 rotation_c=-5 0 180 [Horse Mask] mesh=horsemask.mesh material=horsemask bone=head offset_f=0 0.3 0.5 rotation_f=-170 0 180 offset_c=0 -0.3 0.8 rotation_c=-100 0 180 [Iron Armour] mesh=ironarmour.mesh bone=spine4 offset_f=0 -1.5 0.55 rotation_f=0 0 180 offset_c=0 -2 0.7 rotation_c=0 0 180 [Iron Collar] mesh=ironcollar.mesh bone=neck2 offset_f=0 -1.8 -0.7 rotation_f=170 0 0 offset_c=0 -1.8 -0.7 rotation_c=170 0 0 [Iron Shins L] mesh=ironshinsL.mesh bone=arm3.L offset_f=0 3.8 0 rotation_f=180 180 0 offset_c=0 3.8 0 rotation_c=180 180 0 [Iron Shins R] mesh=ironshinsR.mesh material=ironshinsLMat bone=arm3.R offset_f=0 3.8 0.1 rotation_f=180 180 0 offset_c=0 3.8 0 rotation_c=180 180 0 [Iron Spear] mesh=ironspear.mesh bone=mouth offset_f=0 4 0.4 rotation_f=0 0 90 offset_c=0 3.5 0.5 rotation_c=0 0 90 [Iron Sword] mesh=ironsword.mesh bone=mouth offset_f=0 2 0.1 rotation_f=90 0 0 offset_c=0 1.5 0.2 rotation_c=90 0 0 [Jelly Bean] mesh=jellybean.mesh material=ChainCollar1 bone=jaw offset_f=0 2.6 -0.1 rotation_f=-100 180 0 offset_c=0 2.35 0.15 rotation_c=-110 180 0 [Kunai] mesh=kunai2.mesh material=kunai2 bone=jaw offset_f=0 1.8 -0.2 rotation_f=90 0 0 offset_c=0 1.3 -0.06 rotation_c=90 0 0 [Lolipop Big] mesh=lolipop.mesh material=lolipop bone=jaw offset_f=0 2.55 -0.1 rotation_f=-20 180 0 offset_c=0 2.2 0.15 rotation_c=-30 180 0 [Lolipop Small] mesh=lolipopsmall.mesh material=lolipopsmall bone=jaw offset_f=0 2.6 -0.1 rotation_f=-10 180 0 offset_c=0 2.35 0.15 rotation_c=-20 180 0 [Mouse Toy] mesh=mousetoy.mesh material=mousetoy bone=jaw offset_f=0 2.55 -0.1 rotation_f=-20 180 0 offset_c=0 2.2 0.15 rotation_c=-30 180 0 [Pacifier: Blue] mesh=pacifier.mesh material=pacifier2 bone=jaw offset_f=0 2.6 -0.2 rotation_f=10 180 0 offset_c=0 2.35 0.2 rotation_c=10 180 0 [Pacifier: Pink] mesh=pacifier.mesh material=pacifier1 bone=jaw offset_f=0 2.6 -0.2 rotation_f=10 180 0 offset_c=0 2.35 0.2 rotation_c=10 180 0 [Paper Hat] mesh=paperhat.mesh material=paperhat bone=head offset_f=0 0.5 0.7 rotation_f=-150 0 180 offset_c=0 -0.2 0.8 rotation_c=-90 0 180 [Pirate Hat] mesh=pirate.mesh material=pirate bone=head offset_f=0 0.5 0.7 rotation_f=-150 0 180 offset_c=0 -0.2 0.8 rotation_c=-90 0 180 [Pizza] mesh=pizzapiece.mesh material=pizzapiece bone=jaw offset_f=0 2.55 -0.1 rotation_f=-10 180 0 offset_c=0 2.2 0.15 rotation_c=-20 180 0 [Police Cap] mesh=PoliceCap.mesh material=PoliceCap bone=head offset_f=0 0.5 0.7 rotation_f=-150 0 180 offset_c=0 -0.2 0.8 rotation_c=-90 0 180 [Rainbow Spiked Collar] mesh=collarcustom.mesh material=collarcustom bone=neck1 offset_f=0 1.7 -0.1 rotation_f=-90 180 0 offset_c=0 1.8 -0.3 rotation_c=-90 180 0 [Reaper Scythe] mesh=grimm.mesh material=grimm bone=spine1 offset_f=0 0 1.45 rotation_f=-5 180 0 offset_c=0 0 1.65 rotation_c=-5 180 0 [Sausage] mesh=sausage.mesh material=sausage bone=jaw offset_f=0 2.55 -0.1 rotation_f=-10 180 0 offset_c=0 2.2 0.15 rotation_c=-20 180 0 [Santa's Beard] mesh=wizardbeard.mesh material=wizard bone=mouth offset_f=0 2.5 0.4 rotation_f=0 180 0 offset_c=0 2.3 0.5 rotation_c=0 180 0 [Skirt: Black] mesh=skirt.mesh material=skirta bone=spine4 offset_f=0 -1 0 rotation_f=90 180 0 offset_c=0 -1 0 rotation_c=90 180 0 [Skirt: Black and White] mesh=skirt.mesh material=skirtg bone=spine4 offset_f=0 -1 0 rotation_f=90 180 0 offset_c=0 -1 0 rotation_c=90 180 0 [Skirt: Black Plaid] mesh=skirt.mesh material=skirte bone=spine4 offset_f=0 -1 0 rotation_f=90 180 0 offset_c=0 -1 0 rotation_c=90 180 0 [Skirt: Blue] mesh=skirt.mesh material=skirtd bone=spine4 offset_f=0 -1 0 rotation_f=90 180 0 offset_c=0 -1 0 rotation_c=90 180 0 [Skirt: Red] mesh=skirt.mesh material=skirtc bone=spine4 offset_f=0 -1 0 rotation_f=90 180 0 offset_c=0 -1 0 rotation_c=90 180 0 [Skirt: Red Plaid] mesh=skirt.mesh material=skirtf bone=spine4 offset_f=0 -1 0 rotation_f=90 180 0 offset_c=0 -1 0 rotation_c=90 180 0 [Skirt: White] mesh=skirt.mesh material=skirtb bone=spine4 offset_f=0 -1 0 rotation_f=90 180 0 offset_c=0 -1 0 rotation_c=90 180 0 [Skull Bracelet L] mesh=bracelete.mesh material=skullbracelet bone=arm4.L offset_f=-0.05 0.4 0 rotation_f=180 0 0 offset_c=0 1 0 rotation_c=180 0 0 [Skull Bracelet R] mesh=bracelete.mesh material=skullbracelet bone=arm4.R offset_f=0.05 0.4 0 rotation_f=180 0 0 offset_c=0 1 0 rotation_c=180 0 0 [Skull Chain Collar] mesh=chaincollarskull.mesh material=chainlinkcollarMat bone=neck1 offset_f=0 1.8 -0.5 rotation_f=80 180 0 offset_c=0 1.8 -0.6 rotation_c=80 180 0 [Skull Earring L] mesh=skullearring.mesh material=chainlinkcollarMat bone=ear.L offset_f=-0.1 0.8 -0.8 rotation_f=0 -50 0 offset_c=0.5 0.2 -0.2 rotation_c=0 -50 0 [Skull Earring R] mesh=skullearring.mesh material=chainlinkcollarMat bone=ear.R offset_f=0.1 0.8 -0.8 rotation_f=0 70 0 offset_c=-0.5 0.2 -0.2 rotation_c=0 70 -50 [Snorkel] mesh=snorkel.mesh material=snorkel bone=head offset_f=0 0.35 0.85 rotation_f=-160 0 180 offset_c=0 -0.3 0.86 rotation_c=-100 0 180 [Simple Earring L] mesh=ringsimple.mesh material=miroku bone=ear.L offset_f=-0.1 0.8 -0.8 rotation_f=0 0 90 offset_c=0.5 0.2 -0.2 rotation_c=0 0 90 [Simple Earring R] mesh=ringsimple.mesh material=miroku bone=ear.R offset_f=0.1 0.8 -0.8 rotation_f=0 0 90 offset_c=-0.5 0.2 -0.2 rotation_c=0 0 90 [Sombrero] mesh=sombrero.mesh material=sombrero bone=head offset_f=0 0.5 0.7 rotation_f=-150 0 180 offset_c=0 -0.3 0.8 rotation_c=-90 0 180 [Tail Bow: Black] mesh=ribbona.mesh material=ribbona bone=tail5 offset_f=0 1.7 0.2 rotation_f=0 0 0 offset_c=0 0 1 rotation_c=0 0 0 [Tail Bow: Blue] mesh=ribbona.mesh material=ribbonh bone=tail5 offset_f=0 1.7 0.2 rotation_f=0 0 0 offset_c=0 0 1 rotation_c=0 0 0 [Tail Bow: Checkered] mesh=ribbona.mesh material=ribbong bone=tail5 offset_f=0 1.7 0.2 rotation_f=0 0 0 offset_c=0 0 1 rotation_c=0 0 0 [Tail Bow: Green] mesh=ribbona.mesh material=ribbonf bone=tail5 offset_f=0 1.7 0.2 rotation_f=0 0 0 offset_c=0 0 1 rotation_c=0 0 0 [Tail Bow: Orange] mesh=ribbona.mesh material=ribbond bone=tail5 offset_f=0 1.7 0.2 rotation_f=0 0 0 offset_c=0 0 1 rotation_c=0 0 0 [Tail Bow: Pink] mesh=ribbona.mesh material=ribbonj bone=tail5 offset_f=0 1.7 0.2 rotation_f=0 0 0 offset_c=0 0 1 rotation_c=0 0 0 [Tail Bow: Purple] mesh=ribbona.mesh material=ribboni bone=tail5 offset_f=0 1.7 0.2 rotation_f=0 0 0 offset_c=0 0 1 rotation_c=0 0 0 [Tail Bow: Rainbow] mesh=ribbona.mesh material=rainbowcull bone=tail5 offset_f=0 1.7 0.2 rotation_f=0 0 0 offset_c=0 0 1 rotation_c=0 0 0 [Tail Bow: Red] mesh=ribbona.mesh material=ribbonc bone=tail5 offset_f=0 1.7 0.2 rotation_f=0 0 0 offset_c=0 0 1 rotation_c=0 0 0 [Tail Bow: White] mesh=ribbona.mesh material=ribbonb bone=tail5 offset_f=0 1.7 0.2 rotation_f=0 0 0 offset_c=0 0 1 rotation_c=0 0 0 [Tail Bow: Yellow] mesh=ribbona.mesh material=ribbone bone=tail5 offset_f=0 1.7 0.2 rotation_f=0 0 0 offset_c=0 0 1 rotation_c=0 0 0 [Top Hat: Black] mesh=TopHat.mesh material=tophata bone=head offset_f=0 0 1.9 rotation_f=-160 0 180 offset_c=0 -1.6 1 rotation_c=-100 0 180 [Top Hat: Black and Rainbow] mesh=TopHat.mesh material=tophatm bone=head offset_f=0 0 1.9 rotation_f=-160 0 180 offset_c=0 -1.6 1 rotation_c=-100 0 180 [Top Hat: Black and White] mesh=TopHat.mesh material=tophatj bone=head offset_f=0 0 1.9 rotation_f=-160 0 180 offset_c=0 -1.6 1 rotation_c=-100 0 180 [Top Hat: Blue] mesh=TopHat.mesh material=tophatg bone=head offset_f=0 0 1.9 rotation_f=-160 0 180 offset_c=0 -1.6 1 rotation_c=-100 0 180 [Top Hat: Brown] mesh=TopHat.mesh material=tophatn bone=head offset_f=0 0 1.9 rotation_f=-160 0 180 offset_c=0 -1.6 1 rotation_c=-100 0 180 [Top Hat: Checkered] mesh=TopHat.mesh material=tophatl bone=head offset_f=0 0 1.9 rotation_f=-160 0 180 offset_c=0 -1.6 1 rotation_c=-100 0 180 [Top Hat: Green] mesh=TopHat.mesh material=tophatf bone=head offset_f=0 0 1.9 rotation_f=-160 0 180 offset_c=0 -1.6 1 rotation_c=-100 0 180 [Top Hat: Orange] mesh=TopHat.mesh material=tophatd bone=head offset_f=0 0 1.9 rotation_f=-160 0 180 offset_c=0 -1.6 1 rotation_c=-100 0 180 [Top Hat: Pink] mesh=TopHat.mesh material=tophati bone=head offset_f=0 0 1.9 rotation_f=-160 0 180 offset_c=0 -1.6 1 rotation_c=-100 0 180 [Top Hat: Purple] mesh=TopHat.mesh material=tophath bone=head offset_f=0 0 1.9 rotation_f=-160 0 180 offset_c=0 -1.6 1 rotation_c=-100 0 180 [Top Hat: Red] mesh=TopHat.mesh material=tophatc bone=head offset_f=0 0 1.9 rotation_f=-160 0 180 offset_c=0 -1.6 1 rotation_c=-100 0 180 [Top Hat: White] mesh=TopHat.mesh material=tophatb bone=head offset_f=0 0 1.9 rotation_f=-160 0 180 offset_c=0 -1.6 1 rotation_c=-100 0 180 [Top Hat: Yellow] mesh=TopHat.mesh material=tophate bone=head offset_f=0 0 1.9 rotation_f=-160 0 180 offset_c=0 -1.6 1 rotation_c=-100 0 180 [Treasure Map] mesh=treasuremap.mesh material=treasuremap bone=jaw offset_f=0 2.6 -0.1 rotation_f=-100 180 0 offset_c=0 2.35 0.15 rotation_c=-110 180 0 [Valenines Tiara] mesh=valentineshat.mesh material=valentineshat bone=head offset_f=0 0.4 0.7 rotation_f=-150 0 180 offset_c=0 -0.3 0.8 rotation_c=-90 0 180 [Vampire Cape (back)] mesh=capa.mesh material=capa bone=spine4 offset_f=0 -1 1 rotation_f=90 180 0 offset_c=0 -1 1 rotation_c=90 180 0 [Vampire Cape (neck)] mesh=capa2.mesh material=capa bone=neck1 offset_f=0 1 1 rotation_f=-90 180 0 offset_c=0 1 0 rotation_c=-90 180 0 [Viking Helmet] mesh=viking.mesh material=viking bone=head offset_f=0 0.4 0.9 rotation_f=-160 0 180 offset_c=0 -0.4 0.8 rotation_c=-100 0 180 [Wild Dog Hat] mesh=wilddog.mesh material=wilddog bone=head offset_f=0 0.4 0.9 rotation_f=-160 0 180 offset_c=0 -0.4 0.8 rotation_c=-100 0 180 [Wolf Skull] mesh=wolfskull.mesh material=wolfskull bone=head offset_f=0 0.4 0.8 rotation_f=-160 0 180 offset_c=0 -0.32 0.9 rotation_c=-100 0 180 [Wolf Skull Jaw] mesh=wolfskull2.mesh material=wolfskull bone=jaw offset_f=0 2.6 -0.55 rotation_f=-10 180 0 offset_c=0 2.35 0.2 rotation_c=-20 180 0 [Wool Hat: Blue] mesh=woolhat.mesh material=woolhat2 bone=head offset_f=0 0.5 0.7 rotation_f=-150 0 180 offset_c=0 -0.2 0.8 rotation_c=-90 0 180 [Wool Hat: Pink] mesh=woolhat.mesh material=woolhat bone=head offset_f=0 0.5 0.7 rotation_f=-150 0 180 offset_c=0 -0.2 0.8 rotation_c=-90 0 180 [XRTN Sword] mesh=swordxtrn.mesh material=swordxtrn bone=spine1 offset_f=0 -1 1.2 rotation_f=0 180 0 offset_c=0 -2 1.24 rotation_c=-5 180 0 [======Hairs======] [Chanel Hair: Black] mesh=cleohair.mesh material=cleohair bone=head offset_f=0 0.4 0.6 rotation_f=-150 0 180 offset_c=0 -0.2 0.8 rotation_c=-90 0 180 [Chanel Hair: Blond] mesh=cleohair.mesh material=cleohair7 bone=head offset_f=0 0.4 0.6 rotation_f=-150 0 180 offset_c=0 -0.2 0.8 rotation_c=-90 0 180 [Chanel Hair: Blue] mesh=cleohair.mesh material=cleohair4 bone=head offset_f=0 0.4 0.6 rotation_f=-150 0 180 offset_c=0 -0.2 0.8 rotation_c=-90 0 180 [Chanel Hair: Brown] mesh=cleohair.mesh material=cleohair9 bone=head offset_f=0 0.4 0.6 rotation_f=-150 0 180 offset_c=0 -0.2 0.8 rotation_c=-90 0 180 [Chanel Hair: Green] mesh=cleohair.mesh material=cleohair8 bone=head offset_f=0 0.4 0.6 rotation_f=-150 0 180 offset_c=0 -0.2 0.8 rotation_c=-90 0 180 [Chanel Hair: Pink] mesh=cleohair.mesh material=cleohair5 bone=head offset_f=0 0.4 0.6 rotation_f=-150 0 180 offset_c=0 -0.2 0.8 rotation_c=-90 0 180 [Chanel Hair: Purple] mesh=cleohair.mesh material=cleohair2 bone=head offset_f=0 0.4 0.6 rotation_f=-150 0 180 offset_c=0 -0.2 0.8 rotation_c=-90 0 180 [Chanel Hair: Red] mesh=cleohair.mesh material=cleohair3 bone=head offset_f=0 0.4 0.6 rotation_f=-150 0 180 offset_c=0 -0.2 0.8 rotation_c=-90 0 180 [Chanel Hair: White] mesh=cleohair.mesh material=cleohair6 bone=head offset_f=0 0.4 0.6 rotation_f=-150 0 180 offset_c=0 -0.2 0.8 rotation_c=-90 0 180 [Devil's Lock: Blue] mesh=DevilsLockMane.mesh material=manee bone=forehead offset_f=0 .5 -.4 rotation_f=0 0 0 offset_c=0 1 -1 rotation_c=20 0 0 [Devil's Lock: Blond] mesh=DevilsLockMane.mesh material=manec bone=forehead offset_f=0 .5 -.4 rotation_f=0 0 0 offset_c=0 1 -1 rotation_c=20 0 0 [Devil's Lock: Choco] mesh=DevilsLockMane.mesh material=maneb bone=forehead offset_f=0 .5 -.4 rotation_f=0 0 0 offset_c=0 1 -1 rotation_c=20 0 0 [Devil's Lock: Gray] mesh=DevilsLockMane.mesh material=maneh bone=forehead offset_f=0 .5 -.4 rotation_f=0 0 0 offset_c=0 1 -1 rotation_c=20 0 0 [Devil's Lock: Green] mesh=DevilsLockMane.mesh material=maned bone=forehead offset_f=0 .5 -.4 rotation_f=0 0 0 offset_c=0 1 -1 rotation_c=20 0 0 [Devil's Lock: Orange] mesh=DevilsLockMane.mesh material=manei bone=forehead offset_f=0 .5 -.4 rotation_f=0 0 0 offset_c=0 1 -1 rotation_c=20 0 0 [Devil's Lock: Pink] mesh=DevilsLockMane.mesh material=maneg bone=forehead offset_f=0 .5 -.4 rotation_f=0 0 0 offset_c=0 1 -1 rotation_c=20 0 0 [Devil's Lock: Purple] mesh=DevilsLockMane.mesh material=manef bone=forehead offset_f=0 .5 -.4 rotation_f=0 0 0 offset_c=0 1 -1 rotation_c=20 0 0 [Eyecover Hair: Black] mesh=ehair.mesh material=ehair2 bone=head offset_f=0 0.35 0.85 rotation_f=-160 0 180 offset_c=0 -0.31 0.88 rotation_c=-100 0 180 [Eyecover Hair: Blond] mesh=ehair.mesh material=ehair4 bone=head offset_f=0 0.35 0.85 rotation_f=-160 0 180 offset_c=0 -0.31 0.88 rotation_c=-100 0 180 [Eyecover Hair: Blue] mesh=ehair.mesh material=ehair6 bone=head offset_f=0 0.35 0.85 rotation_f=-160 0 180 offset_c=0 -0.31 0.88 rotation_c=-100 0 180 [Eyecover Hair: Brown] mesh=ehair.mesh material=ehair9 bone=head offset_f=0 0.35 0.85 rotation_f=-160 0 180 offset_c=0 -0.31 0.88 rotation_c=-100 0 180 [Eyecover Hair: Green] mesh=ehair.mesh material=ehair8 bone=head offset_f=0 0.35 0.85 rotation_f=-160 0 180 offset_c=0 -0.31 0.88 rotation_c=-100 0 180 [Eyecover Hair: Pink] mesh=ehair.mesh material=ehair5 bone=head offset_f=0 0.35 0.85 rotation_f=-160 0 180 offset_c=0 -0.31 0.88 rotation_c=-100 0 180 [Eyecover Hair: Purple] mesh=ehair.mesh material=ehair7 bone=head offset_f=0 0.35 0.85 rotation_f=-160 0 180 offset_c=0 -0.31 0.88 rotation_c=-100 0 180 [Eyecover Hair: Red] mesh=ehair.mesh material=ehair3 bone=head offset_f=0 0.35 0.85 rotation_f=-160 0 180 offset_c=0 -0.31 0.88 rotation_c=-100 0 180 [Eyecover Hair: White] mesh=ehair.mesh material=ehair bone=head offset_f=0 0.35 0.85 rotation_f=-160 0 180 offset_c=0 -0.31 0.88 rotation_c=-100 0 180 [IT Mane: Black] mesh=itmane.mesh material=manea bone=head offset_f=0 0.5 0.9 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [IT Mane: Blond] mesh=itmane.mesh material=manec bone=head offset_f=0 0.5 0.9 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [IT Mane: Blue] mesh=itmane.mesh material=manee bone=head offset_f=0 0.5 0.9 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [IT Mane: Brown] mesh=itmane.mesh material=DevilsLockBrown bone=head offset_f=0 0.5 0.9 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [IT Mane: Choco] mesh=itmane.mesh material=maneb bone=head offset_f=0 0.5 0.9 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [IT Mane: Gray] mesh=itmane.mesh material=maneh bone=head offset_f=0 0.5 0.9 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [IT Mane: Green] mesh=itmane.mesh material=maned bone=head offset_f=0 0.5 0.9 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [IT Mane: Orange] mesh=itmane.mesh material=manei bone=head offset_f=0 0.5 0.9 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [IT Mane: Pink] mesh=itmane.mesh material=maneg bone=head offset_f=0 0.5 0.9 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [IT Mane: Purple] mesh=itmane.mesh material=manef bone=head offset_f=0 0.5 0.9 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [IT Mane: Red] mesh=itmane.mesh material=DevilsLockRed bone=head offset_f=0 0.5 0.9 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [IT Mane: White] mesh=itmane.mesh material=DevilsLockWhite bone=head offset_f=0 0.5 0.9 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [IT Mane Long: Black] mesh=itlongmane.mesh material=manea bone=head offset_f=0 0.5 0.7 rotation_f=-160 0 180 offset_c=0 -0.3 0.9 rotation_c=-100 0 180 [IT Mane Long: Blond] mesh=itlongmane.mesh material=manec bone=head offset_f=0 0.5 0.7 rotation_f=-160 0 180 offset_c=0 -0.3 0.9 rotation_c=-100 0 180 [IT Mane Long: Blue] mesh=itlongmane.mesh material=manee bone=head offset_f=0 0.5 0.7 rotation_f=-160 0 180 offset_c=0 -0.3 0.9 rotation_c=-100 0 180 [IT Mane Long: Brown] mesh=itlongmane.mesh material=DevilsLockBrown bone=head offset_f=0 0.5 0.7 rotation_f=-160 0 180 offset_c=0 -0.3 0.9 rotation_c=-100 0 180 [IT Mane Long: Choco] mesh=itlongmane.mesh material=maneb bone=head offset_f=0 0.5 0.7 rotation_f=-160 0 180 offset_c=0 -0.3 0.9 rotation_c=-100 0 180 [IT Mane Long: Gray] mesh=itlongmane.mesh material=maneh bone=head offset_f=0 0.5 0.7 rotation_f=-160 0 180 offset_c=0 -0.3 0.9 rotation_c=-100 0 180 [IT Mane Long: Green] mesh=itlongmane.mesh material=maned bone=head offset_f=0 0.5 0.7 rotation_f=-160 0 180 offset_c=0 -0.3 0.9 rotation_c=-100 0 180 [IT Mane Long: Orange] mesh=itlongmane.mesh material=manei bone=head offset_f=0 0.5 0.7 rotation_f=-160 0 180 offset_c=0 -0.3 0.9 rotation_c=-100 0 180 [IT Mane Long: Pink] mesh=itlongmane.mesh material=maneg bone=head offset_f=0 0.5 0.7 rotation_f=-160 0 180 offset_c=0 -0.3 0.9 rotation_c=-100 0 180 [IT Mane Long: Purple] mesh=itlongmane.mesh material=manef bone=head offset_f=0 0.5 0.7 rotation_f=-160 0 180 offset_c=0 -0.3 0.9 rotation_c=-100 0 180 [IT Mane Long: Red] mesh=itlongmane.mesh material=DevilsLockRed bone=head offset_f=0 0.5 0.7 rotation_f=-160 0 180 offset_c=0 -0.3 0.9 rotation_c=-100 0 180 [IT Mane Long: White] mesh=itlongmane.mesh material=DevilsLockWhite bone=head offset_f=0 0.5 0.7 rotation_f=-160 0 180 offset_c=0 -0.3 0.9 rotation_c=-100 0 180 [IT Mane Short: Black] mesh=itshortmane.mesh material=manea bone=head offset_f=0 0.5 1 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [IT Mane Short: Blond] mesh=itshortmane.mesh material=manec bone=head offset_f=0 0.5 1 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [IT Mane Short: Blue] mesh=itshortmane.mesh material=manee bone=head offset_f=0 0.5 1 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [IT Mane Short: Brown] mesh=itshortmane.mesh material=DevilsLockBrown bone=head offset_f=0 0.5 1 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [IT Mane Short: Choco] mesh=itshortmane.mesh material=maneb bone=head offset_f=0 0.5 1 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [IT Mane Short: Gray] mesh=itshortmane.mesh material=maneh bone=head offset_f=0 0.5 1 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [IT Mane Short: Green] mesh=itshortmane.mesh material=maned bone=head offset_f=0 0.5 1 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [IT Mane Short: Orange] mesh=itshortmane.mesh material=manei bone=head offset_f=0 0.5 1 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [IT Mane Short: Pink] mesh=itshortmane.mesh material=maneg bone=head offset_f=0 0.5 1 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [IT Mane Short: Purple] mesh=itshortmane.mesh material=manef bone=head offset_f=0 0.5 1 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [IT Mane Short: Red] mesh=itshortmane.mesh material=DevilsLockRed bone=head offset_f=0 0.5 1 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [IT Mane Short: White] mesh=itshortmane.mesh material=DevilsLockWhite bone=head offset_f=0 0.5 1 rotation_f=-160 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [Punk Mane: Blond] mesh=PunkHair.mesh bone=forehead material=manec offset_f=0 -11 -2 rotation_f=130 0 180 offset_c=0 -8 -8 rotation_c=160 0 180 [Punk Mane: Blue] mesh=PunkHair.mesh bone=forehead material=manee offset_f=0 -11 -2 rotation_f=130 0 180 offset_c=0 -8 -8 rotation_c=160 0 180 [Punk Mane: Choco] mesh=PunkHair.mesh bone=forehead material=maneb offset_f=0 -11 -2 rotation_f=130 0 180 offset_c=0 -8 -8 rotation_c=160 0 180 [Punk Mane: Gray] mesh=PunkHair.mesh bone=forehead material=maneh offset_f=0 -11 -2 rotation_f=130 0 180 offset_c=0 -8 -8 rotation_c=160 0 180 [Punk Mane: Green] mesh=PunkHair.mesh bone=forehead material=maned offset_f=0 -11 -2 rotation_f=130 0 180 offset_c=0 -8 -8 rotation_c=160 0 180 [Punk Mane: Orange] mesh=PunkHair.mesh bone=forehead material=manei offset_f=0 -11 -2 rotation_f=130 0 180 offset_c=0 -8 -8 rotation_c=160 0 180 [Punk Mane: Pink] mesh=PunkHair.mesh bone=forehead material=maneg offset_f=0 -11 -2 rotation_f=130 0 180 offset_c=0 -8 -8 rotation_c=160 0 180 [Punk Mane: Purple] mesh=PunkHair.mesh bone=forehead material=manef offset_f=0 -11 -2 rotation_f=130 0 180 offset_c=0 -8 -8 rotation_c=160 0 180 [Round Mane: Blond] mesh=RoundMane.mesh material=manec bone=forehead offset_f=0 .7 -.4 rotation_f=0 0 0 offset_c=0 1.3 -1 rotation_c=20 0 0 [Round Mane: Blue] mesh=RoundMane.mesh material=manee bone=forehead offset_f=0 .7 -.4 rotation_f=0 0 0 offset_c=0 1.3 -1 rotation_c=20 0 0 [Round Mane: Choco] mesh=RoundMane.mesh material=maneb bone=forehead offset_f=0 .7 -.4 rotation_f=0 0 0 offset_c=0 1.3 -1 rotation_c=20 0 0 [Round Mane: Gray] mesh=RoundMane.mesh material=maneh bone=forehead offset_f=0 .7 -.4 rotation_f=0 0 0 offset_c=0 1.3 -1 rotation_c=20 0 0 [Round Mane: Green] mesh=RoundMane.mesh material=maned bone=forehead offset_f=0 .7 -.4 rotation_f=0 0 0 offset_c=0 1.3 -1 rotation_c=20 0 0 [Round Mane: Orange] mesh=RoundMane.mesh material=manei bone=forehead offset_f=0 .7 -.4 rotation_f=0 0 0 offset_c=0 1.3 -1 rotation_c=20 0 0 [Round Mane: Pink] mesh=RoundMane.mesh material=maneg bone=forehead offset_f=0 .7 -.4 rotation_f=0 0 0 offset_c=0 1.3 -1 rotation_c=20 0 0 [Round Mane: Purple] mesh=RoundMane.mesh material=manef bone=forehead offset_f=0 .7 -.4 rotation_f=0 0 0 offset_c=0 1.3 -1 rotation_c=20 0 0 [Twin Tails Hair: Black] mesh=chiquinhas.mesh material=chiquinhas bone=head offset_f=0 0.5 0.7 rotation_f=-65 0 180 offset_c=0 -0.4 1 rotation_c=-15 0 180 [Twin Tails Hair: Blond] mesh=chiquinhas.mesh material=chiquinhas3 bone=head offset_f=0 0.5 0.7 rotation_f=-65 0 180 offset_c=0 -0.4 1 rotation_c=-15 0 180 [Twin Tails Hair: Blue] mesh=chiquinhas.mesh material=chiquinhas5 bone=head offset_f=0 0.5 0.7 rotation_f=-65 0 180 offset_c=0 -0.4 1 rotation_c=-15 0 180 [Twin Tails Hair: Brown] mesh=chiquinhas.mesh material=chiquinhas9 bone=head offset_f=0 0.5 0.7 rotation_f=-65 0 180 offset_c=0 -0.4 1 rotation_c=-15 0 180 [Twin Tails Hair: Green] mesh=chiquinhas.mesh material=chiquinhas7 bone=head offset_f=0 0.5 0.7 rotation_f=-65 0 180 offset_c=0 -0.4 1 rotation_c=-15 0 180 [Twin Tails Hair: Pink] mesh=chiquinhas.mesh material=chiquinhas4 bone=head offset_f=0 0.5 0.7 rotation_f=-65 0 180 offset_c=0 -0.4 1 rotation_c=-15 0 180 [Twin Tails Hair: Purple] mesh=chiquinhas.mesh material=chiquinhas8 bone=head offset_f=0 0.5 0.7 rotation_f=-65 0 180 offset_c=0 -0.4 1 rotation_c=-15 0 180 [Twin Tails Hair: Red] mesh=chiquinhas.mesh material=chiquinhas2 bone=head offset_f=0 0.5 0.7 rotation_f=-65 0 180 offset_c=0 -0.4 1 rotation_c=-15 0 180 [Twin Tails Hair: White] mesh=chiquinhas.mesh material=chiquinhas6 bone=head offset_f=0 0.5 0.7 rotation_f=-65 0 180 offset_c=0 -0.4 1 rotation_c=-15 0 180 [======For Friends======] [Alexy's Head Ribbon] mesh=ribbonalexy.mesh material=ribbonh bone=forehead offset_f=0 1.6 0 rotation_f=70 0 0 offset_c=0 2 -0.3 rotation_c=95 0 0 [Alexy's Tail Ribbon] mesh=ribbonalexy.mesh material=ribbonh bone=tail1 offset_f=0 0.2 0.4 rotation_f=-40 180 0 offset_c=0 0.2 0.3 rotation_c=-40 180 0 [Joker's Bow] mesh=ribbona.mesh material=ribbone bone=neck2 offset_f=0 0.5 -1.6 rotation_f=-150 0 0 offset_c=0 1 -1.9 rotation_c=-130 0 0 [Joker's Hat] mesh=jhat.mesh material=jhat bone=head offset_f=0 0.35 0.85 rotation_f=-160 0 180 offset_c=0 -0.33 0.88 rotation_c=-100 0 180 [======For Fans======] [Finn Plushie] mesh=atfinn.mesh material=atfinn bone=jaw offset_f=0 2.6 -0.1 rotation_f=-10 180 0 offset_c=0 2.35 0.15 rotation_c=-20 180 0 [Jake Plushie] mesh=atjake.mesh material=atjake bone=jaw offset_f=0 2.6 -0.1 rotation_f=-10 180 0 offset_c=0 2.35 0.15 rotation_c=-20 180 0 [Darwin Plushie] mesh=darwin.mesh material=darwin bone=jaw offset_f=0 2.6 -0.1 rotation_f=-10 180 0 offset_c=0 2.35 0.15 rotation_c=-20 180 0 [Gumball Plushie] mesh=gumball.mesh material=gumball bone=jaw offset_f=0 2.6 -0.1 rotation_f=-10 180 0 offset_c=0 2.35 0.15 rotation_c=-20 180 0 [Fairly Oddparents Crown] mesh=cosmocrown.mesh material=cosmomat bone=head offset_f=0 0.4 0.7 rotation_f=-70 0 180 offset_c=0 -0.4 0.7 rotation_c=-10 0 180 [Fairly Oddparents Wand] mesh=cosmowand.mesh material=cosmomat bone=jaw offset_f=0 2.6 -0.1 rotation_f=-10 180 0 offset_c=0 2.35 0.15 rotation_c=-20 180 0 [Fairly Oddparents Wings] mesh=cosmowings.mesh material=cosmomat bone=spine1 offset_f=0 1 1.3 rotation_f=-2 180 0 offset_c=0 0 1.34 rotation_c=-5 180 0 [Spongebob Plushie] mesh=spongebob.mesh material=spongebob bone=jaw offset_f=0 2.6 -0.1 rotation_f=-10 180 0 offset_c=0 2.35 0.15 rotation_c=-20 180 0 [Spongebob's Hat] mesh=spongebobhat.mesh material=spongebobhat bone=head offset_f=0 0 0.6 rotation_f=-150 0 180 offset_c=0 -0.2 0.8 rotation_c=-90 0 180 [Scooby Doo's Collar] mesh=scooby.mesh material=scooby bone=neck1 offset_f=0 1.4 -0.6 rotation_f=10 180 0 offset_c=0 1.1 -0.7 rotation_c=10 180 0 [Tom Plushie] mesh=tom.mesh material=tom bone=jaw offset_f=0 2.7 0.1 rotation_f=-10 180 0 offset_c=0 2.35 0.15 rotation_c=-20 180 0 [Jerry Plushie] mesh=jerry.mesh material=jerry bone=jaw offset_f=0 2.85 0.1 rotation_f=-10 180 0 offset_c=0 2.35 0.15 rotation_c=-20 180 0 [Amethyst Plushie] mesh=suamethyst.mesh material=suamethyst bone=jaw offset_f=0 2.6 -0.1 rotation_f=-10 180 0 offset_c=0 2.35 0.15 rotation_c=-20 180 0 [Garnet's Hair and Glasses] mesh=sugarnethead.mesh material=sugarnet bone=head offset_f=0 0.4 0.7 rotation_f=-160 0 180 offset_c=0 -0.4 0.7 rotation_c=-100 0 180 [Garnet Plushie] mesh=sugarnet.mesh material=sugarnet bone=jaw offset_f=0 2.6 -0.1 rotation_f=-10 180 0 offset_c=0 2.35 0.15 rotation_c=-20 180 0 [Pearl Plushie] mesh=supearl.mesh material=supearl bone=jaw offset_f=0 2.5 -0.1 rotation_f=-10 180 0 offset_c=0 2.25 0.15 rotation_c=-20 180 0 [Peridot's Hair and Gem] mesh=superidot.mesh material=superidot bone=head offset_f=0 0.3 0.8 rotation_f=-70 0 180 offset_c=0 -0.33 0.9 rotation_c=-10 0 180 [Steven Plushie] mesh=susteven.mesh material=susteven bone=jaw offset_f=0 2.6 -0.1 rotation_f=-10 180 0 offset_c=0 2.35 0.15 rotation_c=-20 180 0 [Dipper's Cap] mesh=cap.mesh material=cap bone=head offset_f=0 0.7 1.1 rotation_f=-155 0 180 offset_c=0 -0.5 1.4 rotation_c=-100 0 180 [Toothless Plushie] mesh=toothless.mesh material=toothless bone=jaw offset_f=0 2.7 0 rotation_f=-10 180 0 offset_c=0 2.3 0.15 rotation_c=-10 180 0 [Rafiki's Staff] mesh=rafikistaff.mesh material=rafikistaff bone=arm3.L offset_f=0 1 1 rotation_f=-160 180 0 offset_c=0 1 1 rotation_c=-160 180 0 [King Julien's Crown] mesh=kingjulien.mesh material=kingjulien bone=head offset_f=0 0.4 0.6 rotation_f=-150 0 180 offset_c=0 -0.4 0.8 rotation_c=-100 0 180 [Jenna's Scarf] mesh=bandana2.mesh material=bandanak bone=neck1 offset_f=0 1.1 -0.4 rotation_f=30 0 0 offset_c=0 1.1 -0.6 rotation_c=20 0 0 [Steele's Collar] mesh=steelecollar.mesh material=steelecollar bone=neck1 offset_f=0 1.3 0 rotation_f=-80 180 0 offset_c=0 1.1 -0.3 rotation_c=-80 180 0 [Marie's Bow] mesh=ribbona.mesh material=ribbonj bone=neck2 offset_f=0 0.5 1.5 rotation_f=10 0 0 offset_c=0 0.5 1.6 rotation_c=10 0 0 [Nyan Cat] mesh=nyancat.mesh material=nyancat bone=Main offset_f=0 0 -0.9 rotation_f=0 0 0 offset_c=0 0 -2 rotation_c=0 0 0 [Snoopy Plushie] mesh=snoopy.mesh material=snoopy bone=jaw offset_f=0 2.6 -0.1 rotation_f=-10 180 0 offset_c=0 2.35 0.15 rotation_c=-20 180 0 [Woodstock] mesh=woodstock.mesh material=woodstock bone=head offset_f=0 0.4 0.65 rotation_f=-160 0 180 offset_c=0 -0.4 0.8 rotation_c=-100 0 180 [Gingerbread Man] mesh=gingy.mesh material=gingy bone=jaw offset_f=0 2.6 -0.1 rotation_f=-20 180 0 offset_c=0 2.35 0.15 rotation_c=-30 180 0 [Puss In Boots Hat] mesh=pussinbootshat.mesh material=pussinboots bone=head offset_f=0 0.4 0.7 rotation_f=-152 0 180 offset_c=0 -0.4 0.8 rotation_c=-95 0 180 [Puss In Boots Plushie] mesh=pussinboots.mesh material=pussinboots bone=jaw offset_f=0 2.55 -0.1 rotation_f=-20 180 0 offset_c=0 2.2 0.15 rotation_c=-30 180 0 [Puss In Boots Sword] mesh=pussinbootssword.mesh material=pussinbootssword bone=jaw offset_f=0 2.7 -0.1 rotation_f=-10 180 0 offset_c=0 2.2 0.15 rotation_c=-20 180 0 [Judy's Belt] mesh=judybelt.mesh material=judybelt bone=spine3 offset_f=0 1.2 1 rotation_f=90 180 0 offset_c=0 1.1 1 rotation_c=90 180 0 [Nick's Tie] mesh=tie.mesh material=nicktie bone=neck2 offset_f=0 .5 1.2 rotation_f=0 180 0 offset_c=0 .3 .3 rotation_c=0 180 0 [Captain America's Shield] mesh=captainshield.mesh material=captainshield bone=spine1 offset_f=0 0.7 2.05 rotation_f=-5 180 0 offset_c=0 -1 1.9 rotation_c=-8 180 0 [Harley Quinn's Bat] mesh=quinn.mesh material=quinn bone=jaw offset_f=0 1.8 -0.2 rotation_f=15 0 0 offset_c=0 1.3 -0.06 rotation_c=30 0 0 [Harry Potter's Wand] mesh=hpwand.mesh material=hpwand bone=jaw offset_f=0 2.6 -0.1 rotation_f=-100 180 0 offset_c=0 2.35 0.15 rotation_c=-110 180 0 [Stormtrooper Helmet] mesh=stormtrooper.mesh material=stormtrooper bone=head offset_f=0 0.4 0.7 rotation_f=-70 0 180 offset_c=0 -0.4 0.7 rotation_c=-10 0 180 [Papyrus Plushie] mesh=papyrus.mesh material=papyrus bone=jaw offset_f=0 2.6 -0.07 rotation_f=-100 180 0 offset_c=0 2.35 0.2 rotation_c=-100 180 0 [Sans Plushie] mesh=sans.mesh material=sans bone=jaw offset_f=0 2.5 0 rotation_f=-10 180 0 offset_c=0 2.2 0.15 rotation_c=-10 180 0 [Roxas Hair] mesh=roxas.mesh material=roxas bone=head offset_f=0 0.7 1.1 rotation_f=-155 0 180 offset_c=0 -0.5 1.4 rotation_c=-100 0 180 [Roxas Hair: Black] mesh=roxas.mesh material=roxas2 bone=head offset_f=0 0.7 1.1 rotation_f=-155 0 180 offset_c=0 -0.5 1.4 rotation_c=-100 0 180 [Roxas Hair: Blond] mesh=roxas.mesh material=roxas4 bone=head offset_f=0 0.7 1.1 rotation_f=-155 0 180 offset_c=0 -0.5 1.4 rotation_c=-100 0 180 [Roxas Hair: Red] mesh=roxas.mesh material=roxas5 bone=head offset_f=0 0.7 1.1 rotation_f=-155 0 180 offset_c=0 -0.5 1.4 rotation_c=-100 0 180 [Roxas Hair: White] mesh=roxas.mesh material=roxas3 bone=head offset_f=0 0.7 1.1 rotation_f=-155 0 180 offset_c=0 -0.5 1.4 rotation_c=-100 0 180 [Sora's Collar] mesh=soracollar.mesh material=chainlinkcollarMat bone=neck1 offset_f=0 1.5 -0.3 rotation_f=20 180 0 offset_c=0 0.7 -0.3 rotation_c=20 180 0 [Sora's Hair] mesh=sorahair.mesh material=sorahair bone=head offset_f=0 0.3 0.7 rotation_f=-65 0 180 offset_c=0 -0.4 0.7 rotation_c=-10 0 180 [Sora's Keyblade] mesh=keyblade.mesh material=keyblade bone=spine1 offset_f=0 0 1.2 rotation_f=0 180 0 offset_c=0 -1 1.24 rotation_c=-5 180 0 [Sho's Cap] mesh=minamimoto.mesh material=minamimoto bone=head offset_f=0 0.3 0.6 rotation_f=-65 0 180 offset_c=0 -0.1 0.85 rotation_c=0 0 180 [Yu-Gi-Oh Card] mesh=yugiohcard.mesh material=yugiohcard bone=jaw offset_f=0 2.6 -0.1 rotation_f=-100 180 0 offset_c=0 2.35 0.15 rotation_c=-110 180 0 [Gabumon Pelt Hat] mesh=gabumon.mesh material=gabumon bone=head offset_f=0 1 1.2 rotation_f=-160 0 180 offset_c=0 -0.6 1.4 rotation_c=-100 0 180 [Gatomon Plushie] mesh=Gatomon.mesh material=Gatomon bone=jaw offset_f=0 2.6 -0.1 rotation_f=-10 180 0 offset_c=0 2.35 0.15 rotation_c=-20 180 0 [Guilmon Plushie] mesh=Guilmon.mesh material=Guilmon bone=jaw offset_f=0 2.6 -0.1 rotation_f=-100 180 0 offset_c=0 2.35 0.15 rotation_c=-110 180 0 [Renamon Plushie] mesh=Renamon.mesh material=Renamon bone=jaw offset_f=0 2.6 -0.1 rotation_f=-10 180 0 offset_c=0 2.35 0.15 rotation_c=-20 180 0 [Ash's Cap] mesh=cap.mesh material=cap2 bone=head offset_f=0 0.7 1.1 rotation_f=-155 0 180 offset_c=0 -0.5 1.4 rotation_c=-100 0 180 [Red's Cap] mesh=cap.mesh material=cap3 bone=head offset_f=0 0.7 1.1 rotation_f=-155 0 180 offset_c=0 -0.5 1.4 rotation_c=-100 0 180 [Pikachu on Cap] mesh=pikachuitem2.mesh material=pikachuitem bone=head offset_f=0 -0.1 -0.3 rotation_f=-70 0 180 offset_c=0 0.2 0 rotation_c=-10 0 180 [Bulbasaur Plushie] mesh=bulbasaur.mesh material=bulbasaur bone=spine1 offset_f=0 1 1.3 rotation_f=-5 180 0 offset_c=0 0 1.34 rotation_c=-13 180 0 [Charmander Plushie] mesh=charmander.mesh material=charmander bone=jaw offset_f=0 2.6 -0.1 rotation_f=-10 180 0 offset_c=0 2.35 0.15 rotation_c=-20 180 0 [Cubone Bone] mesh=CuboneBone.mesh material=cubone bone=mouth offset_f=0 1.8 -0.2 rotation_f=0 90 -90 offset_c=0 1.3 0 rotation_c=0 90 -90 [Cubone Skull] mesh=CuboneSkull.mesh material=cubone bone=head offset_f=0 1.4 0.6 rotation_f=-70 0 180 offset_c=0 0.4 1.6 rotation_c=-5 0 180 [Dragonite Plushie] mesh=dragonite.mesh material=dragonite bone=jaw offset_f=0 2.7 -0.1 rotation_f=-10 180 0 offset_c=0 2.35 0.15 rotation_c=-20 180 0 [Espeon Tail] mesh=espeontail.mesh material=espeonitems bone=tail6 offset_f=0 1.5 0 rotation_f=90 0 0 offset_c=0 0 0 rotation_c=90 0 0 [Espeon Tufts] mesh=espeoncheeks.mesh material=espeonitems bone=head offset_f=0 0.3 0.7 rotation_f=-70 0 180 offset_c=0 -0.4 0.9 rotation_c=-10 0 180 [Glaceon Head] mesh=glaceonhead.mesh material=leafglac bone=head offset_f=0 0.3 0.8 rotation_f=-70 0 180 offset_c=0 -0.4 0.9 rotation_c=-10 0 180 [Jolteon Ruff] mesh=jolteonneck.mesh material=jolteonneck bone=neck1 offset_f=0 2 0 rotation_f=10 180 0 offset_c=0 2 -0.3 rotation_c=20 180 0 [Jolteon Tail] mesh=jolteontail.mesh material=jolteonitems bone=spine4 offset_f=0 2.5 1 rotation_f=180 180 0 offset_c=0 1.6 1 rotation_c=180 180 0 [Leafeon Leaf] mesh=leafeonhead.mesh material=leafglac bone=head offset_f=0 0.3 0.7 rotation_f=-70 0 180 offset_c=0 -0.3 0.9 rotation_c=-10 0 180 [Lucario Plushie] mesh=Lucario.mesh material=Lucario bone=jaw offset_f=0 2.7 -0.1 rotation_f=-10 180 0 offset_c=0 2.35 0.15 rotation_c=-20 180 0 [Ninetales Tail] mesh=PokeNinetailstail.mesh bone=spine4 offset_f=0 1.5 0 rotation_f=90 180 0 offset_c=0 0.5 0 rotation_c=90 180 0 [Pikachu Plushie] mesh=pikachuitem.mesh material=pikachuitem bone=jaw offset_f=0 2.55 0 rotation_f=-10 180 0 offset_c=0 2.2 0.25 rotation_c=-20 180 0 [Sawsbuck Antlers] mesh=Sawsbuck.mesh material=sawsbuck bone=head offset_f=0 0.3 0.7 rotation_f=-70 0 180 offset_c=0 -0.4 0.9 rotation_c=-10 0 180 [Squirtle Plushie] mesh=squirtle.mesh material=squirtle bone=jaw offset_f=0 2.6 -0.1 rotation_f=-10 180 0 offset_c=0 2.35 0.15 rotation_c=-20 180 0 [Sylveon Head Bow] mesh=sylveonhead.mesh material=sylveonribbon bone=head offset_f=-0.1 0.3 0.7 rotation_f=-70 0 180 offset_c=0 -0.4 0.9 rotation_c=-10 0 180 [Sylveon Neck Bow] mesh=sylveonneck.mesh material=sylveonribbon bone=neck2 offset_f=0 0 -1.2 rotation_f=-50 180 0 offset_c=0 0 -1.8 rotation_c=-60 180 0 [Vaporeon Head Fins] mesh=vaporeonhead.mesh material=vaporeonitems bone=head offset_f=0 0.3 0.7 rotation_f=-70 0 180 offset_c=0 -0.4 0.9 rotation_c=-10 0 180 [Vaporeon Tail] mesh=vaporeontail.mesh material=vaporeonitems bone=tail6 offset_f=0 1.8 -0.8 rotation_f=90 0 0 offset_c=0 0.3 0 rotation_c=90 0 0 [Fox's Headgear] mesh=starfoxheadgear.mesh material=starfoxheadgear bone=head offset_f=0 0.4 0.6 rotation_f=-150 0 180 offset_c=0 -0.2 0.8 rotation_c=-90 0 180 [Fox's Weapon] mesh=starfoxweapon.mesh material=starfoxweapon bone=leg1.R offset_f=-0.5 1.5 0 rotation_f=-90 0 0 offset_c=-0.5 1.5 0 rotation_c=-90 0 0 [Link's Hat] mesh=linkhat.mesh material=linkhat bone=head offset_f=0 0.5 0.7 rotation_f=-150 0 180 offset_c=0 -0.2 0.8 rotation_c=-90 0 180 [Zelda's Hair] mesh=zeldahat.mesh material=zeldahat bone=head offset_f=0 0.5 0.7 rotation_f=-150 0 180 offset_c=0 -0.2 0.8 rotation_c=-90 0 180 [Mario's Hat] mesh=Mario2.mesh material=Mario bone=head offset_f=0 0.6 1.5 rotation_f=-160 0 180 offset_c=0 -0.8 1.5 rotation_c=-100 0 180 [Mario's Mustache] mesh=Mario1.mesh material=Mario bone=mouth offset_f=0 2.6 0.45 rotation_f=0 180 0 offset_c=0 2.4 0.5 rotation_c=0 180 0 [Luigi's Hat] mesh=Luigi2.mesh material=Luigi bone=head offset_f=0 0.6 1.5 rotation_f=-160 0 180 offset_c=0 -0.8 1.5 rotation_c=-100 0 180 [Luigi's Mustache] mesh=Luigi1.mesh material=Luigi bone=mouth offset_f=0 2.6 0.5 rotation_f=0 180 0 offset_c=0 2.3 0.6 rotation_c=0 180 0 [Peach's Crown] mesh=Peach.mesh material=Peach bone=head offset_f=0 0 1.6 rotation_f=-160 0 180 offset_c=0 -1.3 1.3 rotation_c=-110 0 180 [Wooly Yoshi] mesh=woolyyoshi.mesh material=woolyyoshi bone=head offset_f=0 0.4 0.65 rotation_f=-155 0 180 offset_c=0 -0.4 0.8 rotation_c=-95 0 180 [Sonic Plushie] mesh=sonicplush.mesh material=sonicplush bone=jaw offset_f=0 2.5 0 rotation_f=-10 180 0 offset_c=0 2.2 0.15 rotation_c=-10 180 0 [Tails Plushie] mesh=tailsplush.mesh material=tailsplush bone=jaw offset_f=0 2.6 0 rotation_f=-10 180 0 offset_c=0 2.3 0.15 rotation_c=-10 180 0 [Ichigo's Mask] mesh=ichigomask.mesh material=ichigomask bone=head offset_f=0 1.2 1.4 rotation_f=-155 0 180 offset_c=0 -0.5 2 rotation_c=-100 0 180 [Zangetsu] mesh=zangetsu.mesh material=zangetsu bone=spine1 offset_f=0 -2 1.4 rotation_f=-5 180 0 offset_c=0 -2.8 1.4 rotation_c=-5 180 0 [Tensa Zangetsu] mesh=ichigobankai.mesh material=ichigobankai bone=jaw offset_f=-0.3 1.8 -0.2 rotation_f=180 0 180 offset_c=-0.3 1.4 -0.1 rotation_c=180 0 180 [Zanpakutou (shoulder)] mesh=zanpakutou.mesh material=zanpakutou bone=spine1 offset_f=2.3 3.5 -1.3 rotation_f=0 180 0 offset_c=-2 3.5 -1.3 rotation_c=0 180 0 [Zanpakutou (mouth)] mesh=zanpakutou.mesh material=zanpakutou bone=jaw offset_f=-2 1.8 -0.2 rotation_f=-90 0 -90 offset_c=-2 1.2 0 rotation_c=-80 0 -90 [Sode no Shirayuki] mesh=shirayuki.mesh material=shirayuki bone=jaw offset_f=-1 1.8 -0.2 rotation_f=180 0 -90 offset_c=-1 1.2 0 rotation_c=180 0 -90 [Grimmjow's Hair and Mask] mesh=grimmjow.mesh material=grimmjow bone=head offset_f=0.2 0.6 0.9 rotation_f=-155 0 180 offset_c=0.2 -0.4 1.3 rotation_c=-100 0 180 [Neliel's Mask] mesh=neliel.mesh material=neliel bone=head offset_f=0 0.6 1.1 rotation_f=-155 0 180 offset_c=0 -0.7 1.1 rotation_c=-100 0 180 [Ulquiorra's Horns] mesh=ulquiorrahorn.mesh material=ulquiorra bone=head offset_f=0 0.3 1.5 rotation_f=-155 0 180 offset_c=0 -1 1.3 rotation_c=-100 0 180 [Ulquiorra's Wings] mesh=ulquiorrawings.mesh material=ulquiorra bone=spine1 offset_f=0 1 1.1 rotation_f=-150 0 180 offset_c=0 1 1.1 rotation_c=-150 0 180 [Urahara's Hat and Hair] mesh=urahara.mesh material=urahara bone=head offset_f=0 0.1 0.8 rotation_f=-155 0 180 offset_c=0 -0.7 0.6 rotation_c=-100 0 180 [Natsu's Scarf] mesh=natsu.mesh material=natsu bone=neck1 offset_f=0 0.6 -0.8 rotation_f=-70 180 0 offset_c=0 0.6 -0.8 rotation_c=-70 180 0 [Lucy's Hair] mesh=lucyhair.mesh material=lucyhair bone=head offset_f=0 0.4 0.6 rotation_f=-65 0 180 offset_c=0 -0.3 0.8 rotation_c=-10 0 180 [Happy's Bag] mesh=happy.mesh material=happy bone=neck1 offset_f=0 1 0.1 rotation_f=0 180 0 offset_c=0 0.7 -0.5 rotation_c=10 180 0 [Happy's Bag Black] mesh=happy.mesh material=happy2 bone=neck1 offset_f=0 1 0.1 rotation_f=0 180 0 offset_c=0 0.7 -0.5 rotation_c=10 180 0 [Happy Plushie] mesh=exceed1.mesh material=happy bone=jaw offset_f=0 2.6 -0.1 rotation_f=-100 180 0 offset_c=0 2.35 0.15 rotation_c=-110 180 0 [Carla Plushie] mesh=exceed2.mesh material=exceed2 bone=jaw offset_f=0 2.6 -0.1 rotation_f=-100 180 0 offset_c=0 2.35 0.15 rotation_c=-110 180 0 [Pantherlily Plushie] mesh=exceed3.mesh material=exceed3 bone=jaw offset_f=0 2.6 -0.1 rotation_f=-100 180 0 offset_c=0 2.35 0.15 rotation_c=-110 180 0 [Tessaiga] mesh=tessaiga.mesh material=tessaiga bone=spine1 offset_f=-2 -2 1.1 rotation_f=-5 180 0 offset_c=-1.5 -2.7 1.1 rotation_c=-5 180 0 [Kagome's Bow] mesh=bow.mesh material=bow bone=spine1 offset_f=-1 -2 1.1 rotation_f=-5 180 0 offset_c=-1 -2.7 1.1 rotation_c=-5 180 0 [Hiraikotsu] mesh=hiraikotsu.mesh material=hiraikotsu bone=spine1 offset_f=-1 -2 1.1 rotation_f=-5 180 0 offset_c=-0.7 -2.7 1.1 rotation_c=-5 180 0 [Kirara buddy] mesh=kirara.mesh material=kirara bone=spine1 offset_f=0 1 1.3 rotation_f=-95 180 0 offset_c=0 0 1.34 rotation_c=-103 180 0 [Miroku's Staff] mesh=miroku.mesh material=miroku bone=spine1 offset_f=0 0 1.4 rotation_f=-95 180 0 offset_c=0 0 1.4 rotation_c=-95 180 0 [Chopper's Hat] mesh=chopperhat.mesh material=chopperhat bone=head offset_f=0 0.3 2.5 rotation_f=200 0 180 offset_c=0 -2 1 rotation_c=-90 0 180 [Chopper's Hat Black] mesh=chopperhat.mesh material=chopperbhat bone=head offset_f=0 0.3 2.5 rotation_f=200 0 180 offset_c=0 -2 1 rotation_c=-90 0 180 [Nami's Weapon] mesh=climatact.mesh material=climatact bone=spine1 offset_f=0 0 1.4 rotation_f=0 180 0 offset_c=0 -1 1.44 rotation_c=-5 180 0 [Straw Hat] mesh=mugiwara.mesh material=mugiwara bone=head offset_f=0 0.5 1.5 rotation_f=-155 0 180 offset_c=0 -1 1.5 rotation_c=-100 0 180 [Usopp's Slingshot] mesh=usoppslingshot.mesh material=usoppslingshot bone=jaw offset_f=0 2 -0.2 rotation_f=-100 180 0 offset_c=0 1.5 0 rotation_c=-110 180 0 [Zoro's Swords] mesh=zoroswords.mesh material=zoroswords bone=spine3 offset_f=2.1 1 1 rotation_f=0 0 180 offset_c=2 1 1 rotation_c=0 0 180 [Maka's Hair] mesh=maka.mesh material=maka bone=head offset_f=0 0.3 0.4 rotation_f=-155 0 180 offset_c=0 -0.2 0.7 rotation_c=-100 0 180 [Soul Eater] mesh=soul.mesh material=soul bone=spine1 offset_f=0 0 1.4 rotation_f=-5 180 0 offset_c=0 0 1.5 rotation_c=-5 180 0 [Soul Eater's Hair] mesh=souleater.mesh material=souleater bone=head offset_f=0 0.5 0.8 rotation_f=-155 0 180 offset_c=0 -0.4 0.9 rotation_c=-100 0 180 [Blair's Hat] mesh=blairhat.mesh material=blairhat bone=head offset_f=0 1 1.8 rotation_f=-155 0 180 offset_c=0 -1 1.8 rotation_c=-100 0 180 [Death The Kid's Hair] mesh=deaththekid.mesh material=deaththekid bone=head offset_f=0 0.4 0.7 rotation_f=-160 0 180 offset_c=0 -0.4 0.7 rotation_c=-100 0 180 [Death The Kid's Collar] mesh=deaththekid2.mesh material=deaththekid bone=neck2 offset_f=0 0.7 -0.07 rotation_f=-85 180 0 offset_c=0 0.65 -0.15 rotation_c=-90 180 0 [Liz] mesh=lizpatty.mesh material=lizpatty bone=finger4.L offset_f=0.4 0 0 rotation_f=0 90 0 offset_c=0.3 0 0 rotation_c=0 90 0 [Patty] mesh=lizpatty.mesh material=lizpatty bone=finger4.R offset_f=-0.4 0 0 rotation_f=0 -90 0 offset_c=-0.3 0 0 rotation_c=0 -90 0 [Liz's Hat] mesh=thompsonhat.mesh material=thompsonhat bone=head offset_f=0 0.7 1.8 rotation_f=-167 0 180 offset_c=0 -1.2 1.6 rotation_c=-110 0 180 [Patty's Hat] mesh=thompsonhat.mesh material=thompsonhat bone=head offset_f=0 0.7 1.8 rotation_f=173 0 0 offset_c=0 -1.2 1.6 rotation_c=-130 0 0 [Tsubaki] mesh=tsubaki.mesh material=tsubaki bone=spine1 offset_f=0 3 -1 rotation_f=-5 180 0 offset_c=0 2 -1.3 rotation_c=-5 180 0 [Medusa's Bracelet L] mesh=medusabracelet.mesh material=medusa bone=arm3.L offset_f=0 2 0.3 rotation_f=-90 0 0 offset_c=0 2 0.3 rotation_c=-90 0 0 [Medusa's Bracelet R] mesh=medusabracelet2.mesh material=medusa bone=arm3.R offset_f=0 2 0.3 rotation_f=-90 0 0 offset_c=0 2 0.3 rotation_c=-90 0 0 [Medusa's Hood (put mane)] mesh=medusa.mesh material=medusa bone=head offset_f=0 0.4 1 rotation_f=-155 0 180 offset_c=0 -0.6 0.5 rotation_c=-90 0 180 [Stein's Glasses] mesh=steinglasses.mesh material=stein bone=head offset_f=0 0.4 0.7 rotation_f=-155 0 180 offset_c=0 -0.2 0.8 rotation_c=-95 0 180 [Stein's Screw] mesh=steinscrew.mesh material=stein bone=head offset_f=0 0.4 1 rotation_f=-155 0 180 offset_c=0 -0.4 0.8 rotation_c=-95 0 180 [Spirit] mesh=spirit.mesh material=spirit bone=spine1 offset_f=0 0 1.35 rotation_f=-5 180 0 offset_c=0 0 1.5 rotation_c=-5 180 0 [Ciel's Eye] mesh=gloweye13.mesh material=cieleye bone=eye.R offset_f=0.004 0.035 0 rotation_f=-90 0 0 offset_c=0 0.025 0 rotation_c=-90 0 0 [Death Note ENG] mesh=deathnote1.mesh material=deathnote1 bone=jaw offset_f=0 2.6 -0.1 rotation_f=-100 180 0 offset_c=0 2.35 0.15 rotation_c=-110 180 0 [Death Note JP] mesh=deathnote1.mesh material=deathnote2 bone=jaw offset_f=0 2.6 -0.1 rotation_f=-100 180 0 offset_c=0 2.35 0.15 rotation_c=-110 180 0 [Miku's Hair] mesh=mikuhair.mesh material=mikuhair bone=head offset_f=0 0.4 0.7 rotation_f=-70 0 180 offset_c=0 -0.4 0.7 rotation_c=-10 0 180 [Miku's Hair Black] mesh=mikuhair.mesh material=mikuhair2 bone=head offset_f=0 0.4 0.7 rotation_f=-70 0 180 offset_c=0 -0.4 0.7 rotation_c=-10 0 180 [Kyuubei buddy] mesh=kyuubei.mesh material=kyuubei bone=spine1 offset_f=0 1 1.3 rotation_f=-95 180 0 offset_c=0 0 1.34 rotation_c=-103 180 0 [Monokuma Plushie] mesh=monokuma.mesh material=monokuma bone=jaw offset_f=0 2.6 0 rotation_f=-10 180 0 offset_c=0 2.2 0.25 rotation_c=-10 180 0 [Tsuna's Fire] mesh=tailfire.mesh material=tailfire7 bone=forehead offset_f=0 1.7 -1.3 rotation_f=10 0 0 offset_c=0 2.7 -1.3 rotation_c=40 0 0 [Rin's Fire] mesh=rinfire.mesh material=tailfire2 bone=forehead offset_f=0 2 -0.5 rotation_f=130 0 0 offset_c=0 2.5 -0.5 rotation_c=160 0 0 [Rin's Tie] mesh=rintie.mesh material=rintie bone=neck2 offset_f=0 .5 1.2 rotation_f=90 180 0 offset_c=0 .3 .3 rotation_c=90 180 0 [Necklace: AoT - Garrison] mesh=necklace4.mesh material=necklacea18 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Necklace: AoT - Military] mesh=necklace4.mesh material=necklacea17 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Necklace: AoT - Survey] mesh=necklace4.mesh material=necklacea16 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Necklace: Black Butler] mesh=necklace4.mesh material=necklacea8 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Necklace: Bleach] mesh=necklace4.mesh material=necklacea11 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Necklace: Blue Exorcist] mesh=necklace4.mesh material=necklacea13 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Necklace: Death Note] mesh=necklace4.mesh material=necklacea7 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Necklace: Dragon Ball] mesh=necklace4.mesh material=necklacea6 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Necklace: Fairy Tail] mesh=necklace4.mesh material=necklacea3 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Necklace: Fullmetal Alchemist] mesh=necklace4.mesh material=necklacea2 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Necklace: Haikyuu] mesh=necklace4.mesh material=necklacea20 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Necklace: Hellsing] mesh=necklace4.mesh material=necklacea22 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Necklace: Hunter x Hunter] mesh=necklace4.mesh material=necklacea4 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Necklace: Kamisama Kiss] mesh=necklace4.mesh material=necklacea21 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Necklace: Kuroko no Basket] mesh=necklace4.mesh material=necklacea19 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Necklace: Naruto] mesh=necklace4.mesh material=necklacea15 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Necklace: One Piece] mesh=necklace4.mesh material=necklacea10 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Necklace: Pokeball] mesh=necklace4.mesh material=necklacea23 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Necklace: Seven Deadly Sins] mesh=necklace4.mesh material=necklacea12 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Necklace: Soul Eater] mesh=necklace4.mesh material=necklacea5 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Necklace: Triforce] mesh=necklace4.mesh material=necklacea9 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Necklace: Uchiha] mesh=necklace4.mesh material=necklacea14 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Necklace: Undertale] mesh=necklace4.mesh material=necklacea24 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [Necklace: Undertale2] mesh=necklace4.mesh material=necklacea25 bone=neck1 offset_f=0.05 2.1 0.8 rotation_f=-205 0 180 offset_c=0.05 3.4 0.2 rotation_c=-205 0 180 [====Dogtastic====] [Poodle Topknot Apricot] mesh=poodletopknot.mesh material=PoodletopknotMat2 bone=head offset_f=0 0 0 rotation_f=90 0 0 offset_c=0 0 1 rotation_c=0 0 180 [Poodle Topknot Black] mesh=poodletopknot.mesh material=PoodletopknotMat3 bone=head offset_f=0 0 0 rotation_f=90 0 0 offset_c=0 0 1 rotation_c=0 0 180 [Schnauzer 1] mesh=schnauzerfur01.mesh material=schnauzerfurMat bone=head offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 1.2 1.2 rotation_c=0 0 180 [Schnauzer 2] mesh=schnauzer02.mesh material=schnauzerfurMat bone=jaw offset_f=0 0 0 rotation_f=0 0 0 offset_c=0 1.35 -0.5 rotation_c=-90 0 180 [Ear Fluff] mesh=earfluff.mesh material=CmaneMarkBase bone=head offset_f=0 0 0 rotation_f=90 0 0 offset_c=0 0.3 1.5 rotation_c=0 0 180 [Cheek Fur White] mesh=cheekfur.mesh material=cheekfluffmat bone=head offset_f=0 0 0 rotation_f=90 0 0 offset_c=0 1 0.8 rotation_c=0 0 180 [Cheek Fur Black] mesh=cheekfur.mesh material=cheekfluffmat2 bone=head offset_f=0 0 0 rotation_f=90 0 0 offset_c=0 1 0.8 rotation_c=0 0 180 [Cheek Fur Tan] mesh=cheekfur.mesh material=cheekfluffmat3 bone=head offset_f=0 0 0 rotation_f=90 0 0 offset_c=0 1 0.8 rotation_c=0 0 180 [Cheek Fur Grey] mesh=cheekfur.mesh material=cheekfluffmat4 bone=head offset_f=0 0 0 rotation_f=90 0 0 offset_c=0 1 0.8 rotation_c=0 0 180 [Chest Fluff Black] mesh=chestfluff.mesh material=chestfluffmat bone=neck1 offset_f=0 0 0 rotation_f=90 0 0 offset_c=0 0 -2.3 rotation_c=-145 0 180 [Chest Fluff White] mesh=chestfluff.mesh material=chestfluffmat2 bone=neck1 offset_f=0 0 0 rotation_f=90 0 0 offset_c=0 0 -2.3 rotation_c=-145 0 180 [Chest Fluff Tan] mesh=chestfluff.mesh material=chestfluffmat3 bone=neck1 offset_f=0 0 0 rotation_f=90 0 0 offset_c=0 0 -2.3 rotation_c=-145 0 180 [Chest Fluff Grey] mesh=chestfluff.mesh material=chestfluffmat4 bone=neck1 offset_f=0 0 0 rotation_f=90 0 0 offset_c=0 0 -2.3 rotation_c=-145 0 180 [Blue Bandana1] mesh=MSbandana.mesh material=MSbandana1 bone=neck2 offset_f=0 0 0 rotation_f=90 0 0 offset_c=0 1 -0.75 rotation_c=-90 0 180 [Blue Bandana2] mesh=MSbandana2.mesh material=MSbandana1 bone=neck2 offset_f=0 0 0 rotation_f=90 0 0 offset_c=0 1 -1.25 rotation_c=-65 0 180 [Red Bandana1] mesh=MSbandana.mesh material=MSbandana2 bone=neck2 offset_f=0 0 0 rotation_f=90 0 0 offset_c=0 1 -0.75 rotation_c=-90 0 180 [Red Bandana2] mesh=MSbandana2.mesh material=MSbandana2 bone=neck2 offset_f=0 0 0 rotation_f=90 0 0 offset_c=0 1 -1.25 rotation_c=-65 0 180 [Yellow Bandana1] mesh=MSbandana.mesh material=MSbandana3 bone=neck2 offset_f=0 0 0 rotation_f=90 0 0 offset_c=0 1 -0.75 rotation_c=-90 0 180 [Yellow Bandana2] mesh=MSbandana2.mesh material=MSbandana3 bone=neck2 offset_f=0 0 0 rotation_f=90 0 0 offset_c=0 1 -1.25 rotation_c=-65 0 180 [Lilac Bandana1] mesh=MSbandana.mesh material=MSbandana4 bone=neck2 offset_f=0 0 0 rotation_f=90 0 0 offset_c=0 1 -0.75 rotation_c=-90 0 180 [Lilac Bandana2] mesh=MSbandana2.mesh material=MSbandana4 bone=neck2 offset_f=0 0 0 rotation_f=90 0 0 offset_c=0 1 -1.25 rotation_c=-65 0 180 [Patterned Bandana1] mesh=MSbandana.mesh material=MSbandana5 bone=neck2 offset_f=0 0 0 rotation_f=90 0 0 offset_c=0 1 -0.75 rotation_c=-90 0 180 [Patterned Bandana2] mesh=MSbandana2.mesh material=MSbandana5 bone=neck2 offset_f=0 0 0 rotation_f=90 0 0 offset_c=0 1 -1.25 rotation_c=-65 0 180 [Bobtail White] mesh=bobtail.mesh material=bobtail bone=tail1 offset_f=0 0 -.5 rotation_f=0 180 0 offset_c=0 0.5 -1.3 rotation_c=-270 0 0 [Bobtail Black] mesh=bobtail.mesh material=bobtail2 bone=tail1 offset_f=0 0 -.5 rotation_f=0 180 0 offset_c=0 0.5 -1.3 rotation_c=-270 0 0 [Bobtail Tan] mesh=bobtail.mesh material=bobtail3 bone=tail1 offset_f=0 0 -.5 rotation_f=0 180 0 offset_c=0 0.5 -1.3 rotation_c=-270 0 0 [Bobtail Grey] mesh=bobtail.mesh material=bobtail4 bone=tail1 offset_f=0 0 -.5 rotation_f=0 180 0 offset_c=0 0.5 -1.3 rotation_c=-270 0 0 [Bobtail Fluff White] mesh=bobtail2.mesh material=bobtail bone=tail1 offset_f=0 0 -.5 rotation_f=0 180 0 offset_c=0 0.5 -1.3 rotation_c=-270 0 0 [Bobtail Fluff Black] mesh=bobtail2.mesh material=bobtail2 bone=tail1 offset_f=0 0 -.5 rotation_f=0 180 0 offset_c=0 0.5 -1.3 rotation_c=-270 0 0 [Bobtail Fluff Tan] mesh=bobtail2.mesh material=bobtail3 bone=tail1 offset_f=0 0 -.5 rotation_f=0 180 0 offset_c=0 0.5 -1.3 rotation_c=-270 0 0 [Bobtail Fluff Grey] mesh=bobtail2.mesh material=bobtail4 bone=tail1 offset_f=0 0 -.5 rotation_f=0 180 0 offset_c=0 0.5 -1.3 rotation_c=-270 0 0 [====Plantastic====] [Acacia Tree Replace] mesh=acaciaTree.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [Oak Tree Replace] mesh=oakTree.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [Fir Tree Replace] mesh=firTree.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [Palm Tree Replace] mesh=Palm1.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [Rock Replace] mesh=rock1.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [Hill Replace] mesh=mount1.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [Bush Replace] mesh=shrub2.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [FlowerBush Replace] mesh=shrub.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [Fern Replace] mesh=farn1.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [Flower1 Replace] mesh=flower1.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [Flower2 Replace] mesh=flower2.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [Flower3 Replace] mesh=flower3.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [Mushroom1 Replace] mesh=shroom1.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [Mushroom2 Replace] mesh=shroom2.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [Sign Replace] mesh=fhsign.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [Globe Replace] mesh=globe.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [Log Replace] mesh=baumstamm.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [Grass Replace] mesh=grass.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [Big Grass Patch Replace] mesh=biggrasspatch.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [Crystal Replace] mesh=crystal1.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [Cube Replace] mesh=BasicCube.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [Sphere Replace] mesh=BasicSphere.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [Cylinder Replace] mesh=BasicCylinder.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [Ring Replace] mesh=BasicRing.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [Cone Replace] mesh=BasicCone.mesh bone=spine2 offset_f=0 0 8.5 rotation_f=-90 0 0 offset_c=0 0 8.5 rotation_c=-90 0 0 [FH Logo Replace] mesh=flatplane.mesh material=flatplanefhlogo bone=spine2 offset_f=0 0 5 rotation_f=-90 0 0 offset_c=0 0 5 rotation_c=-90 0 180 [====Kuri's Weird Items====] [Tidepod] mesh=tidepod.mesh material= bone=botlip offset_f=0 1.6 .1 rotation_f=0 90 90 offset_c=0 1.3 0.42 rotation_c=180 90 80 [Mini Gun blade on leg] mesh=MiniGunBladeF.mesh material= bone=leg2.L offset_f=-0.5 0.7 0.4 rotation_f=270 -90 180 offset_c=-0.5 0.7 0.8 rotation_c=270 91 0 [JetPack] mesh=Jetpack.mesh material= bone=Main offset_f=-0 1.5 -1 rotation_f=270 180 0 offset_c=-0 1.5 -1 rotation_c=270 180 0 [Tea Cup] mesh=teacupitem.mesh material=bonesnecklace bone=finger1.L offset_f=-0.5 0.9 -0.1 rotation_f=10.0 270.0 270.0 offset_c=-0.5 0.5 -0.12 rotation_c=10.0 285.0 280.0 [Mashmellow On Stick] mesh=MarshmellowOnStick.mesh material= bone=botlip offset_f=0 0.5 0.0 rotation_f=0 0 90 offset_c=-0.6 0.4 0.25 rotation_c=0 180 90 [Bones necklace] mesh=bonesnecklace.mesh material=bonesnecklace bone=neck1 offset_f=-0.0 2.5 0.85 rotation_f=-180 270 185 offset_c=-0.01 2.7 0.35 rotation_c=-180 270 160 [Bones Bracelet L] mesh=bonesbracelet.mesh bone=arm4.L offset_f=0 0.4 0 rotation_f=-180 0 0 offset_c=0 0.6 0.1 rotation_c=-180 0 0 [Frosty Breath] mesh=FrozenBreath1.mesh bone=botlip offset_f=.2 1 0 rotation_f=90 -90 0 offset_c=.2 1 .4 rotation_c=90.0 -0.0 0 [Minigun K] mesh=MinigunKshort.mesh bone=Main offset_f=-0 4 9 rotation_f=0 180 0 offset_c=-0 4 9 rotation_c=0 180 0 [Minigun longrange] mesh=MinigunKlong.mesh bone=Main offset_f=-0 4 9 rotation_f=0 180 0 offset_c=-0 4 9 rotation_c=0 180 0 [Minigun inactive] mesh=MinigunKstatic.mesh bone=Main offset_f=-0 4 9 rotation_f=0 180 0 offset_c=-0 4 9 rotation_c=0 180 0 [Saxophone] mesh=Ksaxophone.mesh material=Ksaxophone bone=botlip offset_f=0 1 0.01 rotation_f=0 90 90 offset_c=-0.1 1 0.5 rotation_c=0 90 125 [Shell bracelet R] mesh=shellsbracelet.mesh bone=arm4.R offset_f=0 0.4 0 rotation_f=-180 0 0 offset_c=0 0.6 0.1 rotation_c=-180 0 0 [Pizza Box] mesh=kpizzabox.mesh material=kpizzabox bone=botlip offset_f=0 2 -0.1 rotation_f=0 90 90 offset_c=0.1 1.75 0.6 rotation_c=0 90 115 [Pizza Slice] mesh=Kpizzaslice.mesh material=Kpizzaslice bone=botlip offset_f=0.2 1.4 -0 rotation_f=0 90 90 offset_c=-0.1 1.3 0.3 rotation_c=90 90 90 [Yoyo] mesh=YoyoK.mesh material= bone=finger1.L offset_f=-0.5 0.9 -0.3 rotation_f=100.0 0.0 0.0 offset_c=-0.5 0.5 0.2 rotation_c=20.0 105.0 100.0 [Cellphone In Right Hand] mesh=Kcellphone.mesh material= bone=finger1.R offset_f=-0.5 0.9 -0.3 rotation_f=100.0 0.0 0.0 offset_c=-0.5 0.5 -0.2 rotation_c=100.0 15.0 10.0 [Cellphone In Left] mesh=Kcellphone.mesh material= bone=finger1.L offset_f=0.5 0.9 -0.3 rotation_f=100.0 0.0 0.0 offset_c=0.5 0.5 -0.2 rotation_c=100.0 15.0 10.0 [Phone L.Paw gelclouds] mesh=Kcellphone.mesh material= bone=finger1.L offset_f=0.5 0.9 -0.3 rotation_f=100.0 0.0 0.0 offset_c=-0.5 1.25 -0.4 rotation_c=100.0 15.0 10.0 [Starpups Cup] mesh=starpupscup.mesh material= bone=finger1.L offset_f=-0.5 0.9 0.3 rotation_f=10.0 270.0 270.0 offset_c=-0.5 0.5 0.2 rotation_c=10.0 285.0 280.0 [Metal Top Jaw] mesh=GrassJawUpperMesh.mesh material= bone=toplip offset_f=-0 0.04 -0.18 rotation_f=90 0 0 offset_c=-0 0.4 0.08 rotation_c=120 0 0 [Metal Lower Jaw] mesh=GrassJawLowerMesh.mesh material= bone=botlip offset_f=-0 0.3 -0.18 rotation_f=85 0 0 offset_c=-0 0.4 0.08 rotation_c=110 0 0 [=======Ore Horns=======] [Amber Horns] mesh=AmberHorns.mesh material=AmberHornsMat bone=forehead offset_f=0 1.8 0.3 rotation_f=10 0 0 offset_c=0 1.8 0 rotation_c=30 0 0 [Amethyst Horns] mesh=AmethystHorns.mesh material=AmethystHornsMat bone=forehead offset_f=0 1.6 0.1 rotation_f=20 0 0 offset_c=0 1.8 -0.4 rotation_c=30 0 0 [Aquamarine Horns] mesh=AquamarineHorns.mesh material=AquamarineHornsMat bone=forehead offset_f=0 1.3 -0.28 rotation_f=10 0 0 offset_c=0 1.6 -0.7 rotation_c=30 0 0 [Chrysoberyl Horns] mesh=ChrysoberylHorns.mesh material=ChrysoberylHornsMat bone=forehead offset_f=0 1.3 -0.28 rotation_f=10 0 0 offset_c=0 1.84 -0.4 rotation_c=50 0 0 [Diamond Horns] mesh=DiamondHorns.mesh material=DiamondHornsMat bone=forehead offset_f=0 1.3 -0.28 rotation_f=10 0 0 offset_c=0 1.84 -0.4 rotation_c=50 0 0 [Emerald Horns] mesh=EmeraldHorns.mesh material=EmeraldHornsMat bone=forehead offset_f=0 1.5 -0.2 rotation_f=5 0 0 offset_c=0 1.84 -0.4 rotation_c=50 0 0 [Garnet Horns] mesh=GarnetHorns.mesh material=GarnetHornsMat bone=forehead offset_f=0 1.5 -0.2 rotation_f=10 0 0 offset_c=0 1.84 -0.4 rotation_c=50 0 0 [Golden Horns] mesh=GoldenHorns.mesh material=GoldenHornsMat bone=forehead offset_f=0 1.5 -0.2 rotation_f=10 0 0 offset_c=0 1.84 -0.4 rotation_c=50 0 0 [Iron Horns] mesh=IronHorns.mesh material=IronHornsMat bone=forehead offset_f=0 1.5 -0.2 rotation_f=10 0 0 offset_c=0 1.84 -0.4 rotation_c=50 0 0 [Onyx Horns] mesh=OnyxHorns.mesh material=OnyxHornsMat bone=forehead offset_f=0 1.5 -0.2 rotation_f=10 0 0 offset_c=0 1.84 -0.4 rotation_c=50 0 0 [Peridot Horns] mesh=PeridotHorns.mesh material=PeridotHornsMat bone=forehead offset_f=0 1.5 -0.2 rotation_f=10 0 0 offset_c=0 1.84 -0.4 rotation_c=50 0 0 [Quartz Horns] mesh=QuartzHorns.mesh material=QuarzHornsMat bone=forehead offset_f=0 1.5 -0.2 rotation_f=20 0 0 offset_c=0 1.84 -0.4 rotation_c=50 0 0 [Ruby Horns] mesh=RubyHorns.mesh material=RubyHornsMat bone=forehead offset_f=0 1.5 -0.2 rotation_f=20 0 0 offset_c=0 1.84 -0.4 rotation_c=50 0 0 [Sapphire Horns] mesh=SapphireHorns.mesh material=SaphireHornsMat bone=forehead offset_f=0 1.5 -0.1 rotation_f=15 0 0 offset_c=0 1.84 -0.4 rotation_c=50 0 0 [Topaz Horns] mesh=TopazHorns.mesh material=TopazHornsMat bone=forehead offset_f=0 1.7 -0.2 rotation_f=10 0 0 offset_c=0 1.84 -0.4 rotation_c=50 0 0